Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In a Doubles games, pairs of two players team up against other teams. The last team alive wins.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
At the end of your turn if you have conquered at least one region you will get 'spoils.' Once you have three of the same color (or three different) these can be traded in. Zombie Spoils means that you do not get any bonus troops for trading in. Instead each region that you trade in is 'zombified' by being turned neutral (even if you own it).
At the end of your turn you can reinforce from one region to any other region.
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
87 Territories, 12 Continents, 1 Objectives, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2019-02-24 17:04:54 - Game has been initialized 2019-03-21 04:47:49 - jamesev eliminated Invdr_zim from the game 2019-03-26 04:39:39 - NvrTellMeTheOdds eliminated Razorvich from the game 2019-04-09 19:35:07 - jamesev eliminated alec.ramsden from the game 2019-05-01 13:01:05 - olafthunderfoot eliminated NvrTellMeTheOdds from the game 2019-05-06 03:18:56 - jamesev eliminated boow from the game 2019-05-07 03:29:33 - jamesev held the Capture all Shields objective 2019-05-07 03:29:33 - Fewnix, jamesev won the game 2019-05-07 03:29:33 - olafthunderfoot lost 20 points 2019-05-07 03:29:33 - Invdr_zim lost 20 points 2019-05-07 03:29:33 - boow lost 28 points 2019-05-07 03:29:33 - NvrTellMeTheOdds lost 28 points 2019-05-07 03:29:33 - alec.ramsden lost 19 points 2019-05-07 03:29:33 - Razorvich lost 19 points 2019-05-07 03:29:33 - Fewnix gained 67 points 2019-05-07 03:29:33 - jamesev gained 67 points
2019-02-25 03:31:01 - hopalong: thanks for filling this old, waiting game! here are some other pelo games waiting to be emptied from the pantry: 17793581, 17793582
2019-02-28 22:32:38 - olafthunderfoot: Good luck all!
2019-03-01 04:07:49 - Fewnix: and wishing a good game to all G:>
2019-03-03 09:55:10 - alec.ramsden: gl all
2019-03-06 22:16:48 - boow: Red!!! i shake my fist at you!!
2019-03-08 19:36:06 - olafthunderfoot: HAHA Pink!
2019-03-21 05:57:46 - NvrTellMeTheOdds: gotcha back red! bam!
2019-03-22 06:04:17 - olafthunderfoot: hahaha
2019-03-27 00:31:51 - NvrTellMeTheOdds: gg Razorvich
2019-04-04 01:27:00 - jamesev: those were some awesome odds on those dice rolls orange
2019-04-20 15:59:50 - NvrTellMeTheOdds: good game team 2. well coordinated.
2019-04-22 05:33:58 - NvrTellMeTheOdds: Red, how dumb are you? On a scale of 1 to 42? yellow has 21 territories, gets 12 per turn currently, and has a living teammate and you're trying to pursue my autodeploy?
2019-04-22 05:48:33 - NvrTellMeTheOdds: ps your father smelt of juniper berries
2019-04-23 04:16:30 - olafthunderfoot: I am not dumb at all. Elder berries.
2019-04-23 04:20:03 - olafthunderfoot: https://www.youtube.com/watch?v=M9DCAFUerzs
2019-04-24 04:56:51 - NvrTellMeTheOdds: o
2019-04-24 04:57:03 - NvrTellMeTheOdds: i'm talking about YOUR father, not MY father
2019-04-24 04:57:31 - NvrTellMeTheOdds: chasing me when blue and yellow are dominating is pretty high on the dumb scale
2019-04-24 11:24:06 - olafthunderfoot: It seems to be a better choice for me.
2019-04-24 17:12:12 - boow: its a pretty poor choice. what do you expect to happen if you take out cyan, leaving only two weak singles to take on a strong double??
2019-04-24 17:12:58 - boow: if you focused on blue, it would still be 2 singles versus a double, but yellow alone has threeof the starting points and more troops than the rest of us combined!
2019-04-25 01:52:45 - NvrTellMeTheOdds: good game team 2. we'll meet again.
2019-04-25 05:39:05 - olafthunderfoot: Instead of insulting me you should have offered a truce. Too late now.
2019-04-30 02:59:44 - NvrTellMeTheOdds: hat just shows how dumb you are Red, there's no need to offer a truce and not everybody uses truces. common sense would dictate that you pursue blue from the start, when he was pursuing you.
2019-04-30 10:50:30 - olafthunderfoot: Again with the insults. Good luck
2019-05-04 14:14:04 - boow: gg team 2, all
2019-05-06 01:02:07 - Fewnix: gg all see you in other games tourneys war G:>
2019-05-06 03:20:35 - jamesev: gg all