Conquer Club

Templars 3.19

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Re: Templars

Postby SoN!c on Sat Apr 26, 2025 6:26 pm

iancanton wrote:the temples no longer connect across the east-west divide, which makes sense.

however, there are too many 2-region and 3-region bonuses, so u'll have to find a way to stop player from starting so often with one or more of them.

experience with waterloo shows that the 1v1 gameplay here is likely to be west against east instead of christian against muslim. one method of encouraging the latter is, for example, to state in the legend that each player may receive either christian or muslim country bonuses, but not both, at the start of a turn.

put the latest version number in the title of the original post and current post to help readers, otherwise it's hard to refer to a particular version clearly.

ian. :)


Great feedback. Also I do not want a christian vs muslim but like waterloo more a east vs west battle. (I want Baltic Crusades, Conquer Rome and Waterloo gameplay). I'll get to work on the " too many 2-region and 3-region bonuses". You are right. But map size is so tiny it's hard to cramp more stuff in while not having a crowded feeling about it.

"each player may receive either christian or muslim country bonuses, but not both" sounds great if it can be done on XML and without high risk of getting a bonus on drop


Well, thanks again for the food for thought. Highly appreciated!
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