Search found 15 matches

by Craze_b0i
Sat Jan 23, 2010 4:18 pm
Forum: SoC Training Grounds
Topic: New classic - best spots?
Replies: 10
Views: 4279

Re: New classic - best spots?

Do you mean on the actual map? In which case no I don't see them.

As I said in my original post why not just update the names on the sticky threads? http://www.conquerclub.com/forum/viewto ... 41&t=78101 *See 2nd turn.
by Craze_b0i
Thu Jan 21, 2010 5:19 am
Forum: SoC Training Grounds
Topic: New classic - best spots?
Replies: 10
Views: 4279

Re: New classic - best spots?

See them where?

But no matter, jello has answered my question. n4 = chicago. a1 = dubai.
by Craze_b0i
Wed Jan 20, 2010 5:07 pm
Forum: SoC Training Grounds
Topic: New classic - best spots?
Replies: 10
Views: 4279

Re: New classic - best spots?

Yeh but where are they on the map? I played old classic a few times but never memorised the spot numbers by location.
by Craze_b0i
Wed Jan 20, 2010 5:05 am
Forum: Melting Pot: Map Ideas
Topic: Solar System
Replies: 3
Views: 953

Re: Solar System

Ty for the link! The graphics on that are pretty good but the layout is somewhat cramped, and perhaps confusing to navigate. Ok for seasoned players maybe.

I think it would be good to also have a more simple map, like 'classic' but in space.

Here is a quick sketch I did on paintbrush, just to give ...
by Craze_b0i
Tue Jan 19, 2010 6:20 pm
Forum: Melting Pot: Map Ideas
Topic: Solar System
Replies: 3
Views: 953

Solar System

Why not a space-map based on our solar system. 1,000 years in the future when humans have colonised it. (assuming we survive this long!)

It could work as follows... You have the various 'inhabitable' planets or moons e.g. Earth, Mars, Io, Titan etc... of various sizes. Each has a number of ...
by Craze_b0i
Tue Jan 19, 2010 5:33 pm
Forum: SoC Training Grounds
Topic: New classic - best spots?
Replies: 10
Views: 4279

New classic - best spots?

I was never played many games on old classic, and the new classic with its curvy airline-style routes still confuses me. My question is what are the best spots (Asia and NA) to build your stack?

*perhaps you can update this on the sticky thread
by Craze_b0i
Tue Jan 12, 2010 11:17 am
Forum: Melting Pot: Map Ideas
Topic: 'real world' map
Replies: 11
Views: 2403

Re: 'real world' map

Agreed fixed territories would not be as good. I reckon if you partition USA and China and Russia into smaller pieces there should be enough 'rich' territories to allow random deployment.

But whatever the case it will be interesting to see what you come up with... :)
by Craze_b0i
Tue Jan 05, 2010 2:28 pm
Forum: Melting Pot: Map Ideas
Topic: 'real world' map
Replies: 11
Views: 2403

Re: 'real world' map

Well I am not a map-maker, I am not going to make it myself. Anyone is welcome to take the idea and run with it but I think the original concept outlined in my first post is the best. The values would be military value to an occupying army: a combination of economic output (USA regions, Japan, West ...
by Craze_b0i
Sat Nov 28, 2009 5:21 am
Forum: Melting Pot: Map Ideas
Topic: 'real world' map
Replies: 11
Views: 2403

Re: 'real world' map

Well I don't know how the code works in map-making. But ideally you would set it up one of two ways: either so can only drop on rich territories or so you can only drop on poor territories. Remaining lands would be assigned neutral until conquered.
by Craze_b0i
Fri Nov 27, 2009 9:04 am
Forum: Melting Pot: Map Ideas
Topic: 'real world' map
Replies: 11
Views: 2403

Re: 'real world' map

No, the countries would still be in normal proportion. Just the bonuses would be different.
by Craze_b0i
Thu Nov 26, 2009 2:10 pm
Forum: Melting Pot: Map Ideas
Topic: 'real world' map
Replies: 11
Views: 2403

'real world' map

Has anyone thought to create a map based on the real world. ie. one where the value of territories reflects their economic/industrial/military capability in the real world.

The layout I am thinking of would be somewhat like World 2.0 map. Except China and India would be divided up into smaller ...
by Craze_b0i
Thu Nov 26, 2009 1:34 pm
Forum: The Atlas
Topic: [Official] Classic Revamp [Quenched]
Replies: 697
Views: 720436

Re: [Official] Classic Revamp (V8, page 24, 11/21/09)

Apologies if this has been said already, but for me all the connecting lines make it look like an airline map. Makes it look as though the territories are not territories so much as cities connected by airports. I prefer maps with territorial-borders, like World 2.1.
by Craze_b0i
Mon Nov 02, 2009 4:47 pm
Forum: Conquer Club Discussion
Topic: world 2.1 question
Replies: 5
Views: 2866

Re: world 2.1 question

Ok thanks.

Now can someone explain in what reality does ruling the whole of China hold the same value (+1 territory) as owning Hawaii. :mrgreen:
by Craze_b0i
Mon Nov 02, 2009 5:26 am
Forum: Conquer Club Discussion
Topic: world 2.1 question
Replies: 5
Views: 2866

world 2.1 question

Having never tried this map before now I was wondering... if you control the whole continent eg. NA then do you still get the lower bonuses as well, eg. 'all USA' or 'all Canada'?
by Craze_b0i
Sun Oct 11, 2009 7:50 pm
Forum: SoC Training Grounds
Topic: Introduction Thread for New Students
Replies: 687
Views: 246441

Re: Introduction Thread for New Students

Hi, I just played my first few games. I would love some tutorials to build my skills. Thanks!

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