Conquer Club

Eurasia Map [Old thread]

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Eurasia Map [Old thread]

Postby natty dread on Tue Dec 06, 2011 12:58 am

MOD EDIT: The 2 Eurasia map are now developed in a single thread, please visit the other thread

viewtopic.php?f=64&t=162655
Last edited by natty dread on Tue Feb 07, 2012 11:48 am, edited 130 times in total.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Eurasia

Postby natty dread on Tue Dec 06, 2011 4:11 am

All territories are drawn now.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Eurasia

Postby natty dread on Tue Dec 06, 2011 4:35 am

* moved to 1st post *
Last edited by natty dread on Fri Dec 09, 2011 10:30 am, edited 2 times in total.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Eurasia

Postby lostatlimbo on Tue Dec 06, 2011 4:42 am

I like it. I like the perspective.

Going to need a lot of mountains, obviously. Tundra would make another good impassable.

Consider adding a sea route from India <> Arabian Peninsula. Also a land route from Israel/Jordan <> France? That side of the map seems a bit less connected.
User avatar
Sergeant 1st Class lostatlimbo
 
Posts: 1386
Joined: Wed Mar 28, 2007 3:56 pm
Location: Portland, OR

Re: Eurasia

Postby natty dread on Tue Dec 06, 2011 5:01 am

Mountains, rivers, tundras, walls... I'll add it all.

India/Arabia route, not likely - the legend will go there and would cover it.

As for the land route... I'm considering maybe making Africa similar to what Antarctica is on World 2.1, ie. an area with a few territories that don't give any bonus.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Eurasia

Postby grifftron on Tue Dec 06, 2011 6:43 am

Love the idea and love the colors.

Is that the same text you used for lunar war? :-s

great job natty, your maps are always fun to look at and play of course.

-griff
Image
User avatar
Major grifftron
SoC Training Adviser
 
Posts: 3280
Joined: Thu Jul 09, 2009 6:11 am

Re: Eurasia

Postby natty dread on Tue Dec 06, 2011 7:18 am

Thanks, no it isn't.

Here's update, new title, territory labels. Man it was a pain typing all those.
(I also split east russia in 2 and merged some territs in west russia, also added 3 african territories that give no bonus)

Click image to enlarge.
image
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Eurasia [6.12.11]

Postby natty dread on Tue Dec 06, 2011 1:13 pm

Update: some possible impassables, also legend.

Click image to enlarge.
image
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Eurasia

Postby AndyDufresne on Tue Dec 06, 2011 2:12 pm

I like the idea, and the current layout, though the graphics seem pretty reminiscent to Nordic Countries. One thing that I've liked about your Maps, Natty, is that they largely had unique graphic styles associated with each (Yugo, Three Kingdoms, Orient Express, etc).

I think you are right to approach the idea from a sleek and clean style point of view, though differentiating it more from your recent work would be welcomed in my mind.

Best of luck,


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: Eurasia [6.12.11]

Postby natty dread on Tue Dec 06, 2011 2:21 pm

Well, I'd rather look at it from a functional perspective. I think the style works for the map, I have a pretty good vision of what I want to do here graphically, and just because it may have some superficial resemblance to some of my earlier work (which shouldn't really be a surprise, you know) it shouldn't be a reason to change something that works. Don't fix what isn't broken, you know.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Eurasia [6.12.11]

Postby AndyDufresne on Tue Dec 06, 2011 2:24 pm

natty_dread wrote:Well, I'd rather look at it from a functional perspective. I think the style works for the map, I have a pretty good vision of what I want to do here graphically, and just because it may have some superficial resemblance to some of my earlier work (which shouldn't really be a surprise, you know) it shouldn't be a reason to change something that works. Don't fix what isn't broken, you know.


Haha, I'm definitely not saying scrap. I think you are right on the clean style, I just think you've got a lot of skill that you can use to keep this map clean, while differentiating it from your earlier work.

Luck,


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: Eurasia [6.12.11]

Postby natty dread on Tue Dec 06, 2011 2:32 pm

AndyDufresne wrote:
natty_dread wrote:Well, I'd rather look at it from a functional perspective. I think the style works for the map, I have a pretty good vision of what I want to do here graphically, and just because it may have some superficial resemblance to some of my earlier work (which shouldn't really be a surprise, you know) it shouldn't be a reason to change something that works. Don't fix what isn't broken, you know.


Haha, I'm definitely not saying scrap. I think you are right on the clean style, I just think you've got a lot of skill that you can use to keep this map clean, while differentiating it from your earlier work.


Don't worry, it'll be unique enough when it's done.

On that note, fixed some small details, tweaked some small things... I can honestly spend like an hour tweaking some opacity sliders back & forth trying to decide what's the optimal combination... :oops:

Click image to enlarge.
image
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Eurasia [6.12.11]

Postby zimmah on Tue Dec 06, 2011 2:55 pm

color-code the legend, makes it easier to understand which zone is which continent.
Click image to enlarge.
image
User avatar
Major zimmah
 
Posts: 1652
Joined: Fri Jun 01, 2007 12:43 pm
Location: VDLL

Re: Eurasia [6.12.11]

Postby natty dread on Tue Dec 06, 2011 3:03 pm

Hm, I wonder if I could rename E/NE Russia to W/E Siberia...

Also, if anyone has suggestions for more impassables, let's hear them.

zimmah wrote:color-code the legend, makes it easier to understand which zone is which continent.


I was going to do it later, after I make sure the colours are CB proof.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Eurasia [6.12.11]

Postby Industrial Helix on Tue Dec 06, 2011 4:16 pm

Hurm... cool. I like it so far but I think it still needs a little something. Maybe throw in some superbonuses? Capitals?
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

Re: Eurasia [6.12.11]

Postby natty dread on Tue Dec 06, 2011 4:27 pm

Industrial Helix wrote:Hurm... cool. I like it so far but I think it still needs a little something. Maybe throw in some superbonuses? Capitals?


It already has superbonuses. Look at the groupings in the legend.

Click image to enlarge.
image
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Eurasia [6.12.11] pg2

Postby AndyDufresne on Tue Dec 06, 2011 4:55 pm

Oh, perhaps Helix, like myself, thought the Super-Bonuses were Heading/Division titles for easy reference.


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: Eurasia [6.12.11] pg2

Postby thenobodies80 on Tue Dec 06, 2011 5:44 pm

If possible can you add also Java? Why you left it out? :-s
Technically is part of Asia. Just add some pixels in the lower part, draw the whole borneo (it will look better) and add the Java island. ;)

Image

African territories don't convice me, what's the reason to have them?
In any case very nice start natty, I like this map. :)
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: Eurasia [6.12.11] pg2

Postby natty dread on Tue Dec 06, 2011 6:12 pm

thenobodies80 wrote:If possible can you add also Java? Why you left it out? :-s


1. Space constraints. The image height is 1000 already pixels, which is the maximum.
2. Oceania isn't strictly speaking a part of Eurasia, so I don't see including the whole of it necessary. I'd rather keep it as a small peripheral bonus.

thenobodies80 wrote:African territories don't convice me, what's the reason to have them?


They are analoguous to antarctic on World 2.1. They provide some extra mobility on the left side of the map.

thenobodies80 wrote:In any case very nice start natty, I like this map. :)


Glad to hear that.

AndyDufresne wrote:Oh, perhaps Helix, like myself, thought the Super-Bonuses were Heading/Division titles for easy reference.


Understandable, however they will be clearer once the bonus numbers are in.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Eurasia [6.12.11] pg2

Postby thenobodies80 on Tue Dec 06, 2011 6:44 pm

I didn't mean the whole australia. I posted the Wallace line (in red on the image)because it is the imaginary border between asia and oceania, java is on the asian side ;)

About space you have other 200 px if you want : SUPERSIZE LARGE MAP: WIDTH up to 1400 px ; HEIGHT 1200 px
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: Eurasia [6.12.11] pg2

Postby natty dread on Tue Dec 06, 2011 7:37 pm

thenobodies80 wrote:I didn't mean the whole australia. I posted the Wallace line (in red on the image)because it is the imaginary border between asia and oceania, java is on the asian side


Yes but it still falls outside the current cropping.

thenobodies80 wrote:About space you have other 200 px if you want : SUPERSIZE LARGE MAP: WIDTH up to 1400 px ; HEIGHT 1200 px


But the small map height restriction is 800 px.

The supersize limits are weirdly inconsistent that way. When the small limit is 800, it doesn't matter that the large limit is 1200... if I aim for a +25% size differential then the maximum height for the large becomes 1.25 * 800 = 1000.


Anyway, I got the legend finished, and changed the colours so that they should be pretty ok for CB people.

Click image to enlarge.
image
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Eurasia [7.12.11] pg2

Postby lostatlimbo on Tue Dec 06, 2011 10:19 pm

There seems to be some inconsistency in your naming. Like Fennoscandia. I get that you live there and want to represent with the proper term for that area, BUT if you are going to do that, be consistent. Turn Western Europe into Iberian Peninsula, etc.

I'm sure you'll disagree, but it just strikes me as odd to have a super specific term like Fennoscandia (when most would lump it into the simplified Scandinavia), and yet you have another bonus region called "Other Stans." Go with one or the other - common names or technical terms.

Why did you decide to split Eastern Europe into its own tiny super bonus? Why not add in the Balkan/Romania/Greece terits to beef that up and move Italy & islands into Central Europe (which is more accurate anyway). Yes, its bordered by the Med, but so are significant chunks of France & Spain & Turkey, etc etc. (Romania - on the other hand - has no border with the Med). I think that makes more sense than having a super bonus of 19 and another of 5.

You asked for more impassable suggestions, so I'll again suggest tundra.

PS - the textures and depth of the oceans and seas are AWESOME.
User avatar
Sergeant 1st Class lostatlimbo
 
Posts: 1386
Joined: Wed Mar 28, 2007 3:56 pm
Location: Portland, OR

Re: Eurasia [7.12.11] pg2

Postby Victor Sullivan on Tue Dec 06, 2011 10:31 pm

I have to agree with lostatlimbo. There are some curious names you've used. I, myself, prefer more technical names. For example, "Fennoscandia" is technically not correct, since that bonus area includes Denmark, Svalbard and Faroe, and doesn't include the Kola peninsula (Murmansk). This would be best as "Nordic Countries". "Other Stans" could be called Russian Turkestan, as that area was called during pre-independence (a la the USSR). And the territory of "Angora" might best be called "Anatolia" or "Turkey" or "Ankara", perhaps the first being the better option. I'm not familiar with the term "Angola" used to describe that region (though maybe perhaps animals of that region, or something? I thought I remember there being some "Angora Cat" or "Angora Sheep" or some such nonsense).

Elsewise, the border between Austria and Germany looks way off, and I'm not too keen on the Baltics having their own one-territory bonus area. I they'd best be combined with "East Europe".

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Eurasia [7.12.11] pg2

Postby isaiah40 on Wed Dec 07, 2011 12:30 am

What they said. It seems funny to see East India instead of Assam, and combining Jordan and Israel.

Anyways this is obvious so here is what you have asked for.
Image
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Eurasia [7.12.11] pg2

Postby natty dread on Wed Dec 07, 2011 1:41 am

Names, names, names... yeah, most of the names were thrown together pretty quickly without thought and I'll be making them more consistent in the future.

Hm, I always thought Fennoscandia was just a term used to refer to Scandinavia + Finland. And I even live in the area... Yup. Oh well, I guess I'll do some name changes.

lostatlimbo wrote:Why did you decide to split Eastern Europe into its own tiny super bonus?


Small bonuses are needed too. I think it's best when there's a variety of sizes between bonuses, which applies to superbonuses too.

lostatlimbo wrote:move Italy & islands into Central Europe (which is more accurate anyway)


Nopes, Italy is definitely considered a part of mediterranean countries. You might have a case on Romania, though.

lostatlimbo wrote:You asked for more impassable suggestions, so I'll again suggest tundra.


I meant specific locations where impassables should be. If you have any suggestions I'll hear them.

lostatlimbo wrote:PS - the textures and depth of the oceans and seas are AWESOME.


Heh... thanks. I love making textures. It's kind of my specialty...



Victor Sullivan wrote:I'm not familiar with the term "Angola" used to describe that region


Angora is the old name for Ankara (while Angola is a whole another country), also refers to the general area where Angora sheeps live. It just seemed weird to name it Turkey when it's not all of Turkey... But I guess I could just call it Anatolia.

Victor Sullivan wrote:the border between Austria and Germany looks way off


Maybe that's because Austria kind of also includes the Czech. Anyway. Borders can be fudged whenever it benefits gameplay clarity. You should know this, Victor.

Victor Sullivan wrote:I'm not too keen on the Baltics having their own one-territory bonus area. I they'd best be combined with "East Europe".


Nah, 1 territory bonuses are fine. Again, I like to have a scale of bonuses. From 1 territory to 12. Anyway, Baltics isn't really an Eastern European country. It's it's own region and deserves to be recognized on this map, I feel.

isaiah40 wrote:It seems funny to see East India instead of Assam, and combining Jordan and Israel.


First of all... I don't subscribe to the MrBenn school of mapmaking. I don't think it suits any purpose to make a map where 1 country = 1 territory. I feel it's counterintuitive... in what world does it make any kind of sense that 1 army can hold the entirety of Russia, while that same army is also required to hold a place like Kaliningrad or Vatican? This is just my opinion... Europa is an ok map but not the kind I would make.

So I like to combine small countries, and split large ones, to limit the disproportionacy between territory sizes. Especially when countries are so small that having them independently would hurt gameplay clarity.

East India can be renamed to Assam though, I would have in the first place but somehow the name had escaped my brain and I was too lazy to search for it ;)

isaiah40 wrote:Anyways this is obvious so here is what you have asked for.


Thanks :D
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Next

Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users