Coleman wrote:1) Info Links Under The Pictures 
These would be well written (we aren't sure by who yet) information about each map. This information would include how to play, interesting features, individual map statistics, etc.
i love this one.
Coleman wrote:2) Community Map Rating SystemNext to the links we brought up in 1) There could be 5 CC stars. A perfect map has 5 red cc star. A horrible map has 5 gray cc stars.
These stars are an average rating from players who have completed the maps. Our idea is at the end of the game when you load up the links for players to leave feedback for one another you also give them the option to rate the map.
Under our system players can only rate maps they have played and they can only rate once.
this is the best way of sorting maps. clear indication of a map's quality
Coleman wrote:3) Map Feedback SystemPlayers have feedback, why not maps? This is an alternate idea for the Map Rating System where each map gets a profile page and can have feedback left for it by players that have played on them.
i totally agree with this one too. each player can only leave 1 feedback that can be edited at a later time or deleted completely. however somebody must carefully moderate those feedbacks because i'm sure we'll have many in this form:
Negative. this is a crappy map because i lost on it.
so anything not factual, offensive, spam, etc must be removed.
Coleman wrote:4) Map Sorting By Categories (Still working on this part)
On the game finder and start a game screen players can choose between different ways of sorting the maps. When they click one the display changes and the maps split up into categories. Inside these categories they would display alphabetically as normal.
why sort the maps by categories? why complicate things? a new user wants a fresh fast way to get a game started. he needs all the info in 1 place easy accessible with 1 click and the rating system + feedback system and the info page offer just that. why add lots of other buttons for all kinds of sorting methods especially since those sorting methods don't offer anything valuable.
each time you want to implement a sorting method ask yourself a few questions:
How relevant is this sorting method?
What are the advantages?
What are the disadvantages?
Coleman wrote:Map Size- 18-36 Small: 10 Maps
- 37-47 Normal: 31 Maps
- 48-66 Large: 16 Maps
- 67+ Huge: 7 Maps
- (Will Be Link To Exact List)
How relevant is this sorting method?not very relevant. it doesn't offer valuable info, in fact it doesn't add anything that isn't already present in the map info link presented at #1.
What are the advantages?none
What are the disadvantages?it will confuse people into thinking a small map will offer a fast game and a large one a lengthier game. which is totally wrong because terit count has almost nothing to do with the duration of a game. it's all about settings and opponents.
as i previously stated a doodle earth no cards 6p assassin between majors or higher can last as much as 50 rounds, while world 2.1 1v1 escalating major vs cook can end in 5 rounds.
Coleman wrote:Map Type- Historical
- Abstract
- Fictional
- Geography
- (Will Be Link To Exact List)
How relevant is this sorting method?more relevant than the previous one but again it doesn't add anything that isn't already present in the map info link presented at #1.
What are the advantages?none
What are the disadvantages?it can lead to confusion especially for the maps that fit in more than 1 category because by ignoring 1 or more themes and selecting the most "important" one you actually do harm to that map. for example widow makers' "time and place" map fits in all 4 categories but according to this system it will be included in historical. come on seriously now that would be a tremendous drawback for that map.
Coleman wrote:Rating Complexity- 0.00-3.66 Simple: 15 Maps
- 3.67-4.24 Normal: 22 Maps
- 4.25-5.99 Complex: 19 Maps
- 6.00+ Insane: 11 Maps
- (Will Be Link To Exact List)
How relevant is this sorting method?
it could be very relevant if there was a proper way of quantifying complexity. but there isn't one so it's relevance plummets to zero.
What are the advantages?
again there could be many advantages but for the said reason there isn't a single one.
What are the disadvantages?
ohohoho. don't even get me started here. this is the most flawed sorting method. it has so many disadvantages i won't even be bothered to explain them again. just read
this post
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku