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blakebowling wrote:Alright, techie here to ruin your fun:
Currently, the images you see in previews are the same ones used for the actual map. If there were numbers on the neutral-starting territories, then the numbers injected by the game engine would be unreadable (so this isn't solvable by just having the mapmaker put the numbers on the map).
This could be done, actually without any work from the foundry by lack using the same PNG overlay used in the game engine to put the default neutrals (taken from the map's XML) and overlaying them onto the previews.
That being said, it's very unlikely that this will happen anytime soon, as it would mean an overhaul of the map preview interface.
blakebowling wrote:Alright, techie here to ruin your fun:
Currently, the images you see in previews are the same ones used for the actual map. If there were numbers on the neutral-starting territories, then the numbers injected by the game engine would be unreadable (so this isn't solvable by just having the mapmaker put the numbers on the map).
This could be done, actually without any work from the foundry by lack using the same PNG overlay used in the game engine to put the default neutrals (taken from the map's XML) and overlaying them onto the previews.
That being said, it's very unlikely that this will happen anytime soon, as it would mean an overhaul of the map preview interface.
ThrushAAX wrote:I wonder if this would be a good addition to B.O.B. too? Having a button that toggles between showing the map and showing all the default neutral values. It already has to load and parse the XML but this way you wouldn't have to go to the map preview page or something else.
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
blakebowling wrote:Alright, techie here to ruin your fun:
Currently, the images you see in previews are the same ones used for the actual map. If there were numbers on the neutral-starting territories, then the numbers injected by the game engine would be unreadable (so this isn't solvable by just having the mapmaker put the numbers on the map).
This could be done, actually without any work from the foundry by lack using the same PNG overlay used in the game engine to put the default neutrals (taken from the map's XML) and overlaying them onto the previews.
That being said, it's very unlikely that this will happen anytime soon, as it would mean an overhaul of the map preview interface.
drunkmonkey wrote:blakebowling wrote:Alright, techie here to ruin your fun:
Currently, the images you see in previews are the same ones used for the actual map. If there were numbers on the neutral-starting territories, then the numbers injected by the game engine would be unreadable (so this isn't solvable by just having the mapmaker put the numbers on the map).
This could be done, actually without any work from the foundry by lack using the same PNG overlay used in the game engine to put the default neutrals (taken from the map's XML) and overlaying them onto the previews.
That being said, it's very unlikely that this will happen anytime soon, as it would mean an overhaul of the map preview interface.
Isn't it just a matter of the map preview pointing to a different .png file? I don't see how it would be an "overhaul".
blakebowling wrote:drunkmonkey wrote:blakebowling wrote:Alright, techie here to ruin your fun:
Currently, the images you see in previews are the same ones used for the actual map. If there were numbers on the neutral-starting territories, then the numbers injected by the game engine would be unreadable (so this isn't solvable by just having the mapmaker put the numbers on the map).
This could be done, actually without any work from the foundry by lack using the same PNG overlay used in the game engine to put the default neutrals (taken from the map's XML) and overlaying them onto the previews.
That being said, it's very unlikely that this will happen anytime soon, as it would mean an overhaul of the map preview interface.
Isn't it just a matter of the map preview pointing to a different .png file? I don't see how it would be an "overhaul".
Somehow I missed this a long time ago.
It is possible, but it would require someone to generate those images. (i.e. the mapmaker).
Also, since there seems to be a consensus on this suggestion. I'm going to submit it.
qwert wrote:Best option its that you play no fog games, print screen saver,and you will have map with all neutrals. Ofcourse these its only work for pelo war map, and with feudal war, and few other maps with starting neutrals. But these its so little number of maps, that i dont see realy why are these so importan do implement.
chapcrap wrote:qwert wrote:Best option its that you play no fog games, print screen saver,and you will have map with all neutrals. Ofcourse these its only work for pelo war map, and with feudal war, and few other maps with starting neutrals. But these its so little number of maps, that i dont see realy why are these so importan do implement.
No way that is the best option. That's not a very good option for everyone to have to do.
I think you are confused about what is wanted here. What is being suggestion is a picture of what the values would be in a game that is started. There are only a few maps where a territory has a different number of troops on it if it starts neutral vs if a player holds it.
cairnswk wrote: i don't know when it started,
koontz1973 wrote:cairnswk wrote: i don't know when it started,
This was started by natty last year when he was checking them. So it only has around 15-20 that have it.
This like a lot of map projects is going to be huge.
Maps are not easy things to look at and the xml is even harder. Starting neutrals can change depending on the amount of players (Rorke's Drift, Dustbowl). So which map would the site display, all starting neutrals or neutrals for 1v1 games only? This would take a long time to implement just because of the amount of maps we have now and it is only going to get worse as the years go on.
chapcrap wrote:qwert wrote:Best option its that you play no fog games, print screen saver,and you will have map with all neutrals. Ofcourse these its only work for pelo war map, and with feudal war, and few other maps with starting neutrals. But these its so little number of maps, that i dont see realy why are these so importan do implement.
No way that is the best option. That's not a very good option for everyone to have to do.
I think you are confused about what is wanted here. What is being suggestion is a picture of what the values would be in a game that is started. There are only a few maps where a territory has a different number of troops on it if it starts neutral vs if a player holds it.
More than once, I looked through the map foundry to find out how many neutrals I'd be facing if I made an attack in a foggy game. Unless you parse through the XML, this information most of the time is not there. Instead, I have to hope that there is a sunny game that hasn't progressed too far that I can find through Game Finder.
qwert wrote:So from your experience how many maps will be included in these ?
koontz1973 wrote:But what do you do chapcrap when that image is not correct as in the two examples I gave.
chapcrap wrote:koontz1973 wrote:But what do you do chapcrap when that image is not correct as in the two examples I gave.
The starting values do not change in those maps. Whether or not the territories actually start neutral or not is irrelevant. So, the image for Dust Bowl would be the same no matter what. I think that Rorke's Drift would be the same as well, but I haven't been involved with the map enough to know for sure.
A map image that has every tert shown as starting neutral and what the value would be if that were the case.
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