Game #13967708: 12 Players,
Triples,
No Spoils,
Sequential,
No Reinforcement,
Trench
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 12
- Game Type
- Triples
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- No Spoils
- Reinforcements
- None
- Fog of War
- No
- Trench Warfare
- Yes
- Round Limit
- None
- Round Length
- 24 Hours
- Scored
- Yes
- Transmogrification
- None
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12 |
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Triples |
In a Triples game, trios of three team up against other teams. The last team alive wins |
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Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
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Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
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No Spoils |
There are no 'spoils' in this game. |
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None |
This game has no reinforcements. |
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No |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
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Yes |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
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None |
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24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
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Yes |
By default games are scored and the outcome will affect your player score and rank |
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None |
Standard play |
 | World 2.1: | 113 Territories, 23 Continents, Min Reinforcements: 0 |  |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2014-02-05 23:24:54 - Game has been initialized
2014-03-19 22:05:45 - thaddeas was kicked out for missing too many turns
2014-03-22 04:35:15 - logun.williamson was kicked out for missing too many turns
2014-04-15 10:46:51 - Will Lee eliminated jakewesthoff from the game
2014-04-29 17:33:22 - SuicidalSnowman was kicked out for missing too many turns
2014-04-30 03:09:57 - hlbart eliminated rich908 from the game
2014-05-02 06:01:03 - Sey69 eliminated hlbart from the game
2014-05-06 13:57:08 - Will Lee eliminated bmcubs87 from the game
2014-05-09 18:44:27 - theMadBadger was kicked out for missing too many turns
2014-05-12 04:41:35 - Will Lee eliminated Lord Arioch from the game
2014-05-12 04:41:35 - Sey69, riverj, Will Lee won the game
2014-05-12 04:41:35 - thaddeas lost 19 points
2014-05-12 04:41:35 - SuicidalSnowman lost 19 points
2014-05-12 04:41:35 - hlbart lost 19 points
2014-05-12 04:41:35 - jakewesthoff lost 17 points
2014-05-12 04:41:35 - rich908 lost 17 points
2014-05-12 04:41:35 - bmcubs87 lost 17 points
2014-05-12 04:41:35 - Lord Arioch lost 20 points
2014-05-12 04:41:35 - theMadBadger lost 20 points
2014-05-12 04:41:35 - logun.williamson lost 20 points
2014-05-12 04:41:35 - Sey69 gained 56 points
2014-05-12 04:41:35 - riverj gained 56 points
2014-05-12 04:41:35 - Will Lee gained 56 points
2014-04-13 17:36:45 - Lord Arioch: yes thats why u have sitting friends....
2014-04-13 17:37:10 - Lord Arioch: i currently play my own and sit for 3 people... so how hard can i t be
2014-04-13 21:11:16 - Sey69: depends on how many games (and which maps they are)... some are harder than others.
2014-04-14 18:20:43 - Lord Arioch: yep mostly feudal epic and clandemonium
2014-04-14 18:58:33 - Sey69: clan's can be a little... ummm, involved (depending on the settings).
2014-04-14 19:00:15 - Sey69: ... check out this one, 13910387.
2014-04-15 00:59:43 - hlbart: Sey, how did you know my partner was going to miss his turn for the first time?
2014-04-15 05:28:33 - Sey69: I didn't. just lucky.
2014-04-15 05:29:13 - Sey69: I moved in becuz you tried to move in on my partner, will.
2014-04-15 05:29:57 - Sey69: It cost us both... a lot. :-\
2014-04-15 10:50:24 - Will Lee: gg, yellow.
2014-04-15 12:24:16 - Lord Arioch: im offing u sey then peace?
2014-04-15 17:01:02 - Sey69: sorry, I didn't read the chat b4 I moved this time. I'm sick! what do u propose, Arioch?
2014-04-17 22:19:24 - Will Lee: Ari, why are you advancing on Sey's bonus while pink is taking over North America?
2014-04-17 22:33:41 - Lord Arioch: im cleaning sey out of EU so we can have our original truce ive not NOT forgetten slimy evil pinky man...
2014-04-27 17:02:58 - Sey69: If will could beef up my Morocco troops, and inform Ari our non-ratified truce is over, if he tries to come in thru Iberia, he'd better fail.
2014-04-27 17:05:20 - Sey69: ;-)
2014-04-28 13:14:16 - Lord Arioch: was that notice or not?
2014-04-30 04:06:10 - Will Lee: Ari, I believe that Sey never actually agreed to a truce with you but was politely trying to give you the benefit of the doubt by giving notice and then mis-clicked and attacked. The mis-click is why he did not advance.
2014-04-30 04:07:55 - Will Lee: If ou like, you can take Iberia back and consider that when you do you have a one round notice for the next round. Not that that will make much difference but it will straighten out any misunderstanding.
2014-04-30 04:41:54 - Lord Arioch: nah its fine u being gents and all:)
2014-04-30 04:43:42 - Lord Arioch: ive never been in a game that so many missing turns in:(
2014-04-30 05:02:56 - Sey69: 15 missed turns in total. that is quite a few.
2014-04-30 05:04:17 - Sey69: gg, rich.
2014-04-30 05:04:51 - Sey69: & jake.
2014-05-01 22:44:58 - Will Lee: Now there's at least 16 missed turns. I think they all gave up when they realised it was no forting. Makes for a long game. But not as long as waiting 24 hours between turns while they miss.
2014-05-02 05:56:04 - Lord Arioch: frustrating!
2014-05-02 06:04:45 - Sey69: gg, Blue.
2014-05-04 01:10:35 - hlbart: - Thanks, but, for my team, it wasn't a good game. Terrible dice early, took about 4 rounds too long to capture SA. By then we were behind. Sey69 move into SA right as SS missed his first turn killed any chance. Team 4, YOU'VE played a gg.
2014-05-04 06:34:13 - Lord Arioch: as usual in their case:)
2014-05-04 06:46:00 - Sey69: it ain't over yet...
2014-05-04 06:53:08 - Sey69: SS missed 5 turns in this game, 2 of them were in a row. (I really thought he may have gotten eliminated for missing 3 in a row that time. It was sooo close. I think he had an hour left or something)
2014-05-06 14:53:26 - Lord Arioch: gg guys:) but u will have to dig me out
2014-05-06 16:47:02 - Sey69: I set my line at Mali. If he progresses off Morocco further, I'll hit him as best I can.
2014-05-06 16:47:55 - Sey69: that was meant just for my team... or, was it? heheh
2014-05-07 21:43:11 - Will Lee: This might go faster if you took out your partner, Ari.
2014-05-08 17:35:00 - Lord Arioch: yep but thas evil!
2014-05-08 18:49:04 - Sey69: the Badger's already missed 2 turns in a row...
2014-05-09 17:45:30 - Lord Arioch: yes im considiring foeing some people here.... i hate missed turns! espescially in team games!
2014-05-10 11:48:55 - Will Lee: Well, at least all the deadbeats are gone and we can play it out properly.
2014-05-10 12:32:19 - Lord Arioch: yep i will just deploy come kill me gg guys!
2014-05-10 21:48:26 - Will Lee: Two more rounds. Well played, Ari. Against some really tough odds.
2014-05-11 06:06:56 - Lord Arioch: well with a workable teami would have won:)
2014-05-11 06:07:10 - Lord Arioch: annoying really:)
2014-05-11 06:37:05 - Sey69: definitely a good game. (you had me worried for a bit, Ari)
2014-05-11 06:38:43 - riverj: maybe you should come back on our team
2014-05-11 14:05:34 - Will Lee: Considering I got colour blind and kept attacking river's bonus in the beginning this turned out quite well. And, yes, we should play more quads.
2014-05-11 14:17:57 - Lord Arioch: Lol colourblindness is no good on this map:)
2014-05-11 14:18:13 - Lord Arioch: set up as many quads u like im game! i like u guys!
2014-05-11 20:39:54 - Sey69: .this map? or, do u care?