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mattattam wrote:Proposal (discussed above)
Proposal: Make 2-3 player games starting territory positions 14 territories (currently 16 each) and 4 player games starting territories 11 each (currently 12 each)
Reason: To balance first turn advantage more evenly and decrease probability of dropping bonus

n order to have 2- and 3-player games start with 14 regions, presuming no changes to the current scheme of 3x3 starting regions, the total number of regions in the pool would have to be between 33 and 35 inclusive (yielding 11 regions to add to the 3 regions in a starting position). This would require 8 to 10 regions designated to start neutral.
So, choosing 8 or 9 neutrals would give the starts that mattattam proposes.
An entirely different approach to our problems might be to simply make all the cities start as neutral 2's. No one can drop a road bonus, or any other bonus, apart from the Islands. Divide the non-city islands with a set of starting positions, and the drops should be much more fair.
What I need to know is how would this effect 6-8 player games? Would the amount of territories players receive in those games be reduced do to these changes?
The Bison King wrote:n order to have 2- and 3-player games start with 14 regions, presuming no changes to the current scheme of 3x3 starting regions, the total number of regions in the pool would have to be between 33 and 35 inclusive (yielding 11 regions to add to the 3 regions in a starting position). This would require 8 to 10 regions designated to start neutral.
So, choosing 8 or 9 neutrals would give the starts that mattattam proposes.
An entirely different approach to our problems might be to simply make all the cities start as neutral 2's. No one can drop a road bonus, or any other bonus, apart from the Islands. Divide the non-city islands with a set of starting positions, and the drops should be much more fair.
What I need to know is how would this effect 6-8 player games? Would the amount of territories players receive in those games be reduced do to these changes?




MrBenn wrote:I've updated my Bonus Probabilities Spreadsheet to account for starting positions, but am having trouble uploading it anywhere

MrBenn wrote:MrBenn wrote:I've updated my Bonus Probabilities Spreadsheet to account for starting positions, but am having trouble uploading it anywhere
Got it.... http://www.fileden.com/files/2009/1/9/2259283//BonusProbability2.xls
Play around with the bonus spreadsheet a bitand see if there is some combination of neutral starts, or larger starting position groups that help. It might be that by ADDING terrs to the starting group, you can increase the number of dropped territories to 19 or 20 for 1v1 games (which is better than 18)
mattattam wrote:MrBenn wrote:MrBenn wrote:I've updated my Bonus Probabilities Spreadsheet to account for starting positions, but am having trouble uploading it anywhere
Got it.... http://www.fileden.com/files/2009/1/9/2259283//BonusProbability2.xls
Play around with the bonus spreadsheet a bitand see if there is some combination of neutral starts, or larger starting position groups that help. It might be that by ADDING terrs to the starting group, you can increase the number of dropped territories to 19 or 20 for 1v1 games (which is better than 18)
19 or 20 is just as bad and harder to do since you have to add territories.

MrBenn wrote:
No, you've misunderstood my point. By adding territories to the starting position groups (not to the map itself), you reduce the number of neutrals dropped in 1v1 games. This is what has created the 18 terr issue in the first place.
You're also incorrect in stating that 19 or 20 are just as bad - either option means that the first player has to take more than one terr to reduce the second players deployment, and reduces the advantage of going first.
MrBenn wrote:MrBenn wrote:I've updated my Bonus Probabilities Spreadsheet to account for starting positions, but am having trouble uploading it anywhere
Got it.... http://www.fileden.com/files/2009/1/9/2259283//BonusProbability2.xls
Play around with the bonus spreadsheet a bitand see if there is some combination of neutral starts, or larger starting position groups that help. It might be that by ADDING terrs to the starting group, you can increase the number of dropped territories to 19 or 20 for 1v1 games (which is better than 18)

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