Moderator: Cartographers
degaston wrote:ender516 wrote:... The issue that army was trying to address was the valid concern that testing maps at an alpha stage might be too risky for the genpop.
And these risks are... what, exactly?
ender516 wrote:Well, perhaps I should have said "too risky to the general wellbeing of the site if performed by the genpop." Some people complain bitterly and unceasingly about beta maps, and an exploit in a map, say, like in the early version of Rorke's Drift, can do drastic things to the scoreboard. Imagine the chaos if an even more exploitable map appeared under alpha test.
army of nobunaga wrote:degaston wrote:And these risks are... what, exactly?
To be frank, people like yourself for example... under 200 games, yes awesome rank yadda yadda.. but would you know the main difference between an Austerlitz and a US Sentate? I mean what reall makes the maps both different.. No and I am not going to get into a pissing contest with you.
...It takes games to know what is up, it takes playing against cooks to conquerors to know what is up.
It is dangerous to have OUR site vested from general population of dumdums that do not even understand how much they do not know.
And this is our game and our site. I have invested thousands of dollars and double that in hours. The map makers have invested their talent and thousands of man hours... We are all vested.
army of nobunaga wrote:degaston wrote:ender516 wrote:... The issue that army was trying to address was the valid concern that testing maps at an alpha stage might be too risky for the genpop.
And these risks are... what, exactly?
To be frank, people like yourself for example... under 200 games, yes awesome rank yadda yadda.. but would you know the main difference between an Austerlitz and a US Sentate? I mean what reall makes the maps both different.. No and I am not going to get into a pissing contest with you.
I remember in my first degree I had to take some class called music appreciation.. I thought "What a lame ass class, easy A" .. Well I learned there is SO much more to music than I had ever any clue about. And I learned enough to know that I STILL do not have any clue about music.
Take my knowledge of CC... I promise you.. I swear to you, it pales besides the knowledge of a LFAW or a King Herpes.. I mean those guys have forgotten more about the intricacies of CC than I have eb\ever known. It takes games to know what is up, it takes playing against cooks to conquerors to know what is up.
It is dangerous to have OUR site vested from general population of dumdums that do not even understand how much they do not know.
And this is our game and our site. I have invested thousands of dollars and double that in hours. The map makers have invested their talent and thousands of man hours... We are all vested.
And thus to conclude... We deserve a continuing better process of map development, and we deserve the player 'experts' of CC that know more about this game to help in the process... And that is what we all deserve. This game that is just a game, can end at any time. I have played games that I was vested in, that ended.
We are all entitled to trying to make sure lack makes enough damn money and grows this business, to ensure the continual life of our vestment. And that is fact.
thenobodies80 wrote:Why maps should be tested first? How many maps had to pass through a graphics overhaul because the gameplay had flaws? When this happened? I remember that Das Schloss introduced the Beta stage, it was done to not wait the conclusion of all games, not to test if the map work in the proper way, the purpose was different imo. Then after that map the worst beta test was rorke's drift and in that case we had to close the map because it was the first time we had to reduce the number of territories and lackattack was forced to change a couple of things in the database to do that, so it wasn't possible to change the map with ongoing games.
Honestly I don't remember a map released by CAs and approved by the community at large that had so big flaw to set a testing process to ensure that your gameplay is fine.
...but add a stage just for the sake of a person that wasn't able to find out the best gameplay for his map....
If I will have a card to play, I will not burn it for a single man, but I choose the card that can make happy more people mapmakers.
Moreover this was suggested several times by people and also CAs...
degaston wrote:Though I will add that
...but add a stage just for the sake of a person that wasn't able to find out the best gameplay for his map....
and
If I will have a card to play, I will not burn it for a single man, but I choose the card that can make happy more people mapmakers.
seem to be contradicted by
Moreover this was suggested several times by people and also CAs...
ender516 wrote:I wish I had the time to reverse engineer and reproduce chipv's work.
koontz1973 wrote:I know this may seem a silly question but has anyone tried to ask him for the code?
thenobodies80 wrote:I hadn't a way to test Africa II, and it's supposed to be a "special map". Do you think that this possiblity would be given to everyone? For what I know the only map involved in a sort of test was Colosseum, but I didn't take part to it, so I can't help you with details.
koontz1973 wrote:ender516 wrote:I wish I had the time to reverse engineer and reproduce chipv's work.
I know this may seem a silly question but has anyone tried to ask him for the code?
ender516 wrote:koontz1973 wrote:ender516 wrote:I wish I had the time to reverse engineer and reproduce chipv's work.
I know this may seem a silly question but has anyone tried to ask him for the code?
I believe I asked for a peek long before he left, and he was shy about it then. I doubt that he would be feeling more open now.
koontz1973 wrote:ender516 wrote:koontz1973 wrote:ender516 wrote:I wish I had the time to reverse engineer and reproduce chipv's work.
I know this may seem a silly question but has anyone tried to ask him for the code?
I believe I asked for a peek long before he left, and he was shy about it then. I doubt that he would be feeling more open now.
Without knowing the first thing about programming, how hard would it be to do this for the site in case chips one goes off line permanently?
DiM wrote:koontz1973 wrote:ender516 wrote:koontz1973 wrote:ender516 wrote:I wish I had the time to reverse engineer and reproduce chipv's work.
I know this may seem a silly question but has anyone tried to ask him for the code?
I believe I asked for a peek long before he left, and he was shy about it then. I doubt that he would be feeling more open now.
Without knowing the first thing about programming, how hard would it be to do this for the site in case chips one goes off line permanently?
the real question here is: "how hard would it be for lack to do it?"
koontz1973 wrote:Lets get this back on topic now.
natty dread wrote:koontz1973 wrote:Lets get this back on topic now.
Hm, odd. I never noticed you had become a moderator...
natty dread wrote:koontz1973 wrote:Lets get this back on topic now.
Hm, odd. I never noticed you had become a moderator...
koontz1973 wrote:Lets get this back on topic now.
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