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Templars 4.16

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Re: Templars 4.13

Postby SoN!c on Wed May 14, 2025 1:41 am

Rushing777 wrote:would be nice to get this coded and on the beta site to test out



4.13 should be ready for live testing on beta site in about +- 1 week!
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Re: Templars 4.13

Postby SoN!c on Wed May 14, 2025 11:42 am

Templars 4.14 as the comments are still there that Egypt continent color is too much the same as Caliphate and Cyprus is unclear SO HERE IS 4.14:


Templar ship 3 in the East connects to Cyprus I (the sea fort) and Templar ship 4 to Cyprus II

Saladin Cav in Egypt are placed next to the camel so they can jump over to Caliphate 2 and 4

Temples have matching regions details in troop count area and matching continent symbol

Seljuk continent color has added "sand" in slighty different color to stand out more to acre "port city".

Nobles spawnpoint +2

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NO MORE CHANGES!
Last edited by SoN!c on Thu May 15, 2025 2:48 am, edited 12 times in total.
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Re: Templars 4.13

Postby SoN!c on Wed May 14, 2025 11:43 am

and small 630x600;

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Last edited by SoN!c on Thu May 15, 2025 2:48 am, edited 2 times in total.
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Re: Templars 4.13

Postby Rushing777 on Wed May 14, 2025 4:46 pm

SoN!c wrote:
Rushing777 wrote:would be nice to get this coded and on the beta site to test out



4.13 should be ready for live testing on beta site in about +- 1 week!


thats awesome
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Re: Templars 4.14

Postby SoN!c on Fri May 16, 2025 8:17 am

Will not change the positions of the troop count hereafter (nor the mechanic in autodeploy numbers) so XML is not hampered in any way (for Plurple who does the XML) but made a few more details to stand out / to be extra clear / fool proof so here is 4.16:

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and small:

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Re: Templars 4.15

Postby SoN!c on Fri May 16, 2025 1:58 pm

4.15 is coded (XML) and LIVE on BETA SITE!
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Re: Templars 4.16

Postby plurple on Fri May 16, 2025 2:55 pm

ok here is the xml for 4.16

Templars2.xml
(50.23 KiB) Downloaded 27 times
plurple is not purple 8-[ 8-[ 8-[ 8-[ 8-[
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Re: Templars 4.16

Postby SoN!c on Fri May 16, 2025 3:31 pm

plurple wrote:ok here is the xml for 4.16

Templars2.xml


AWESOME JOB PLURPLE =D> =D> =D> =D> You are faster then the speed of light =D> =D> =D>

All fixed!! Put me in coach, im Ready to play!


109 Territories, 15 Continents, 1 Win Objective, 12 Start Positions, Min Reinforcements: 3

Continents:
England (4) Portugal (2) France (5) Holy Roman Empire (6) The Caliphate (8) Cyprus (2) Egypt (4) Outremer (10) Syria (6) Seluk Persia (9) Port D'Acre (2) Sultan Dominions (4) Templar Fleet West (7) Templar Fleet East (7) Templar Fleet (20)

Autodeploys:
Nobles (12): +2
Templar sea forts (2): +1
Crusader Stronghold (1): +1
Temples (4): +3
Sultan (1): +2
Caliph (1): +2
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