Moderator: Cartographers
rebelman wrote:i voted but that poll doesn't really help the cause
complexity got my vote as I still believe this is essential especially for new inexperienced players if we want to get them to stay onthis site and sample more maps after wetting their toes.
fireedud wrote:rebelman wrote:i voted but that poll doesn't really help the cause
complexity got my vote as I still believe this is essential especially for new inexperienced players if we want to get them to stay onthis site and sample more maps after wetting their toes.
Yea complexity is good for newcomers if it goes something like this:
easy-advised for newcomers
mildy complex- advised for players who are familiar with risk
complex-advised for players who understand the game very well
Extremely complex- suicidal for anyone who hasn't played on a few maps
I'd rather have 15 to 20 good votes than 100 mediocre votes. Although more people might agree with only the 2 categories if I made a more public poll...wcaclimbing wrote:maybe move this thread into a sticky in the main foundry section to get it more views, giving more votes?
That way the Geography types don't have to worry about all these weird fictional and abstract maps 'corrupting' their list.
-and last category map like Crossword,Conquer Man,and other who not go to these 4 category(i dont know how to give name for these category,maybe Abstract Maps or some other name?)Map Categories:
-Continents Maps(Classic,World 2,1,Africa,N.America,S.America......)
-Country Maps(Germany,Italy,USA,Britain,Philipines,............)
-History Maps(Ancient Greece,Alehander Empire,Battle for Actium,Circus Mahimus...............)
-World War II Maps(Pearl Harbour,Battle for Australia,Iwo Jima,Eastern Front..................)
-Fantasy World Maps(Midle Earth,Tamriel,Midkemia,8 Thought.................)
DiM wrote:fireedud wrote:rebelman wrote:i voted but that poll doesn't really help the cause
complexity got my vote as I still believe this is essential especially for new inexperienced players if we want to get them to stay onthis site and sample more maps after wetting their toes.
Yea complexity is good for newcomers if it goes something like this:
easy-advised for newcomers
mildy complex- advised for players who are familiar with risk
complex-advised for players who understand the game very well
Extremely complex- suicidal for anyone who hasn't played on a few maps
and how do you decide the complexity?
DiM wrote:fireedud wrote:rebelman wrote:i voted but that poll doesn't really help the cause
complexity got my vote as I still believe this is essential especially for new inexperienced players if we want to get them to stay onthis site and sample more maps after wetting their toes.
Yea complexity is good for newcomers if it goes something like this:
easy-advised for newcomers
mildy complex- advised for players who are familiar with risk
complex-advised for players who understand the game very well
Extremely complex- suicidal for anyone who hasn't played on a few maps
and how do you decide the complexity?
benjikat wrote:DiM wrote:fireedud wrote:rebelman wrote:i voted but that poll doesn't really help the cause
complexity got my vote as I still believe this is essential especially for new inexperienced players if we want to get them to stay onthis site and sample more maps after wetting their toes.
Yea complexity is good for newcomers if it goes something like this:
easy-advised for newcomers
mildy complex- advised for players who are familiar with risk
complex-advised for players who understand the game very well
Extremely complex- suicidal for anyone who hasn't played on a few maps
and how do you decide the complexity?
As I suggested a couple of pages back - a compromise would be to badge the "classic" maps - i.e. those without features not found on the Classic map - with a strong push for newcomers to only play "classic" maps at first (or even block them from playing any others at the start - as with team games). This is then a completely objective categorisation - as I can see some HUGE arguments ensuing over the subjective notion of "complexity".
fireedud wrote:benjikat wrote:DiM wrote:fireedud wrote:rebelman wrote:i voted but that poll doesn't really help the cause
complexity got my vote as I still believe this is essential especially for new inexperienced players if we want to get them to stay onthis site and sample more maps after wetting their toes.
Yea complexity is good for newcomers if it goes something like this:
easy-advised for newcomers
mildy complex- advised for players who are familiar with risk
complex-advised for players who understand the game very well
Extremely complex- suicidal for anyone who hasn't played on a few maps
and how do you decide the complexity?
As I suggested a couple of pages back - a compromise would be to badge the "classic" maps - i.e. those without features not found on the Classic map - with a strong push for newcomers to only play "classic" maps at first (or even block them from playing any others at the start - as with team games). This is then a completely objective categorisation - as I can see some HUGE arguments ensuing over the subjective notion of "complexity".
there doesn't need to be a formula. All we need to do is to say how hard it is to grasp.
DiM wrote:fireedud wrote:benjikat wrote:DiM wrote:fireedud wrote:rebelman wrote:i voted but that poll doesn't really help the cause
complexity got my vote as I still believe this is essential especially for new inexperienced players if we want to get them to stay onthis site and sample more maps after wetting their toes.
Yea complexity is good for newcomers if it goes something like this:
easy-advised for newcomers
mildy complex- advised for players who are familiar with risk
complex-advised for players who understand the game very well
Extremely complex- suicidal for anyone who hasn't played on a few maps
and how do you decide the complexity?
As I suggested a couple of pages back - a compromise would be to badge the "classic" maps - i.e. those without features not found on the Classic map - with a strong push for newcomers to only play "classic" maps at first (or even block them from playing any others at the start - as with team games). This is then a completely objective categorisation - as I can see some HUGE arguments ensuing over the subjective notion of "complexity".
there doesn't need to be a formula. All we need to do is to say how hard it is to grasp.
i say pearl harbor is very easy. do you agree? probably not. so what do we do? we argue endlessly
there is no way to objectively decide he complexity of a map
fireedud wrote:DiM wrote:
i say pearl harbor is very easy. do you agree? probably not. so what do we do? we argue endlessly
there is no way to objectively decide he complexity of a map
I find it easy too, but remember this is for new members, who haven't played these maps yet.
Map Categories:
-Continents Maps(Classic,World 2,1,Africa,N.America,S.America......)
-Country Maps(Germany,Italy,USA,Britain,Philipines,............)
-History Maps(Ancient Greece,Alehander Empire,Battle for Actium,Circus Mahimus...............)
-World War II Maps(Pearl Harbour,Battle for Australia,Iwo Jima,Eastern Front..................)
-Fantasy World Maps(Midle Earth,Tamriel,Midkemia,8 Thought.................)
-City maps(montreal,San Francisco........................)
-Abstract maps(all others who not go in up category)
Continent maps
-Classic
-Africa
-Arctic
-Asia
-Australia
-Europe
-North America
-South America
-World 2.1
Country Maps
-Benelux
-Brazil
-British Isles
-Canada
-France
-Germany
-Indochina
-Ireland
-Italy
-Philipines
-Portugal
-Usa
City maps
-Hong Kong
-Montreal
-San Francisco
History Maps
-Alexander Empire
-Ancient Greece
-Battle of Actium
-Berlin 1961
-Circus Maximus
-Mongol Empire
-valey of the Kings
WWII maps
-Bamboo Jack
-Battle for Australia
-D-Day
-Pearl Harbour
-Eastern Front
-Iwo Jima
-Western Front
Fantasy World Maps
-Age of merchant
-Age of realms
-Middle Earth
-Midkemia
-Tamriel
-8 thoughts
Abstract Maps
-CCU
-Chinese Checkers
-Conquer Man
-Crosswords
-Discworld
-Doodle Earth
-King of The Mountain
-usa Apocalipse
-US SENATE
These map what left is stay to decide where to put
-Rail Usa
-Solar system
-Space
-Siege
-Puget Sound
-Midle East
-Madness
-Great Lakes
-Extreme Global Warming
-Duck and Cover
-Cairn Coral Coast
-Caribean Islands
WidowMakers wrote:I think it should be
World/Continent
and
Country/Region
since when is 8 thoughts a fantasy world map? and why isn't doodle in continent maps?
How would you rate this map in terms of play ( how much mental power do you need to use to play this map)?
Basic (an illiterate baby could play)
Easy (I can look at the map for 10 seconds and understand everything going on)
Standard (Requires some thought but not overly confusing to decide how to play.
Hard (I play this map only after looking over all of the strategic choices it for about 5-10 minutes before I start my turn)
Insane (Thank goodness for BOB!)
Maybe each map has a complexity rating as well as a standard 0-5 star rating. That way the rating would be set by the people who play them. Complex does not mean bad. And easy does not mean good.
There would be a 0-5 star rating for each map (rolling average)
and there would be a basic to Insane graph (rolling average) with a point displaying where all of the ratings currently place the map among the choices.
WM
rebelman
Chat Sage
Joined: 02 Aug 2007
Posts: 2608
Location: People's Republic of Cork
Posted: 27 Dec 2007 00:13 Post subject:
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how about some little symbols in keeping with the maps theme
crossed swords for historic
compass for geographic
etc.
if a map is in multiple categories it gets multiple symbols as you would see in hotel guidebooks etc.
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