Playback/Replay/Rewind/Review/History Game Feature

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History of the game

Postby _smile_ on Sun Feb 08, 2009 9:33 pm

after each game create a game history file(with information like in "game log"), and have a place online (or downloadable "history player") with which you could see what happened on the map(graphical map, not text) during the game turn by turn, or round by round from the beginning.

this may be done by other ways too, just this is how i can imagine: downloadable "replay_player.exe" or online site where you could upload "history file" (or just copy-paste "game log", though there must be starting positions ), or maybe after each game, game window might change and you could "go back to the past" in the same window.

or even better: availability to do this during the game (while it is not ended).

and maybe even dice history of every attack

This will improve the following aspects of the site:
  • after 200 rounds game (especially when you win :) ), you really want to remember how everything has happened, and its hard to do it reading game log
  • if there was option "fog of war" this would be even more useful.
  • possibility to see other players games like: very good players games and learn something etc...
  • like in Starcraft:))) (or other RTS game replays), there could be libraries of interesting games, or elections of amazing unpredicted victories etc.. but I went too far...
  • This would be really cool!!!

I am sorry if this discussion has already been started before(it would be strange if nobody had not suggested this idea before), but I havent spotted this

it should not be hard to write a code of these options and so on.
and if you decide to do it, dont do it only for premium members because i would be very angry :D:D:D:D

thx
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Re: History of the game

Postby blakebowling on Sun Feb 08, 2009 9:48 pm

Some of this was suggested in Game Log 2.0 and some of it was suggested in [Merged] Replay Option
I think that the in game replay would be useful as well.
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Re: History of the game

Postby _smile_ on Sun Feb 08, 2009 9:59 pm

i have just realised that there exist a "to-do" list, and i found there "game log 2.0" project waitin, though some of my suggestions may still be usefull:)

sorry again:)
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re: [Merged] Replay Option

Postby cicero on Mon Feb 09, 2009 2:29 pm

Duplicate threads merged:

[Merged] Replay Option - 9 posts from 23 to 24 January 2007 - first post here
Flash game replay - 5 posts from 20 to 21 March 2007 - first post here
Instant replay for CC nerds - 7 posts from 15 to 20 June 2007 - first post here
Game Replay - 5 posts on 2 July 2007 - first post here
Animated Autoplay/Replay of Game after it is over - 6 posts from 22 to 23 April 2008 - first post here
Log 2.0 and Replays - 21 posts from 14 to 21 June 2008 - first post here

With thanks to blakebowling for his assistance.

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Re: Replay / Review Games

Postby cicero on Mon Feb 09, 2009 2:41 pm

This suggestion duplicates the one already being discussed in the Game Replay thread. Please continue discussion there.

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Re: History of the game

Postby cicero on Mon Feb 09, 2009 3:13 pm

Hi _smile_ :)

No need to apologise. This duplicate thread now locked.
Any further conversation in the threads linked to by blakebowling.

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Re: Playback video for games

Postby Bruceswar on Fri Feb 13, 2009 5:32 am

This could be cool as hell, but just from a coding stance, I am sure it is a pain in ass.
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Re: Playback video for games

Postby Genghis Khant on Fri Feb 13, 2009 7:36 am

Someone's already done something similar, although it doesn't work at the moment since the last site/game update.

viewtopic.php?f=59&t=26999
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Re: Playback video for games

Postby a.sub on Fri Feb 13, 2009 6:58 pm

any chance of an update?
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Watch animated game through history

Postby paulk on Wed Sep 23, 2009 7:08 pm

Watch animated game through history:
  • Good for quickly watching how a game has developed since last turn
  • Fun to watch a whole game in retrospect
  • Interesting if you try to figure out someone elses play style
  • No more timeconsuming deschiffer of the history list

Specifics:
  • Drop down for how many turns back you want the animation to go on
  • Option for speed of movements
  • Should be based on javascript, with a javascript timer function

This will improve the following aspects of the site:
  • Less mishaps in diplomacy, let's say you walked over someone elses territory to eliminate a player that did the initial attack and end up like looking like the attacker.
  • Fun, Interesting, Cool

In short:

I have many times longed for a button that gave me the last turn, or the whole game, played up for me in retrospective, to find out who did what where, or to find out what game I played if I go through my own games.

This could be done with JavaScript. The history list is already there, just make it animated on the map and have a JavaSrcipt timer change the innerHTML of DIV's with the troop numbers on the map, or something similar.

For non programmers this means that the troop numbers change every 1/2 second (?) according to how someone deployed, attacked, reinforced etc.

Since it would be based on JavaScript it would not strain the server.

It could even be a greasemonkey addition?
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Re: Watch animated game through history

Postby spiesr on Wed Sep 23, 2009 7:14 pm

This has been suggested a lot of times, but it can not be made until the game log is upgraded.
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Re: Watch animated game through history

Postby paulk on Wed Sep 23, 2009 8:13 pm

Really?

How hard is it then to upgrade the game log?
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Re: Watch animated game through history

Postby The Neon Peon on Wed Sep 23, 2009 9:18 pm

I don't know the answer to that, but I'd first rather see Clickable maps become a part of the site, single player team games, and Zombie neutrals.
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Re: Watch animated game through history

Postby wolfpack0530 on Fri Sep 25, 2009 11:58 am

The Neon Peon wrote:I don't know the answer to that, but I'd first rather see Clickable maps become a part of the site, single player team games, and Zombie neutrals.



I like the OP's idea alot! But I agree with NEON!!! I WANT ZOMBIE NEUTRALS!!!!!
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Re: Watch animated game through history

Postby paulk on Fri Sep 25, 2009 2:16 pm

I'd like zombie neutrals as an option too, but I don't see why one has to exclude the other?
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Re: Watch animated game through history

Postby mibi on Fri Sep 25, 2009 11:16 pm

other sites do this well. I have even see one site turn the enture game into an avi file on the fly. Sweet!
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Re: Watch animated game through history

Postby ender516 on Fri Sep 25, 2009 11:47 pm

paulk wrote:I'd like zombie neutrals as an option too, but I don't see why one has to exclude the other?

It's a matter of priorities: lackattack only has so much time to devote to changes, and any engineer knows that if you want to keep a system running while you change it, you don't change too much too fast.
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Re: Watch animated game through history

Postby sully800 on Sat Sep 26, 2009 7:39 am

It's not just that updating the game log would take time, but a matter of how much file space the new logs would take up. The things that are currently missing: Initial army placements (not a big deal) and the results of each press of the attack button (tons of missing data).

You see, we currently get a result in the game log if you attack 200 troops and conquer the country, but we get no game log info if you attack 199 troops and don't conquer anything. This means that current data recording would be completely inaccurate.

Some suggestions to get around this: Record the total number of troops on each territory after each round (including round zero for deployment) and that is all the new data that would be needed. This wouldn't be much data at all, but it also wouldn't be a complete picture of each person's turn.

Alternatively you could record the total number of troops on each territory after each person finishes a round. I think this would give a complete view of sequential games and still isn't that much new data (unless the game is very long). This method would not be great for freestyle games where multiple people are attacking at once, but for the overall suggestion I think that is a minor concern.

Once it's decided how the new data should be recorded lack also needs to decide how it should be stored (permanently? Or is the detailed log only available for a week or two in which time you can make a replay video to watch and possible save on your personal computer).
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Re: Watch animated game through history

Postby paulk on Sat Sep 26, 2009 8:43 pm

@ sully800:
Thank you very much for the detailed explanation. I forgot about the fact that the gamelog doesn't record uncompleted/unsucessful attacks.

If it "only" is a question of storage space to keep record of dice attacks or army count/turn, then I have great hopes to see this within a reasonable time. The prices for web storage space (Megabytes and Terrabytes) goes down all the time, so soon it won't matter much if CC stores all available data from every game ever made, for ever.

Personally I wouldnt mind a cheaper middle way until storage is dirt dirt cheap, so for me it would be just enough to see the end result of each attack (sucessful or not) and not show each dice result in between.
Storage wise that would mean add to the gamelog:
A) What country attacks another and number of armies both have.
B) Number of armies both territories have when a change appears.

Right now since I personally know about this "flaw" in the gamelog I sometimes use it to my favor to reduce the number of armies in a territory to stimulate for another player to invade (and take the heat for invading, hehe...)

@ ender516
of course it's a matter of priorities. But for me this seem easier to implement and would be more useful as the game is right now.
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Re: Watch animated game through history

Postby mibi on Sat Sep 26, 2009 11:15 pm

Filespace? Are we seriously saying that filespace is the biggest limitation here?
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Re: Watch animated game through history

Postby SuicidalSnowman on Sat Sep 26, 2009 11:26 pm

mibi wrote:Filespace? Are we seriously saying that filespace is the biggest limitation here?


I created a game last night, at about this time, it was Game 5652592. I just created (and deleted) a second. It was # 5657201. In the last 24 hours 5,000 games have been created.

I don't know if this is a slow day or not, but when you consider 5,000 per day, even adding a small amount to the size of each adds up fast. Also, I think the bigger the files, the more bandwidth that it would cost too. So file space may be a pretty big hold up.

Having said that, this would be a really neat option. I don't think you need it for every game, but imagine being able to record the finals of a huge tournament, and then show the replays later. Or that you could make awesome teaching tools with them.

Maybe it could be implemented as premium only. Or possibly some other restriction, like 1 use per week.
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Re: Watch animated game through history

Postby paulk on Sat Sep 26, 2009 11:36 pm

mibi wrote:Filespace? Are we seriously saying that filespace is the biggest limitation here?


Yes, I would say so. A few years back watching a video on internet was almost unheard of. You were limited to 5Mb space when buying some hosting, and everybody sat with 24Kb/s dialup. Remember those days? They were not that far back.

Today we have youtube as the biggest transmitter of data over internet (52% of all internet traffic) and almost everybody sit with broad band. The storage space when you host a web site is 5Gb or more. That is an increase of 100 times in a few years. And it is possible becasue the memory/filespace get cheaper and better, and broadband becomes faster and faster.

The real problem is how hard it is to implement. And if the improvement is worth the extra cost of filespace. But I have my hopes up.
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Re: Watch animated game through history

Postby sully800 on Sun Sep 27, 2009 11:28 am

I don't think file space is what is preventing this from being added, it's just something that needs to be considered (because as I said, documenting every roll of the dice would create the most accurate log, but it would also be way more data than is currently recorded). I think capturing the total army counts after each player finishes a turn would work quite nicely and wouldn't produce too much data.

As for why this hasn't yet been done, I'm not sure. They were hinting about big updates in fall of 2006, and I'm pretty sure Game log 2.0 was included in that huge update for the new year. It just never happened, and so we wait.
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Re: Watch animated game through history

Postby paulk on Sun Sep 27, 2009 3:53 pm

sully800 wrote:I think capturing the total army counts after each player finishes a turn would work quite nicely and wouldn't produce too much data.


That would create some confusion if we are talking about an animated game, where you see the "action" animated after the game log.
You would then have to add 3) adjustment of the board
after 1) all deploys
and 2) all attacks but
...
before 4) reinforcements.

Unless you are talking about skipping animating games following the gamelog and instead just show "screen shots" after each person has finished their turn. Which could work for seq games until something better.
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Re: Watch animated game through history

Postby paulk on Fri Oct 02, 2009 8:28 pm

What really happens with all the ideas? Are they summoned up on some secret laugh-at list on the programmers desk? or just left to disappear into the grey history of the forum? :shock:
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