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natty_dread wrote:Personally, I think, we are already starting to have enough standard gameplay maps. I mean, they're starting to repeat themselves. It's starting to be like we have a lot of instances of the same map with different skins on it... ok, the gameplay isn't exactly the same, but there's only so many medium-sized standard-gameplay maps you can make before all the options have been explored.
Beware New Jersey folk Vic...Victor Sullivan wrote:Yay I took over Maple Shade




RedBaron0 wrote: The only ones we have that are standard gameplay for cities are: NYC, San Fran, Puget Sound, (Seattle) Charleston, Vancouver, Sydney Metro, and Chicago.
RedBaron0 wrote:An interesting though I had though... consider the well known underdog/blue collar mentality of Philadelphia. (see: Rocky) Something interesting I though might go really really well and make for very interesting gameplay, especially on team games, would be to alter the territory bonus to favor the player that is losing. i.e. As you lose territory, you GAIN armies. I kinda imagine a reverse territory bonus where being at 1, 2, 3 territories gets you what you would if you had most of the board. (in the current draft 42 territories total, you would get 13 armies for having 3 territories or less) But that would likely be too high at the start of the game so would have to be fiddled with. assuming it could work within the current XML.
Evil DIMwit wrote:RedBaron0 wrote:An interesting though I had though... consider the well known underdog/blue collar mentality of Philadelphia. (see: Rocky) Something interesting I though might go really really well and make for very interesting gameplay, especially on team games, would be to alter the territory bonus to favor the player that is losing. i.e. As you lose territory, you GAIN armies. I kinda imagine a reverse territory bonus where being at 1, 2, 3 territories gets you what you would if you had most of the board. (in the current draft 42 territories total, you would get 13 armies for having 3 territories or less) But that would likely be too high at the start of the game so would have to be fiddled with. assuming it could work within the current XML.
I wonder what a map like that would play like. If it works out wrong, it could lead to a whole lot of stacking. But if you can make it work (possibly with some counterincentive collectible bonus?) it would certainly be different.
RedBaron0 wrote:An interesting thought I had though... consider the well known underdog/blue collar mentality of Philadelphia. (see: Rocky) Something interesting I though might go really really well and make for very interesting gameplay, especially on team games, would be to alter the territory bonus to favor the player that is losing. i.e. As you lose territory, you GAIN armies. I kinda imagine a reverse territory bonus where being at 1, 2, 3 territories gets you what you would if you had most of the board. (in the current draft 42 territories total, you would get 13 armies for having 3 territories or less) But that would likely be too high at the start of the game so would have to be fiddled with. assuming it could work within the current XML.
Victor Sullivan wrote:BAM
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