DiM wrote:qwert wrote:DIM
well the fact that map making requires graphic skills most people don't have, the fact that coming up with a great gameplay requires a great knowledge of both xml as well as general risk rules and strategies kinda makes the map makers some sort of a selected group. i wouldn't call it an elite i would just call it a selected group.
Can you tell me how you know who have graphic skills and who dont have graphic skills?
I newer learn any graphic program,only when i come here,and i newer create maps,i newer create any in photoshop or other graphic programs.
Do i have some graphic skills? These on people to decide. If people dont try,then will newer know if posses some graphic skills.
it's easy to tell who has graphic skill and who hasn't or who's willing to improve and who isn't.
take me for example. never used photoshop until i came here and i've never drawn anything before. at first my maps sucked but with each image i posted people noticed i was improving. it was easy to tell i'm willing to learn and finally create something decent.
then take antjo. he had no skills, just like me, and he posted a crappy image. then another one and another one and so on. no improvement whatsoever. it's clear to me that if he starts a map it should be locked straight away unless he leaves the graphics to somebody else.
But it's impossible to tell by the first draft alone if someone will suck or not. You can only tell after a few drafts - l3eater made steady progress with Baltic States, but the graphics weren't "good" until around version 3 or 4. It just took him a while to come to it. IMO, version 2 of that map was worse than version 1.
So you can't just prejudge newbs with bad first drafts based on graphics alone.