Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In a Doubles games, pairs of two players team up against other teams. The last team alive wins.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
There are no 'spoils' in this game.
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
128 Territories, 8 Continents, 1 Objectives, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2019-09-21 07:40:01 - Game has been initialized 2019-10-06 12:23:07 - rockfist eliminated fairman from the game 2019-10-08 01:03:03 - rockfist eliminated djelebert from the game 2019-10-08 01:03:03 - ghow, rockfist won the game 2019-10-08 01:03:03 - fairman lost 21 points 2019-10-08 01:03:03 - djelebert lost 21 points 2019-10-08 01:03:03 - ghow gained 21 points 2019-10-08 01:03:03 - rockfist gained 21 points
2019-09-22 10:18:09 - fairman: gl & hf
2019-09-26 18:31:32 - ghow: I think you will get to Cen 5 before they get to Cen4. If so, then consider taking Cen6and putting a stack there (esp if they have not taken Cen2). Keeping them from taking/hohlding Cen2 will increase the chance I'll reach Xeu17 before they reach Xeu16.
2019-09-26 18:47:37 - fairman: I agree with the first part, not the second ...
2019-09-26 18:53:14 - rockfist: I think everyone is used to clicking the box before saying something to me ;)
2019-09-26 23:24:29 - ghow: Now you have no excuse when you lose. I gave you our plan.
2019-10-01 18:03:53 - djelebert: sorry for missed turns guys, especially my fairman. gg
2019-10-01 19:00:16 - ghow: no need to apologize to Team 1, djelebert. In fact, feel free to miss as many turns as you want.
2019-10-01 19:07:02 - fairman: we were behind anyway gg
2019-10-01 23:01:12 - ghow: gg, fairman and djelebert
2019-10-05 22:37:22 - djelebert: fairman is sitting for the week end
2019-10-06 20:41:50 - djelebert: fairman is sitting