Search found 23 matches

by pjromano
Mon Sep 19, 2011 12:07 pm
Forum: Archived Suggestions
Topic: [GO] Moonlight Option
Replies: 15
Views: 8533

Re: Moonlight Option

One interesting feature you could add to this is only to illuminate 2 territory deep, as suggested, but also to illuminate stockpiles of a given number of troops, say, 50.

Think of it in this kind of way. If you were at war, and you had 1 troop, you're never going to see his little torch in the ...
by pjromano
Mon Sep 19, 2011 11:59 am
Forum: Archived Suggestions
Topic: New Members - Warn on 4 game limit after joining 3
Replies: 14
Views: 4770

Re: New Members - Warn on 4 game limit after joining 3

Maybe you should allow new members to play speed games for a specific length of time, such as 7 days. That way, when they join, they get instant gratification from playing a game that is in RT without having to find a chat or forum or anything to find someone to play with. And, it acts as a sort of ...
by pjromano
Tue Jun 15, 2010 11:05 am
Forum: Announcement Archives
Topic: Improved Army Printing
Replies: 161
Views: 79782

Re: Improved Army Printing

As someone who is partially colorblind, I don't like this change. i'm not suggesting that it's a bad idea, and I'm probably in the minority, but it makes it a bit more difficult for me. Even though I use color codes all of the time, on some maps it's difficult for me to quickly distinguish where my ...
by pjromano
Fri Oct 23, 2009 7:07 am
Forum: Closed C&A Reports
Topic: poffe and poffe93 [busted]
Replies: 22
Views: 2853

Re: poffe and poffe93

Actually, the funny part is that if they are multis, (s)he is terrible with two accounts! Which is just sad :cry:

that's why I sorta waited this long to submit anything. our game started over a week ago, but i figured i'd chalk it up to coincidence since nobody had even submitted them as being ...
by pjromano
Thu Oct 22, 2009 2:50 pm
Forum: Closed C&A Reports
Topic: poffe and poffe93 [busted]
Replies: 22
Views: 2853

poffe and poffe93 [busted]

Accused:

poffe
poffe93

The accused are suspected of:

Being Multis

Game number(s):

Game 5712545

Comments:
I could be wrong but 1) the names are suspect and 2) they both missed turns in the same round.
by pjromano
Thu Oct 23, 2008 2:02 pm
Forum: Announcement Archives
Topic: Classic: Shapes and Classic: Art
Replies: 98
Views: 60408

Re: Classic: Shapes and Classic: Art

Why don't we just archive the old Classic games and then just not not have any Classic map at all? We have other sufficient maps to use and, really, classic shapes and art aren't any fun... So if Hasbro says we can't use Classic, then we won't, we'll just continue with our other 100 maps. Why do we ...
by pjromano
Tue Oct 14, 2008 6:43 pm
Forum: Conquer Club Discussion
Topic: Crazy Maps And Dice?
Replies: 1272
Views: 221746

Re: Crazy Maps And Dice?

I'd also just like to throw out there that I'm not pissed that I've lost over 600 points in the past 45 days or so... my bitterness is based on the changes to the maps, instructions, lingo, etc, without any official communication, notification, apology, reparation, thoughtfulness of anyone, life ...
by pjromano
Tue Oct 14, 2008 6:39 pm
Forum: Conquer Club Discussion
Topic: Crazy Maps And Dice?
Replies: 1272
Views: 221746

Re: classic map?

I think they would have warned us in advance, if they could have.

Yeah but there's still not official communication on the home page, and this switch happend like 4 hours ago. Since then, I've learned that the Iceland map has gone live, but no official word on the situation, what it is, what's ...
by pjromano
Tue Oct 14, 2008 6:34 pm
Forum: Conquer Club Discussion
Topic: Crazy Maps And Dice?
Replies: 1272
Views: 221746

Re: classic map?

InsomniaRed wrote:
Pepperjack wrote:You paid for unlimited games, speed games, and private games. Everyone gets the spoils, not just the victor.
I have to laugh whenever I see the word.
ok so maybe it's not as bad as it seems, but I have a right to be upset, especially when there wasn't any communication.
by pjromano
Tue Oct 14, 2008 6:28 pm
Forum: Conquer Club Discussion
Topic: Crazy Maps And Dice?
Replies: 1272
Views: 221746

Re: Crazy Maps And Dice?

Ditocoaf wrote:pjromano... they're going to fix the map, this one is just temporary. If the real new map turns out to be something you like, would you still want premium?
Certainly, and I'd be happy to pay my $25 again at that time, that's all I'm saying.
by pjromano
Tue Oct 14, 2008 6:26 pm
Forum: Conquer Club Discussion
Topic: Crazy Maps And Dice?
Replies: 1272
Views: 221746

Re: classic map?



as it stands i will not be playing this once my current games are finished. and i feel that i should get a refund on whats left because this isnt what i signed up for.

I opened a ticket asking for a refund about 10 minutes after the switch was made. I'm aware of their "absolutely no refund ...
by pjromano
Tue Oct 14, 2008 6:18 pm
Forum: Conquer Club Discussion
Topic: Crazy Maps And Dice?
Replies: 1272
Views: 221746

Re: classic map?



as it stands i will not be playing this once my current games are finished. and i feel that i should get a refund on whats left because this isnt what i signed up for.

I opened a ticket asking for a refund about 10 minutes after the switch was made. I'm aware of their "absolutely no refund ...
by pjromano
Mon Sep 15, 2008 11:19 am
Forum: Archived Suggestions
Topic: [GO] Speed Games / Varying Turn Time Limits Round Lengths
Replies: 899
Views: 219711

Re: 5 minute limit on speed games.

I think it would be nice to allow premium members to define the time limit to something between 5 minutes and 24 hours. So, if you wanted, you could set up a 12 hour time, or 16 hour time, instead of it being 24 hours.

Certinaly, if it were 4 hours it would kind of be pointless because, contrary ...
by pjromano
Fri May 30, 2008 12:38 pm
Forum: Archived Suggestions
Topic: Suggestion: Freestyle Team Game
Replies: 17
Views: 2724

Re: Suggestion: Freestyle Team Game

I believe the point he is trying to make is that this is a completely different type of game from freestyle or sequential. It is a mix of both, where on each team the turns are sequential, but the different teams can have players playing at the same time. This would present a whole new type of ...
by pjromano
Wed May 28, 2008 2:53 pm
Forum: Archived Suggestions
Topic: Suggestion: Freestyle Team Game
Replies: 17
Views: 2724

Re: Suggestion: Freestyle Team Game

if you want it so much just play a team game, but on sequencial!
its the same thing! (ish)

that is kind of my point - it's not quite sequential, and not quite freestyle. think of it being like a normal freestyle game, but each "team" is acting as one player... so, each team gets to play at the ...
by pjromano
Tue May 27, 2008 6:40 pm
Forum: Archived Suggestions
Topic: Suggestion: Freestyle Team Game
Replies: 17
Views: 2724

Re: Suggestion: Freestyle Team Game

I just thought it might be a cool feature - so someone from each team playing gets to go, instead of either one player at a time, or everyone at once.
by pjromano
Tue May 27, 2008 12:36 pm
Forum: Archived Suggestions
Topic: Suggestion: Freestyle Team Game
Replies: 17
Views: 2724

Re: Suggestion: Freestyle Team Game

Yes, currently when you play a freestyle mode team game, everyone can play simultaneously ("freestyle") ...my suggestion is a new mode that modifies that to only allow one player from each team in the game to play simultaneously ("freestyle"). Sorry, maybe I'm not explaining it very well... in other ...
by pjromano
Tue May 27, 2008 12:25 pm
Forum: Archived Suggestions
Topic: Suggestion: Freestyle Team Game
Replies: 17
Views: 2724

Suggestion: Freestyle Team Game

Concise description:

Freestyle mode by team rather than by players

Specifics:

Instead of everyone taking turns simultaneously as in current freestyle mode, only one player per team is allowed go play at any given time.
For example, in a 6-player doubles game, only 3 players would be ...
by pjromano
Tue Jan 22, 2008 4:08 pm
Forum: Foundry Discussions
Topic: Map Idea: Multi-map games
Replies: 4
Views: 2044

Map Idea: Multi-map games

I just finished my first few games on the new map "Draknor - Level 1" and it made me think of something.

Why can't we have multi-level games? Hear me out:

You have a board, a "level 1" board for instance, and that board is played and someone or some team is the winner - which then automatically ...
by pjromano
Thu Oct 25, 2007 4:20 pm
Forum: Archived Suggestions
Topic: Time Remaining on "My Games"
Replies: 3
Views: 1138



Problem is that most people won't look down on the list beyond the games in which ti is their turn. If a game is at the very bottom of the list but their turn is going to come up in like 5 minutes, they aren't going to see the yellow triangle because they aren't going to see the game at all.

My ...
by pjromano
Thu Oct 25, 2007 10:06 am
Forum: Archived Suggestions
Topic: Time Remaining on "My Games"
Replies: 3
Views: 1138

Time Remaining on "My Games"

It would be nice if when another player who's turn is right before your turn is playing, the "time remaining" switches to the time remaining until their turn is up, so you get some idea that your turn is coming up. If a player takes his turn with 22 hours to play, and is currently still playing, the ...
by pjromano
Fri Oct 12, 2007 8:44 am
Forum: Archived Suggestions
Topic: Suggestion: "Alliance" Feature
Replies: 2
Views: 951

Suggestion: "Alliance" Feature

Ok, hear me out on this one. Maybe this idea is a little far fetched, but maybe not.

A neat feature would be an "alliance" feature, whereby, in a non-team game, 2 players, can agree to "ally" for 1 turn, and 1 turn only, in order to fortify the other's army.

Player A and Player B agree that they ...
by pjromano
Fri Oct 12, 2007 8:32 am
Forum: Archived Suggestions
Topic: Suggestion: 3rd Fortification Option
Replies: 6
Views: 1282

Suggestion: 3rd Fortification Option

My suggestion is to have another fortification option, something that has the flexbility like the current "unlimited" with the strategic limitations of the current "adjacent" and "chained"

My thought is that this third option would be something along the lines of "double adjacent" or "double ...

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