Portland [Quenched]

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Portland [Quenched]

Postby lostatlimbo on Sat Nov 29, 2008 4:05 am

Looks like the final version still had "reservoirs" spelled incorrectly. Oops! Any chance this can still be updated? Nothing else about the map changed - just corrected the typo.

Portland.xml
Updated 8/1
(20.23 KiB) Downloaded 109 times


Click image to enlarge.
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Thanks to Victor Sullivan and Ian canton for their help on the XML and ChipV for the handy XML tool.

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Last edited by lostatlimbo on Sun Oct 14, 2012 5:35 pm, edited 154 times in total.
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Re: Rose City (Portland, OR) Map

Postby lostatlimbo on Sat Nov 29, 2008 4:54 am

show: About Portland


show: THE BASICS


show: Previous Drafts
Last edited by lostatlimbo on Mon Mar 05, 2012 8:27 pm, edited 15 times in total.
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Re: Rose City (Portland, OR) Map

Postby bspride on Sat Nov 29, 2008 10:39 am

im just a little confused about the stops...who do they attack? There is no real clear border on those stops
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Re: Rose City (Portland, OR) Map

Postby Redmond Rules on Sat Nov 29, 2008 10:50 am

You need Omsi if you have the Zoo. Docks would be better if it was renamed Swan Island. The Portland Trailblazers should be there somehow even if it's an Icon like your college things on an existing square.

Will think about this more.
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Re: Rose City (Portland, OR) Map

Postby Redmond Rules on Sat Nov 29, 2008 10:52 am

Powell Books is a must too.
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Re: Rose City (Portland, OR) Map

Postby psilotum on Sat Nov 29, 2008 1:33 pm

Don't forget Lewis and Clark College.


Whooooo Pios!!!
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Re: Rose City (Portland, OR) Map

Postby lostatlimbo on Sat Nov 29, 2008 1:42 pm

Redmond Rules wrote:You need Omsi if you have the Zoo. Docks would be better if it was renamed Swan Island. The Portland Trailblazers should be there somehow even if it's an Icon like your college things on an existing square.

Will think about this more.


The Zoo is really just a space-friendly stand-in for Washington Park. I might be able to squeeze OMSI into Inner SE, but it would only be decoration. I'm trying to avoid clutter on the map unless it serves a purpose, but I'll try to work it in. Same goes for Powell's. There's just not room for it.

I had thought about the Trailblazers, but since CC is already dealing with copyright-infringement, I don't think it will fly. Additionally, if you compare it to other city-specific maps like NYC, San Francisco & Puget Sound - none of them mention sports teams, even though they have many.

Good call on Swan Island. I like that better... but fitting it in that space might be tough.

Good feedback. Thanks!
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Re: Rose City (Portland, OR) Map

Postby lostatlimbo on Sat Nov 29, 2008 1:56 pm

psilotum wrote:Don't forget Lewis and Clark College.


Whooooo Pios!!!


Ha - no slight to the Pioneers... L&C is just too far south to fit on this map. I've also neglected Concordia, but the NE quadrant already has 6 territories with potential bonuses.
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Re: Rose City (Portland, OR) Map

Postby lostatlimbo on Sat Nov 29, 2008 1:58 pm

bspride wrote:im just a little confused about the stops...who do they attack? There is no real clear border on those stops


They can attack other adjacent stops and any neighborhood that they touch. I'll have to think of how to make this clearer on the map. Any suggestions?
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Re: Rose City (Portland, OR) Map

Postby Tisha on Sat Nov 29, 2008 2:09 pm

looks like it might be cool.. map sizes are wrong though, to big.

have you read through this? viewtopic.php?f=10&t=40463
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Re: Rose City (Portland, OR) Map

Postby psilotum on Sat Nov 29, 2008 2:39 pm

It's a little strange (game-play wise) that the entire MAX blue line is part of the red line. I realize this is somewhat accurate considering where you cut off the edge of your map. How about including the blue line stop in Goose Hollow or the Zoo? (I know technically those stops would also include the red line, but for game play it would be better if they didn't.
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Re: Rose City (Portland, OR) Map

Postby psilotum on Sat Nov 29, 2008 2:45 pm

lostatlimbo wrote:
psilotum wrote:Don't forget Lewis and Clark College.


Whooooo Pios!!!


Ha - no slight to the Pioneers... L&C is just too far south to fit on this map. I've also neglected Concordia, but the NE quadrant already has 6 territories with potential bonuses.


LC is right in the Terwilliger Curves! And inside Portland city limits!
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Re: Rose City (Portland, OR) Map

Postby lostatlimbo on Sat Nov 29, 2008 4:03 pm

psilotum wrote:It's a little strange (game-play wise) that the entire MAX blue line is part of the red line. I realize this is somewhat accurate considering where you cut off the edge of your map. How about including the blue line stop in Goose Hollow or the Zoo? (I know technically those stops would also include the red line, but for game play it would be better if they didn't.


Hmmm... check again - the Blue line does go to the Zoo and even to Beaverton. The Red Line and Blue Line each have 6 stops and only 4 are shared between them - including the Rose Garden Transit Center - which is also shared with Yellow.

*I added a thin, connecting line between these two - does that help visually to connect the Zoo with the Transit Center?

Re: Lewis & Clark - in scale it would be well-below the section that talks about the MAX bonuses. If there was more room in the Terwilliger area, I would fudge the details, but that would give one territory 2 schools and an automatic bonus of +1. I purposely tried to spread school, bike and park bonuses out for fairness.
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Re: Rose City (Portland, OR) Map

Postby edbeard on Sat Nov 29, 2008 7:07 pm

I'll come back later (maybe not today) with a proper analysis but one thing I think is important...

42 territories is much better than 41

42 is divisible by 3, 6, and 7
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Re: Rose City (Portland, OR) Map

Postby oaktown on Sat Nov 29, 2008 7:49 pm

I like Portland - very close to skiing. Not the best snow in the country, but the top of Mt Hood is unique. I was there on a snowy day down below, took that chair to the top, and came up and over the clouds to some pretty nice off-piste skiing with perhaps the best view I've ever had on skis... sorry, Heavenly.

Map style: nice. Colors are friendly without being sickenly bright and cheery... kinda like Portland. I wonder if there isn't some way to make better use of space? Some territories are really large, while the downtown/Zoo/Forest Park area is a bit muddled and could stand some more space. I don't think it's bad to take some liberties with true geography if it means better play. For instance, you could cut 40 pixels off of the right side of the easternmost territories and not effect the map at all.

That would give you room to do a bit of work on the downtown map - I have trouble telling what can attack what on the inset map, which may be a color issue. And the +1 bonus is what exactly?

The MAX stations and crossings of the lines took me a while to figure out, so some clarity there wouldn't hurt... i'd say the more you can tell from the map itself and the less you have to explain in the legends the better. And are there no MAX stations downtown?

Nice start. :D
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