Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In a standard game each player fends for himself and there is only one winner.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. Escalating Spoils indicates that each set traded in will be worth more than the previous. The first set is worth 4 bonus troops. Then 6, 8, 10, 12, 15, 20, 25 etc. If you own any of the regions that you trade in you get two bonus troops on those regions.
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
Regular leaderboard scoring is in place for this game
57 Territories, 13 Continents, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2010-07-31 17:30:18 - Game has been initialized 2010-10-08 14:36:37 - Eyestone eliminated eideanaute from the game 2010-10-08 14:37:20 - Eyestone eliminated Dako from the game 2010-10-08 14:38:23 - Eyestone eliminated Asclepio from the game 2010-10-08 14:39:14 - Eyestone eliminated agonzos from the game 2010-10-08 14:40:25 - Eyestone eliminated Myrelock from the game 2010-10-08 14:40:25 - Eyestone won the game 2010-10-08 14:40:25 - agonzos lost 19 points 2010-10-08 14:40:25 - Myrelock lost 19 points 2010-10-08 14:40:25 - eideanaute lost 16 points 2010-10-08 14:40:25 - Dako lost 18 points 2010-10-08 14:40:25 - Asclepio lost 17 points 2010-10-08 14:40:25 - Eyestone gained 89 points
2010-07-31 17:33:04 - Asclepio: hello there
2010-08-02 06:57:30 - Dako: gl eb
2010-08-05 17:04:13 - eideanaute: gl guys
2010-08-15 01:39:03 - Dako: jakewilliams stepping in
2010-08-19 10:52:32 - eideanaute: Qyu for eideanaute
2010-09-04 16:41:08 - Dako: CoF for Dako
2010-09-13 12:40:40 - Eyestone: feels like a stalemate to me...
2010-09-13 13:44:31 - Dako: how about a tie-breaker? assassin will fit.
2010-09-13 18:10:22 - Asclepio: works for me
2010-09-13 18:25:51 - Eyestone: tie-breaker is cool. are you thinking same map and foggy this one as well?
2010-09-13 20:44:09 - Dako: probably different map. this one is too hard with all the blocks
2010-09-14 06:01:16 - Asclepio: maybe yellow wants another tie-break
2010-09-14 06:01:18 - Asclepio: :P
2010-09-15 01:46:25 - Myrelock: i'm game
2010-09-15 06:58:37 - Dako: so whch map do we want?
2010-09-15 15:32:19 - Asclepio: classic/esc/no fog/assassin
2010-09-15 17:10:36 - Eyestone: classic is so cliché. how about something else? Europe, North America or Africa? There are several maps that can be used...
2010-09-16 09:10:06 - Dako: Africa sounds good. I am all for it. Europe will be harder.
2010-09-16 09:10:45 - Dako: if you are ok with africe: 7643299 - tiebreak
2010-09-16 12:52:36 - Eyestone: joined
2010-09-16 18:50:13 - Asclepio: joined
2010-09-17 11:52:29 - agonzos: joined
2010-09-17 21:00:10 - Myrelock: joined
2010-09-19 05:40:06 - Asclepio: blue is not with us
2010-09-19 05:40:14 - Asclepio: lol
2010-09-19 05:40:26 - Asclepio: maybe we should do that tiebreak in 5
2010-09-19 12:08:01 - Dako: i am inviting him
2010-09-20 18:50:44 - eideanaute: Qyu for eideanaute.
2010-09-20 18:52:13 - eideanaute: Qyu : 23 turn in esc !! what's happen ? a strike ?
2010-09-20 18:58:14 - Dako: so tie-breaker is set. no attacks in this game anymore. no cards, no nothing.
2010-09-20 19:33:12 - Eyestone: I'll still take my turn, though ;)
2010-09-21 05:49:52 - Asclepio: sorry guys, i've played before i've read
2010-09-21 05:49:56 - Asclepio: no more then
2010-09-21 07:45:32 - eideanaute: Qyu : ah, no card, no attack. ok
2010-10-05 21:51:46 - Eyestone: I just finished the africa game. Feel free to kill yourselves ;)
2010-10-06 05:48:29 - Asclepio: dont be gready, killing me slowly :))
2010-10-06 05:48:53 - Asclepio: gg eyestone
2010-10-06 18:50:26 - Asclepio: ok, im down to29 troops
2010-10-07 16:33:30 - Myrelock: gg Eye
2010-10-08 01:24:32 - eideanaute: gg
2010-10-08 05:43:34 - Asclepio: go to abilene Eyestone
2010-10-08 14:40:39 - Eyestone: gg guys