Salem's Switch V36 [Quenched]

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Salem's Switch V36 [Quenched]

Postby cairnswk on Sat Nov 21, 2009 7:15 am

Salem's Switch
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Draft stamped 18 Aug 2011
Gameplay Stamped 5 Oct 2011
Graphics Stamped 31 Jan 2012
XML stamped 9 Feb 2012
BETA stamped 3 April 2012


Version 36 - Small
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Version 36 - Large
Click image to enlarge.
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Starting positions and neutrals
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1. Map Developer: CairnsWK XML: Gilligan
2. Map Size: 104 territories (as listed below)
3. The number of continents/bonus zones.11
4. Your aims/design style - I thought this would make good subject matter. The "Salem Witch" theme doesn't have representation on CC and this will make a good sister map for Halloween Hollows.
The map is now at post-version 7 and I will continue with a dark colour looking theme as is apt for witches. Using the idea of road junctions (and buggies) to cross roads and for movement around the map, would make a good map with combination territory bonuses thrown in.
5. What is your map about?
History Timeline: http://www.salemwitchtrials.com/timeline.html
Who are the characters in the map? Salem on Wiki
Where does it take place? Salem, colonial Massachusetts
When does it take place? Between February 1692 and May 1693
Why are the events taking place? Local Gossip and fear
How will the events unfold? It is proposed to use the assault theme of CC to spread the gossip around the map and severaly influence the town.
6. Descriptions of any unique features or areas.
The map started with idea of 8 stating points, being those accesed and the accusers of the 1692 version of the Witch Trials.
There was only a few accused, but several hung and several others died. I am thinking though that there will need to be several neutral territories to obtain the "golden number" arrangement.

7. Developmental History:
show


How the bonuses work
The Rumour Bonus
if you hold one of the meeting houses plus (any) 5 landowners you get +2. This is non-stackable, so if you hold 10 landowners plus one the meeting houses you don't get more bonuses.
If you hold the two meeting houses plus 5 landowners you have to get +4, since this would give you 2 x two seperate continents (as above). This is also non-stackable.
If you hold both meeting houses plus more than 5 landowners, you still only get +4.
The main component is "either of two meeting houses" and not the "plus 5 landowners" component.

Witch Hill etc Bonus
You must hold Witch Hill, Prison, any one of the judges, plus any one of the persons hanged to obtain this +4 bonus.
This is non-stackable, meaning if you hold Witch Hill, Prison, and more than one of the judges and/or more than one of the persons hanged, you do not get more than +4.

8. The number of territories currently on the map.
As of Version 11:
Witch Hill - 1
Judges - 4
Buggy Stops - 21
Prison - 1
Reverends - 4
Meeting Houses - 2
Accusers - 10
The Hung - 7
Other Accussed - 9
Land Owners - 45
Total - ~ 104

*************************************************************************************************************
This section will be used for some BETA stats.

Game 10890558 - Stand Auto Freestyle Esc Chained Fog 20 Rounds 24 Hours - Round 17 finished
Last edited by cairnswk on Mon Jul 01, 2013 7:47 pm, edited 97 times in total.
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Re: Salem's Switch

Postby natty dread on Sat Nov 21, 2009 8:04 am

I don't get it... the township map doesn't seem to match the larger map... or maybe I just don't see it?
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Re: Salem's Switch

Postby cairnswk on Sat Nov 21, 2009 8:25 pm

natty_dread wrote:I don't get it... the township map doesn't seem to match the larger map... or maybe I just don't see it?

I hope that is a little clearer now natty. :)
Still in the process of compiling this...research is a bugger.
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Re: Salem's Switch

Postby natty dread on Sat Nov 21, 2009 8:44 pm

Oh yeah, now I see it. :)

So, if I understand your bonus structure correctly... You won't have solid bonus areas, instead you need to gather your bonuses from around the map? That could make for interesting gameplay...
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Re: Salem's Switch

Postby the.killing.44 on Sat Nov 21, 2009 8:46 pm

Looks nice—I especially like the way the bonuses work, though they will make dropping with a bonus much easier. What do you mean by "killer neutral -1?" It's either one or the other…
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Re: Salem's Switch

Postby mibi on Sat Nov 21, 2009 8:51 pm

lol! Cairns you are the Nikola Tesla of CC map making.
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Re: Salem's Switch

Postby cairnswk on Sat Nov 21, 2009 9:18 pm

natty_dread wrote:Oh yeah, now I see it. :)

So, if I understand your bonus structure correctly... You won't have solid bonus areas, instead you need to gather your bonuses from around the map? That could make for interesting gameplay...


Yes i was thinking something along those lines, but we'l see where it goes....there may be too many problems with that... ;)
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Re: Salem's Switch

Postby cairnswk on Sat Nov 21, 2009 9:20 pm

the.killing.44 wrote:Looks nice—I especially like the way the bonuses work, though they will make dropping with a bonus much easier. What do you mean by "killer neutral -1?" It's either one or the other…

Oops... it'll probably a killer neutral...not sure yet. :oops:
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Re: Salem's Switch

Postby cairnswk on Sat Nov 21, 2009 9:23 pm

mibi wrote:lol! Cairns you are the Nikola Tesla of CC map making.

Thank you mibi...i'll take that as a compliment, but unfortunately i don't speak those seven other languages or have his legacy of feats.... :)
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Re: Salem's Switch

Postby Industrial Helix on Sat Nov 21, 2009 11:30 pm

Looks pretty interesting. But I'm not entirely sure I get the gameplay.

If I'm Sarah Osbourne can I go over and beat up the Southwick family directly or do i have to take the road?
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Re: Salem's Switch

Postby cairnswk on Sun Nov 22, 2009 12:08 am

Industrial Helix wrote:Looks pretty interesting. But I'm not entirely sure I get the gameplay.

If I'm Sarah Osbourne can I go over and beat up the Southwick family directly or do i have to take the road?


No industrial Helix....the legend says the roads are impassable except at the Road Progression Points.
So Sarah Osbourne would have to takeover R15 and R 13 and then assault Family Southwick,
or takeover R15 and the assault Family Stone and then Family Southwick.
or Sarah Osbourne could assault Alice Shaflin, then R13, then Family Southwick.
I'd envisage the RPPs would not be more than 1 neutral.
Does this help any?
Of course, with this gameplay you would need to have plenty of armies at your disposal in order to attack, and i am looking at the normal un-accused (green ior whatever colour they end up being) having some sort of bonus to provide those armies, but not sure how to structure that yet until i get all the accused worked in, and how they will interact with the Reverends, Examiners etc in the town, as they played a large part of the plan. :)
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Re: Salem's Switch

Postby Tisha on Sun Nov 22, 2009 1:59 am

Judge Crowin would be able to attack Trasks Mills?
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Re: Salem's Switch

Postby cairnswk on Sun Nov 22, 2009 2:11 am

Tisha wrote:Judge Crowin would be able to attack Trasks Mills?

Yes Tisha. I'll amend that in the inset.
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Re: Salem's Switch

Postby neanderpaul14 on Sun Nov 22, 2009 2:42 am

Cool idea cairns, awesome for a first draft.

Always look forward to your maps.

=D> =D> =D>

I notice there are 2 terries marked Witch Hill, are these going to connect, and/or be a bonus??
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Re: Salem's Switch

Postby cairnswk on Sun Nov 22, 2009 3:41 am

neanderpaul14 wrote:Cool idea cairns, awesome for a first draft.

Always look forward to your maps.

=D> =D> =D>

I notice there are 2 terries marked Witch Hill, are these going to connect, and/or be a bonus??


Thanks NP. Witch Hill at the bottom is the same as Witch Hill at the top in the inset. :)
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Re: Salem's Switch

Postby neanderpaul14 on Sun Nov 22, 2009 3:57 am

cairnswk wrote:
neanderpaul14 wrote:Cool idea cairns, awesome for a first draft.

Always look forward to your maps.

=D> =D> =D>

I notice there are 2 terries marked Witch Hill, are these going to connect, and/or be a bonus??


Thanks NP. Witch Hill at the bottom is the same as Witch Hill at the top in the inset. :)



Okay, cool. Thanks Cairns. Also are the "S"s on some people there to indicate they were sentenced?
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Re: Salem's Switch

Postby cairnswk on Sun Nov 22, 2009 4:52 am

neanderpaul14 wrote:...
Okay, cool. Thanks Cairns. Also are the "S"s on some people there to indicate they were sentenced?

No they're starting points.
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Re: Salem's Switch

Postby Industrial Helix on Sun Nov 22, 2009 3:02 pm

cairnswk wrote:
Industrial Helix wrote:Looks pretty interesting. But I'm not entirely sure I get the gameplay.

If I'm Sarah Osbourne can I go over and beat up the Southwick family directly or do i have to take the road?


No industrial Helix....the legend says the roads are impassable except at the Road Progression Points.
So Sarah Osbourne would have to takeover R15 and R 13 and then assault Family Southwick,
or takeover R15 and the assault Family Stone and then Family Southwick.
or Sarah Osbourne could assault Alice Shaflin, then R13, then Family Southwick.
I'd envisage the RPPs would not be more than 1 neutral.
Does this help any?
Of course, with this gameplay you would need to have plenty of armies at your disposal in order to attack, and i am looking at the normal un-accused (green ior whatever colour they end up being) having some sort of bonus to provide those armies, but not sure how to structure that yet until i get all the accused worked in, and how they will interact with the Reverends, Examiners etc in the town, as they played a large part of the plan. :)


Ah right... I meant Sarah Osbourne to Alice Shaflin. I can see that the road would be necessary to cross over to the Southwick family... but the border between Shaflin and Osbourne seems crossable.
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Re: Salem's Switch

Postby cairnswk on Sun Nov 22, 2009 4:14 pm

Industrial Helix wrote:...
Ah right... I meant Sarah Osbourne to Alice Shaflin. I can see that the road would be necessary to cross over to the Southwick family... but the border between Shaflin and Osbourne seems crossable.

Of course, normal borders apply....although i might put up some fences to create one-way borders in other places.
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Re: Salem's Switch (V1)

Postby cairnswk on Sun Nov 22, 2009 11:46 pm

Version 1 starts here
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Re: Salem's Switch (V1)

Postby ender516 on Tue Nov 24, 2009 2:26 pm

What a novel idea! Beautiful start.
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Re: Salem's Switch (V1)

Postby cairnswk on Tue Nov 24, 2009 3:58 pm

ender516 wrote:What a novel idea! Beautiful start.

Thanks ender516, glad you like it. :)
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Re: Salem's Switch (V1)

Postby captainwalrus on Tue Nov 24, 2009 4:10 pm

I really like the idea of the roads as impassible, it is a unique feature that isn't often seen.
I will be back soon with a post of more sustenance.
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Re: Salem's Switch (V2)

Postby cairnswk on Tue Nov 24, 2009 4:49 pm

captainwalrus wrote:I really like the idea of the roads as impassible, it is a unique feature that isn't often seen.
I will be back soon with a post of more sustenance.

Good look forward to that.

In the meantime...here is version 2.
I'm exploring colour schemes at present, and i know the font isn't correct yet....but some other things are coming together nicely.

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Re: Salem's Switch (V2) (P2) Gameplay discussion please

Postby captainwalrus on Tue Nov 24, 2009 5:05 pm

A few things,
1- Although Giles Cory wasn't killed, he was crushed to death so as not to confess some information, so you could put him down as being hanged, cause it isn't the method that matters.
2- The white on gray is hard tor read, perhaps make the gray darker for the reverends.
3- is there still the normal territory bonus, if so, maybe make the land owner bonus something different, or else it ends up being almost just like the territory bonus. Maybe +2 for 7 or something. Make it so they are not really easy to get, and the main goal is the things like reverends and such.
4- All of the bonuses seem kind of low. There are things like +2 for four or five territories. That will be really hard to hold and not worth it.
5- Have you considered making it objective? Maybe like the judges, the hanged, and witches hill. Or the accusers, judges, reverends and witch's hill. Or go the other way and do all the accused and the reverends. Something that represents either hanging everyone (and therefore accomplishing some people's objectives) or freeing everyone, and accomplishing the objectives of people like reverend hale and the accused.
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