by SuicidalSnowman on Tue Nov 04, 2008 7:34 am
Gameplay comment:
This goes with what Ed and MrBenn just said, but I am going to take it one step further.
So let's say we all start out in the village, and ignore each other, build up some armies, and go head out into the snow.
I work my way in, get a few regions past, and then stop.
Now, all my opponents have to do is wait one turn for me to get hit by the decay, and then follow up behind me to wipe me out.
It seems to me like the game would be in build mode until someone blinked and went for it. Even if they make it to the resources, it is still too easy for someone to follow behind them after they knock down the neutrals and clean up.
Now a possible suggestion, but you guys are the experts so feel free to rip on my ideas:
Since you want to the gameplay to be opposite of Oasis (which looks awesome, btw), make the starting city circular in nature, something like the Iceland map. Put some high numbered neutrals in between each starting point. Now, you have three ways to play:
1) Build in the town with no decay to try to take on high neutrals for the elimination. The counter for this is that after you waste some armies coming through a neutral, your opponent can counter you.
2) Head out for resources in the snow and allow the neutrals to protect you. The counter for this is the decay. It also is a little risky, since with the neutrals, you have a few turns to capture your resources before your opponent comes after your starting point.
3) Possibly venture out through the snow, around the starting town neutral, to try to kill starting points. The counter to this is the decay, and that you have to go out of your way to get to someone.
And completely un-related: Have you considered making the resources bigger bonuses but auto-deploy? The bigger bonus would encourage people to run out and get them, and the auto-deploy could give it the feel of "trekking out through the snow to gather resources." Also, if the decay was able to re-take territories, you would have to keep your 'trade routes' or (plowed routes, dog sled tracks, ski lanes) open to recieve benefits. This would also allow you to get that "start in the village, gather resources, return to the village to fight" idea.