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#GCCM The make a map time is upon us.

Topics that are not maps. Discuss general map making concepts, techniques, contests, etc, here.

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Re: The Great Community Map Project. Competition Post 2 Week

Postby Armandolas on Mon Apr 08, 2013 5:53 am

I voted for medium, because the middle term is allways more consentual.
Not too big, not too small :)
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Re: The Great Community Map Project. Competition Post 2

Postby koontz1973 on Mon Apr 08, 2013 5:54 am

mint-murray wrote:
koontz1973 wrote:Well done mint-murry. You got it.

Thread locked for maintenance.


How many puzzles do I need to solve for a medal ?

Competitions are being run every week in post 2. The other way is to show support by using the avatar or sig I am showing. For the #Just For Fun, they are just that, for fun.
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Re: The Great Community Map Project. Competition Post 2 Week

Postby koontz1973 on Mon Apr 08, 2013 6:23 am

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Tournament one is about to start. Good luck to all players.

AdamKeith
Gilligan
MoB Deadly
sempaispellcheck
mcshanester29
Iron Maid
iamkoolerthanu
Darin44
ender516
rjhankey
greenoaks
D4 Damager
General Bax
KingRat
Azuretsarts
rmjw10
keefie
Evil Semp
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Re: The Great Community Map Project. Competition Post 2 Week

Postby iamkoolerthanu on Mon Apr 08, 2013 6:24 am

show: small maps-27


show: medium maps-130


show: large maps-50


I vote for small maps. There are only 27 classified small maps, 50 large, and 130 medium. We need more small maps :)
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Re: The Great Community Map Project. Competition Post 2 Week

Postby koontz1973 on Mon Apr 08, 2013 6:33 am

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For our second competition, we are going to look into the future. :lol:

...............................What Can I Say?
Every map that gets made, a small description needs to be written. This is what was written for Rorke's Drift.
Map Description wrote:January 1879, around 4500 Zulu warriors attacked the tiny outpost of Rorke's Drift. Under the command of Chard and Bromhead, around 130 British and 20 Natal regulars defended the outpost for 2 whole days before relief.

Below, you will find 4 descriptions for 4 different maps at different stages of map making.
You will find the maps in the
drafting room, main foundry and beta map forums. All you need to do is go hunting for which map is being described. Then when you have the four maps, send the names of them to me (koontz1973) via PM.

Map 1
Battle for HIGH GROUND! Auto-deploy bonuses which increase as players conquer higher ground; higher levels bombard lower levels. The summit is the only territory that can kill starting spots.
Map 2
Set of on your travels, exploring the furthest regions. Explore unknown lands with famous explorers. But watch out for monsters swim in the waters.
Map 3
This is a simple map, in some ways similar to route 66, where the win objective is to hold the route. Its based on real life, but I have added a few stations and connections that would/could be built in the future.
Map 4
This map incorporates resource collection (4 weapons), build-a-bonus (Capitals), auto-deploy territories, gameplay from standard CC maps, and continues the series style including two "free-for-all" regions.

show: rules


Good luck and have fun. :D
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Re: The Great Community Map Project. Competition Post 2 Week

Postby mint-murray on Mon Apr 08, 2013 7:30 am

Medium Map. Small maps leave little room for inventive game play, theyre lux or doodle no matter how you dress them up. Medium gives nice balance, and avoids trench games lasting 4 months and 6 days.
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Re: The Great Community Map Project. Competition Post 2 Week

Postby iamkoolerthanu on Mon Apr 08, 2013 9:08 am

mint-murray wrote:Medium Map. Small maps leave little room for inventive game play, theyre lux or doodle no matter how you dress them up. Medium gives nice balance, and avoids trench games lasting 4 months and 6 days.

I disagree. Circus Maximus, Egypt: Upper, Ireland, Greenland, Halloween Hollows, all are slightly unique.

Maybe with a mid-size map there is a little more room to play with, but you can add bombards, one way attacks, killer neutrals, etc to any sized map to significantly change the gameplay
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Re: The Great Community Map Project. Competition Post 2 Week

Postby Eddygp on Mon Apr 08, 2013 9:11 am

THREE KINGDOMS OF CHINA! GOT IT!
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Re: The Great Community Map Project. Competition Post 2 Week

Postby ckyrias on Mon Apr 08, 2013 11:30 am

i voted for medium size map. although a community map should be epic i think it should be able to used in all kinds of games. medium size maps are suitable for that
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Re: The Great Community Map Project. Competition Post 2 Week

Postby sempaispellcheck on Mon Apr 08, 2013 11:41 am

I voted for a large map because I like this idea:
betiko wrote:if we make a community map; let's use members as territories and the more the merrier! ;)
High score: 2200 - July 20, 2015
Game 13890915 - in which I helped clinch the NC4 title for LHDD

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Re: The Great Community Map Project. Competition Post 2 Week

Postby Gilligan on Mon Apr 08, 2013 12:10 pm

sempaispellcheck wrote:I voted for a large map because I like this idea:
betiko wrote:if we make a community map; let's use members as territories and the more the merrier! ;)


That does sound pretty fun.
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Re: The Great Community Map Project. Competition Post 2 Week

Postby koontz1973 on Mon Apr 08, 2013 12:18 pm

Gilligan wrote:
sempaispellcheck wrote:I voted for a large map because I like this idea:
betiko wrote:if we make a community map; let's use members as territories and the more the merrier! ;)


That does sound pretty fun.

A poll can be added to graphics sweeps week for this. But it would depend on the name I guess. koontz and gilligan sound OK, but sempaispellchack or thebasterd do not have a nice ring to it.
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Re: The Great Community Map Project. Competition Post 2 Week

Postby sempaispellcheck on Mon Apr 08, 2013 12:19 pm

koontz1973 wrote:
Gilligan wrote:
sempaispellcheck wrote:I voted for a large map because I like this idea:
betiko wrote:if we make a community map; let's use members as territories and the more the merrier! ;)


That does sound pretty fun.

A poll can be added to graphics sweeps week for this. But it would depend on the name I guess. koontz and gilligan sound OK, but sempaispellchack or thebasterd do not have a nice ring to it.

I'm fine with mine being shortened to sempai - that's how I sign my posts and PMs, anyway. Observe:

sempai
High score: 2200 - July 20, 2015
Game 13890915 - in which I helped clinch the NC4 title for LHDD

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Re: The Great Community Map Project. Competition Post 2 Week

Postby koontz1973 on Mon Apr 08, 2013 12:22 pm

#Just For Fun

OK, lets have some fun.

Name this map and the map maker.
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Re: The Great Community Map Project. Competition Post 2 Week

Postby Gilligan on Mon Apr 08, 2013 12:24 pm

Pssh.

Philly/RB0
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Re: The Great Community Map Project. Competition Post 2 Week

Postby koontz1973 on Mon Apr 08, 2013 12:26 pm

Ok, another one then.
#Just For Fun
Map and maker.
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Give me a minute to get another one set up.
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Re: The Great Community Map Project. Competition Post 2 Week

Postby Gilligan on Mon Apr 08, 2013 12:31 pm

Krazy Kingdoms/Dolomite!

Time for class :lol:
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Re: The Great Community Map Project. Competition Post 2 Week

Postby koontz1973 on Mon Apr 08, 2013 12:40 pm

Two more for tonight, then I am out of here. ;)

#Just For fun
Maps and map makers. :mrgreen:

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Re: The Great Community Map Project. Competition Post 2 Week

Postby P4Ssoa on Mon Apr 08, 2013 2:58 pm

For me, map size doesn't matter as long as it is a creative concept.
In this project, I would rather see a large map then a small map. It's a big project, so a bigger map should come out of it. :-)
Thus, I voted for large.
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Re: The Great Community Map Project. Competition Post 2 Week

Postby sempaispellcheck on Mon Apr 08, 2013 3:08 pm

I'm gonna guess...

Madness - cairnswk
France 2.1 - Lancelot du Lac
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Re: The Great Community Map Project. Competition Post 2 Week

Postby Eddygp on Mon Apr 08, 2013 3:23 pm

Large map, of course. I don't think another Hive-style map (I like the map, hey) is currently needed, but I think it would be quite interesting to have a big map to play with 8 people (or once the suggestion gets implemented, 12)
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Re: The Great Community Map Project. Competition Post 2 Week

Postby ender516 on Mon Apr 08, 2013 6:23 pm

I prefer a small map. Small maps tend to produce shorter games. You could run an enormous tournament on a small map and get it finished before your premium runs out.
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Re: The Great Community Map Project. Competition Post 2 Week

Postby koontz1973 on Mon Apr 08, 2013 10:00 pm

sempaispellcheck wrote:I'm gonna guess...

Madness - cairnswk
France 2.1 - Lancelot du Lac

One is correct, the other not. You also got only one of the three map makers.
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Re: The Great Community Map Project. Competition Post 2 Week

Postby koontz1973 on Mon Apr 08, 2013 10:01 pm

I also voted large on this one. Out of all the great maps we have on this site, all are large maps. Very rare that a medium map can rise above the ordinary. Another reason for large is it allows more game play options.
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Re: The Great Community Map Project. Competition Post 2 Week

Postby Gilligan on Mon Apr 08, 2013 10:24 pm

The other is Escape, mapmaker koontz

Last mapmaker of France 2.1 is Mishalex
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