Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In a standard game each player fends for himself and there is only one winner.
With manual initial troops, each region is initially populated with 1 troop and during the first round of the game players deploy the rest wherever they see fit. During this first round, you cannot see your opponents' deployments and all players can play simultaneously.
In a freestyle game it doesn't matter in which order players take their turns. Players can even play simultaneously! After the last player takes his turn, a new round begins immediately.
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. Escalating Spoils indicates that each set traded in will be worth more than the previous. The first set is worth 4 bonus troops. Then 6, 8, 10, 12, 15, 20, 25 etc. If you own any of the regions that you trade in you get two bonus troops on those regions.
At the end of your turn you can reinforce as many times as you like between regions that are connected.
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
39 Territories, 7 Continents, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2013-03-02 16:48:12 - Game has been initialized 2013-03-05 23:45:01 - Unai eliminated DoomYoshi from the game 2013-03-06 01:57:40 - AdamKeith eliminated Unai from the game 2013-03-06 02:24:36 - nicestash eliminated AdamKeith from the game 2013-03-06 02:24:36 - nicestash won the game 2013-03-06 02:24:36 - DoomYoshi lost 15 points 2013-03-06 02:24:36 - AdamKeith lost 10 points 2013-03-06 02:24:36 - Unai lost 20 points 2013-03-06 02:24:36 - nicestash gained 45 points
2013-03-02 16:52:46 - DoomYoshi: Wow, these filled up quick. Remember this is trench everyone
2013-03-02 17:08:04 - nicestash: This is certainly going to be an interesting game
2013-03-04 16:49:32 - DoomYoshi: Unai, take Milan so I can move my troops out of italy
2013-03-05 03:03:00 - DoomYoshi: damn this is one crowded map
2013-03-06 01:58:43 - AdamKeith: gg yellow
2013-03-06 02:22:29 - AdamKeith: now is the time where i am really hating trench.
2013-03-06 02:22:48 - nicestash: Gg
2013-03-06 02:23:06 - nicestash: Haha,yes, but I would've been able to eliminate both red and yellow if it hadn't been trench
2013-03-06 02:24:06 - AdamKeith: true, very true
2013-03-06 02:24:13 - nicestash: And actually, I would've eliminated you a while ago :P
2013-03-06 02:24:19 - AdamKeith: gg green, and gg all
2013-03-06 02:24:32 - nicestash: Well played everyone