Moderator: Cartographers
swimmerdude99 wrote:Can you clarify what it means in the legend under Fighters?
"Attack Range of 1
Bombard range of 2
Can atack or bombard any region"
That last line seems inconsistent with the first two lines? I don't understand that...
Cool map
Campin_Killer wrote:You really like blow, nuking, or generally breaking apart America, don't you?
It's definately something I'd play though, looks intresting.
koontz1973 wrote:Do we really need the examples?
In 2154 after a century of US hostility, some of the nations decided to end the hostilities and made a co-ordinated attack. Taken by surprise, it was all the US could do to fight back. Your orders: Defend the country against overwhelming numbers!
koontz1973 wrote:Euro - Russian Pact. Soviet sounds so 80s Rocky/Rambo.
All of the text that is for the fronts is almost unreadable and even hard to notice. Not really needed is it?
Are we getting a symbol for the infantry?
Black lines as impassable? And with the impassables, are they based on anything in particular?
An idea for you, how about giving each wave its own unique win condition but leave out the US troops from this. They just have to survive.
isaiah40 wrote:It possibly can be done, but then I would have to change the name of the map and call it "Attack America"
koontz1973 wrote:isaiah40 wrote:It possibly can be done, but then I would have to change the name of the map and call it "Attack America"
It could be possible with 6 players or less, you all attack America. A name change might be appropriate.
AndyDufresne wrote:koontz1973 wrote:isaiah40 wrote:It possibly can be done, but then I would have to change the name of the map and call it "Attack America"
It could be possible with 6 players or less, you all attack America. A name change might be appropriate.
I wonder if more or less people would play "Defend America" vs "Attack America."
--Andy
koontz1973 wrote:AndyDufresne wrote:koontz1973 wrote:isaiah40 wrote:It possibly can be done, but then I would have to change the name of the map and call it "Attack America"
It could be possible with 6 players or less, you all attack America. A name change might be appropriate.
I wonder if more or less people would play "Defend America" vs "Attack America."
--Andy
Any way we can find this out. Maybe a poll or something?
AndyDufresne wrote:Looking good, Isaiah. In regards to the legend, since you said you were just working on it, have you thought about flipping the 4th column (I.E. 'You will only.. / All empty regions... / All units withing...') to the left side of the legend? The information therewithin seems like info I'd want to read over first before moving onto the icon information (reading left to right more so).
Additionally in terms of the legend, I am always in favor of adding bullet points if you aren't using space to separate main ideas (like the 4th column does with spacing).
I'll check back with some other feedback soon hopefully!
--Andy
nolefan5311 wrote:The first thing that comes to mind is that the legend needs some clarification as far as what can and can't be attacked. The attack routes all seem a little incoherent. So I think the best solution is to list what can't be attacked as opposed to what can be attacked. That'll significantly reduce space usage in the legend and clear things up quite a bit.
Suggestions:
Empty Regions
Can attack all adjacent regions
INF
Can attack all adjacent regions except for Bombers.
Fighters
Attack range of 1
Bombard range of 2
(since there appears to not be any restriction on what Fighters can attack)
Bombers
Attack range of 2
Bombard range of 3
Can't attack Fighters or other Bombers
Hover-Tanks
Attack range of 2.
Can't attack Fighters or Bombers
Cities
Can attack all adjacent regions
Assuming this is all correct, what do you think?
nolefan5311 wrote:The first thing that comes to mind is that the legend needs some clarification as far as what can and can't be attacked. The attack routes all seem a little incoherent. So I think the best solution is to list what can't be attacked as opposed to what can be attacked. That'll significantly reduce space usage in the legend and clear things up quite a bit.
Suggestions:
Empty Regions
Can attack all adjacent regions
INF
Can attack all adjacent regions except for Bombers.
Fighters
Attack range of 1
Bombard range of 2
(since there appears to not be any restriction on what Fighters can attack)
Bombers
Attack range of 2
Bombard range of 3
Can't attack Fighters or other Bombers
Hover-Tanks
Attack range of 2.
Can't attack Fighters or Bombers
Cities
Can attack all adjacent regions
Assuming this is all correct, what do you think?
isaiah40 wrote:nolefan5311 wrote:The first thing that comes to mind is that the legend needs some clarification as far as what can and can't be attacked. The attack routes all seem a little incoherent. So I think the best solution is to list what can't be attacked as opposed to what can be attacked. That'll significantly reduce space usage in the legend and clear things up quite a bit.
Suggestions:
Empty Regions
Can attack all adjacent regions
INF
Can attack all adjacent regions except for Bombers.
Fighters
Attack range of 1
Bombard range of 2
(since there appears to not be any restriction on what Fighters can attack)
Bombers
Attack range of 2
Bombard range of 3
Can't attack Fighters or other Bombers
Hover-Tanks
Attack range of 2.
Can't attack Fighters or Bombers
Cities
Can attack all adjacent regions
Assuming this is all correct, what do you think?
I can deal with these suggestions with the exception of the Bombers bombard range. I would prefer to leave it worded as it is now "Bombards 3 regions away". Bombard "range" denotes up to the regions.
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