Evil DIMwit wrote:Molacole wrote:Suggestion Idea: Defenseless
Description: Locations that can be attacked by adjacent territories, but lose the option to attack back due to them being a seige type of weapon, ranged weapon and or whatever you can think of that might fall into this category. This will give the option to put some key strongholds on the map that hold a lot of importance and make them pay a penalty so it doesn't become overpowering to the map. Giving them a one way attack direction so they don't get trapped.
This one, to my knowledge, can be done under the current system -- see San Francisco's Alcatraz
HighCommander540 wrote:Being able to attack a single individual territory, by more than one. If you have more than one territory around a territory that you are trying to attack you should be ale to use all of the surrounding territories that you own. So to add more power and force. Better odds.
Some of these seem to be gameplay changes more than they're XML changes... frankly, I think this would overcomplicate the game.
Yes, I know it is gameplay changes. Also, what are you talking about over complicate? How does it make it any more complicated. It makes it more of a real fight. Which is the point of risk it is trying to simulate a war without having to lose people or have to see real blood shed. Also, Risk is to prove who is a better commander or general by strategy and luck (exactly like a real battle you have both). This would make it even more so...That is why the creators of Risk added it to their PC game.
Oh, and look at that this game is on the computer too. It would make it more real and require more thinking. To be attack on more than one side is a different battle than just one.
Many battle have been won by small forces, because together they are mighty.