The intent here is to have fun and show depth and breadth of clans so its intended to not have "specialist" dominating the challenges per se.
Moderator: Clan Directors






xxtig12683xx wrote:yea, my fav part was being in the sewer riding a surfboard and wacking these alien creatures.
shit was badass
As you know the CD's are discussing that directly, and I'm also discussing the CCup2 as well. I've had no conversations as to minimum size of events.Night Strike wrote:Two questions:
2) Since 1v1 games don't count for clan challenge medals, could we get do Clan Medals for the overall winner? And maybe a GA medal for the player with the best winning percentage (playing at least one match each challenge)?


Yes, the restrictions are per clan war.maasman wrote:Does the home map usage reset for each round?


Excellent. I'm excited, this is a great Idea Bart.barterer2002 wrote:Yes, the restrictions are per clan war.maasman wrote:Does the home map usage reset for each round?
My feeling is that if you use a single 1v1 game you're essentially throwing it out to luck if someone hits a bonus or some sort of thing. The more a "best of" series includes the less luck has to do with it (although there are always luck factors in Risk of course). 5 is a balance of eliminating luck and keeping the game count down.Leehar wrote:I'm wondering perhaps why this couldn't just be run as a tournament?
I remember before somebody attempting a 'clan tournament', I don't know if it worked or not, and it was probably just for team games, but if it's feasible without changing anything than it wouldn't hurt having something with a medal attached to it at the end? Tho I don't really see why clan medals couldn't be earned for the winning team here either.
Also 5 games per person in a set, with 41 sets means a grand total of 205 games per war? Wouch, seems a bit much![]()
Tho I'm also wondering if for the tie-break, since it's 5 on classic, would having 5 different players taking part in it not be a bad option?


I agree with the point on single 1v1 games, but I'm usually more comfortable with 3 as a norm(and thats usually on different maps), tho luck still plays a part in that as well. My reasoning is such that when having larger game series (and I'm in one such 9 game one as well), specially if it's on the same map, that sometimes the special nuances you can use to get ahead get lost along the way and it becomes rote playing game after game. I'm expecting a lot of specialist/conquest maps to come out here (the feudals/aor's/jamaica's/polands and what have you) and I expect that in this type of large series, it's gonna end up being known what the other person will do by the end of it, and make the result more a matter of dice than skill.barterer2002 wrote:My feeling is that if you use a single 1v1 game you're essentially throwing it out to luck if someone hits a bonus or some sort of thing. The more a "best of" series includes the less luck has to do with it (although there are always luck factors in Risk of course). 5 is a balance of eliminating luck and keeping the game count down.Leehar wrote:I'm wondering perhaps why this couldn't just be run as a tournament?
I remember before somebody attempting a 'clan tournament', I don't know if it worked or not, and it was probably just for team games, but if it's feasible without changing anything than it wouldn't hurt having something with a medal attached to it at the end? Tho I don't really see why clan medals couldn't be earned for the winning team here either.
Also 5 games per person in a set, with 41 sets means a grand total of 205 games per war? Wouch, seems a bit much![]()
Tho I'm also wondering if for the tie-break, since it's 5 on classic, would having 5 different players taking part in it not be a bad option?
As for making it a tournament rather than clan based, what would be the purpose of that? It it just for a medal? Is that why clan wars are fought? I've never thought so. I could certainly structure it as a tournament but why would a clan war series need to be fought in the tournaments and not in the clans?


I'm sure there were a lot of people reading this point saying "wtf mate?"...barterer2002 wrote: 2). I'm somewhat hopeful that someday that clan medals will recognize that 1v1 is a perfectly valid game type and in reality 4v4 is the same as 1v1 with just different players taking the turns (obviously some differences but in general).
