Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In a Doubles games, pairs of two players team up against other teams. The last team alive wins.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. A set of three reds is worth four bonus troops. Three greens is worth six and three blues is worth 8. A set of three different colors is worth ten bonus troops. If you own any of the regions that you trade-in you get two bonus troops on those regions.
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2013-02-12 13:20:48 - Game has been initialized 2013-03-07 12:51:45 - seamusk held the For the Win objective 2013-03-07 12:51:45 - seamusk, Alexinho won the game 2013-03-07 12:51:45 - Faro lost 14 points 2013-03-07 12:51:45 - Robert E Lee772 lost 14 points 2013-03-07 12:51:45 - seamusk gained 14 points 2013-03-07 12:51:45 - Alexinho gained 14 points
2013-02-12 13:49:06 - Alexinho: hi gl, say when you get the snap
2013-02-13 12:26:48 - Robert E Lee772: got the snap
2013-02-13 12:27:05 - Robert E Lee772: gl all
2013-02-13 21:55:43 - Faro: Gl
2013-02-13 22:45:16 - seamusk: good luck yinz!
2013-02-15 07:50:58 - ScaryTeded: sea lol
2013-02-23 10:15:33 - Faro: rjhankey for Faro -- he should be back on Mon
2013-02-24 00:06:35 - Faro: rj for Faro again
2013-02-24 22:52:19 - Faro: rj for Faro again
2013-02-27 07:19:51 - Faro: gg guys
2013-02-28 15:18:59 - seamusk: good game. unfortunately it'll take a bit to end this proper
2013-02-28 17:43:40 - Alexinho: gg!
2013-03-04 05:43:31 - Faro: scaryteded for faro lost internet
2013-03-05 04:38:13 - Faro: rjhankey for Faro -- his internet is down
2013-03-05 13:01:01 - seamusk: 2 more turns. sorry i misread something.
2013-03-06 02:38:05 - Faro: rj for Faro again
2013-03-06 17:29:58 - Keefie: Last open game chaps
2013-03-06 21:59:05 - seamusk: objective held keefie. just need to execute next turn