Standard Rules
Clan wars in the round of 16 and the quarter finals of the Conqueror's Cup will use the following format:
- 61 total games
- 20 doubles
- 20 triples
- 20 quads
- Each clan member can only participate in 20 games per clan war
- Each clan will pick the map and settings for exactly half of the games.
- The 61st game will be Quads on World 2.1, sunny, chained, no spoils
- Each map can only be used twice per clan per clan war but can only be used once per game type (i.e. once for triples and once for quads)
- There will be no freestyle, speed, manual deployments, beta maps, or nuclear spoils games allowed
For each clan war, the higher ranked clan will setup a thread to run that particular match. PLEASE PUT "[CC3]" (STANDS FOR CONQUEROR'S CUP 3) AT THE BEGINNING OF THE TITLE FOR EACH CLAN WAR. All games should be created using gaming privileges for each clan war. All game links should be kept up in the thread created for that clan match. Games should be sent 10 at a time from each clan (20 games total) for each round and sent by the date specified on the schedule.
In each clan challenge thread. A list of players participating for each clan should be kept up along with a running tally of how many games each player has played in. If someone feels a player has violated the number of games they are allowed to participate in, please bring it to my attention. If they are found in violation, the opposing team will get to pick any games that the offending player was in from the last batch played equal to the number of games the went over the limit to restart without that player participating.
When games are sent, they must already be created and fully joined by the home team. I should be copied in the private message sending each clans home games. Once home games are sent, the away clan has 5 full days to fill the games. If your opponent is late on either sending/joining home games or joining games please notify me immediately. There will be some leniency on running late, I will work out a date with the clans involved and set a date that games must be sent/joined by. If a clan is still late in sending/joining home games or joining games they will forfeit 1 game per day late. The opposing team will choose which game they forfeit from the batch of games in question (i.e. if a clan sends their home games 1 day late, the opposing team will choose one of those games the late clan forfeits once they receive them). I will be checking the forums for every clan match to make sure they are being kept up properly, sent and joined on time, and the playing rules are being upheld. However, if any clan feels their opponents have broken a rule they should bring it to my attention immediately.
DJ Teflon wrote:Additional rules agreed by PM:
- No nukes, no manual, no freestyle, no speed, no beta, no trench
Unlimited forts can only be used in a maximum of 4 of each clan's home Trips or Quads (and cannot be used in Dubs at all}.- Map usage - as per standard comp rules
- FOW courtesy rule in place (in simple terms, "for the first turn in FOW games either wait 12 hours (or until opponents declare a snap is taken in game chat) or don't conquer or annihilate an opponents region" - meaning taking a neutral = ok, depleting opponent's region=ok). If someone screws up, cut and paste in game chat. And post adjoining territories that can no longer be seen.
- Timing out in Escalating games will not be tolerated by any players or clans that abuse this.
- First offense of a team: the game will be remade.
- Second offense of a team (in the same game): the game will not be considered as a win for the offending clan. If they do win, then the game will be declared a draw. In these circumstances, games may still count towards other statistics, such as ranking systems.
- If a clan has been penalized (as above) for two offenses in one game, then commits a single further offense in any other game the same penalty will apply: the game will not be considered as a win for the offending clan. If they do win, then the game will be declared a draw. In these circumstances, games may still count towards other statistics, such as ranking systems.
- Timing-out, missing turns or dead beating in No Spoils or Flat Rate games will not be investigated, or result in any penalties.
- late game penalty - If games are created or sent late or take more than 3 days to fill (home) or 5 days (away) then the game will be re-made as a Random game (escalating,chained, sunny).
- Batches
- Batch one. 6 quads, 2 trips, 2 dubs .
- Batch two, 4 quads, 3 trips, 3 dubs. plus tie breaker
- Batch three, 5 trips, 5 dubs.
AoC contact Nicky151st Round Games Sent - Sunday, July 1, 2012
2nd Round Games Sent - Sunday, July 15, 2012
3rd Round Games Sent - Sunday, July 29, 2012
Mermaids DJ Teflon
AOC Batch One comp 8-2
Game 11320137 Baseball Agents
Game 11320135 Draknor - Level 1 Mermaids
Trips
Game 11320133 Age Of Realms 2: Magic Mermaids
Game 11320126 Fractured China Agents
Quads
Game 11320117 Feudal EpicAgents
Game 11320111 Unification ItalyAgents
Game 11320106 TrafalgarAgents
Game 11320104 Peloponnesian War Agents
Game 11320102 Atlantis Agents
Game 11320100 Conquer Rome Agents
Mermaids Batch One 6-4
Game 11318658 - Forbidden cityMermaids
Game 11318668- Classic Agents
Trips:
Game 11318669 - Kings Court Agents
Game 11318673 - King of the Mountains Mermaids
Quads:
Game 11318674 - NYCAgents
Game 11318675 - D-DayMermaids
Game 11318677 - New World Agents
Game 11318680 - Stalingrad Agents
Game 11318681 - Kings Court Agents
Game 11318682 - Steamworks Mermaids
AOC Batch Two 10-1
Game 11384027 USAAgents
Game 11384023 Puget SoundAgents
Game 11384018 Conquer RomeAgents
Trips
Game 11384014 Third CrusadeAgents
Game 11384009 Transsib 1914Agents
Game 11384006 Balkan Peninsula Agents
Quads
Game 11383494 ClandemoniumAgents
Game 11383490 Middle AgesAgents
Game 11383487 Lunar War Agents
Game 11383485 Rail AfricaAgents
Tiebreaker
Game 11383478 World 2.1Mermaids
Mermaids Batch Two 3-7
Game 11385864 MonstersAgents
Game 11385868 RandomMermaids
Game 11385869 City MogulMermaids
Trips
Game 11385874 Pearl HarborMermaids
Game 11385875 Circus Maximus Mermaids
Game 11385876 Greater ChinaAgents
Quads
Game 11385881 Fractured AmericaAgents
Game 11385880 Random Mermaids
Game 11385879 MidkemdilMermaids
Game 11385878 Supermax!Mermaids
AOC Batch Three 5-4
Game 11449200 Age Of Realms 3: MayhemMermaids
Game 11449157 Three Kingdoms Of KoreaAgents
Game 11449155 King's CourtAgents
Game 11449152 Lunar WarAgents
Game 11449147 MadnessMermaids
Trips
Game 11449186 Peloponnesian WarMermaids
Game 11449140 Cairns MetroMermaids
Game 11449142 Prohibition ChicagoAgents
Game 11449143 Battle For Iraq!Agents
Game 11451410 Northwest PassageAgents
Mermaids Batch Three 4-6
Game 11455732 - Quad Cities: flat, chained, sunny Mermaids
Game 11455733 - Battle of Iraq: esc, ch, sunnyAgents
Game 11455734 - CCU - esc, chained, sunny Mermaids
Game 11455735 - Iceland - esc, chained, sunny Agents
Game 11455737 - Japan - esc, chained, sunny Mermaids
Trips:
Game 11455738 - Discworld - ns, unlimited, foggy Mermaids
Game 11455743 - Monsters: esc, ch, sunny Agents
Game 11455741 - Forbidden City - Esc, Ch, SunnyMermaids
Game 11455745 - Bamboo Jack: ns, ch, foggyMermaids
Game 11455747 - Jamaica - ns, ch, fogAgents
Agent Player Counts
Nicky15 - 11
darkseb - 4
Mekii - 7
Slickstm - 3
angola - 11
Qyu - 15
JJ41375 - 4
Devon99 - 4
IanG7 - 6
kjg21 - 7
EagleByRob - 5
Crazysnakeguy - 5
Slaylark - 8
cjtails - 2
Myrelock - 6
NanoTheGreat - 12
ccatman - 7
Hook2 - 16
bobzimmerman - 4
hyposquasher - 9
usernamer - 2
Steiner75 - 7
Jippd - 16
Mermaid Player Counts
Anonymus 20
M.K.C88-90 16
Kylegraves1 16
Draq 14
DJ Teflon 13
GallantPellham 12
Burninchaoz 10
Ryno99 10
Babagonosh 10
Morleyjoe 9
Queen_iris 8
Sgt.Bobo 5
MrPanzerGeneral 4
M V 3 3
Darknessfollows 3
Sirron 3
SirBurninator 3
Crash_22 2
Spacewrekker 2
TheForgivenOne





