Conquer Club

[Abandoned] - Conquer Mart!

Abandoned and Vacationed maps. The final resting place, unless you recycle.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Conquer Mart! - [V17]

Postby MrBenn on Sat Mar 07, 2009 5:36 am

I've played around with the title... you could try going for something like this:
Image
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: Conquer Mart! - [V17]

Postby barterer2002 on Sat Mar 07, 2009 10:56 am

OK so it looks like there are two differences. The floor pattern and the cart/path attack routes.

Personally I prefer the floor in Map 1 and the paths in Route 2, I've never particularly like the cart attack routes.
Image
Image
User avatar
Sergeant barterer2002
 
Posts: 6311
Joined: Mon Jul 02, 2007 11:51 am

Re: Conquer Mart! - [V17]

Postby lzrman on Sat Mar 07, 2009 2:23 pm

MrBenn wrote:I've played around with the title... you could try going for something like this:
Image


Awesome!!! I seriously am gonna do something very similar! You've sparked my inspiration 10 Fold
User avatar
Cook lzrman
 
Posts: 235
Joined: Wed Aug 20, 2008 3:04 am
Location: Western Canada

Re: Conquer Mart! - [V17]

Postby shakeycat on Sun Mar 08, 2009 2:26 am

OoooOoooo, you get to call it Lzrman's Conquer Mart!
User avatar
Lieutenant shakeycat
 
Posts: 390
Joined: Sun Mar 11, 2007 5:13 am
Location: Vancouver

Re: Conquer Mart! - [V17]

Postby lzrman on Sun Mar 08, 2009 3:06 am

Well we have to personalize it somehow *l*
User avatar
Cook lzrman
 
Posts: 235
Joined: Wed Aug 20, 2008 3:04 am
Location: Western Canada

Re: Conquer Mart! - [V17]

Postby Merciless Wong on Mon Mar 09, 2009 4:55 pm

On continent balance, aren't appliances and furniture particularly good?
They look easier to hold for a large bonus than others..
If you don't have continent bonuses balanced, a random start positions can result in the player with the most randomly allocated turf in the strong continents winning...
Sergeant 1st Class Merciless Wong
 
Posts: 199
Joined: Wed Feb 06, 2008 8:12 pm

Re: Conquer Mart! - [V17]

Postby lzrman on Mon Mar 09, 2009 6:11 pm

We can simplify that by adding more connection points, I will review and add that to my list of modifications to implement on the map.
User avatar
Cook lzrman
 
Posts: 235
Joined: Wed Aug 20, 2008 3:04 am
Location: Western Canada

Re: Conquer Mart! - [V17]

Postby tlane on Tue Mar 10, 2009 8:20 pm

This looks great!!

I think the title in V17.2 is cool and the on that Benn put on is cool, but they both give a totally different feel to the map so I think that is your choice.

In terms of gameplay I would split the checkouts into 2 territs

tlane
will be back!
Private tlane
 
Posts: 309
Joined: Wed Oct 22, 2008 7:11 pm
Location: NYC - sint maarten(sometimes)

Re: Conquer Mart! - [V18]

Postby lzrman on Wed Mar 11, 2009 3:22 am

Click image to enlarge.
image


Update: March 11/2009 = Version 18
- Split Checkouts into Checkouts and Self Checkouts
- Color Variance from Legend to Actual Territories was off too!
- Changed floor coloring and made it more floor like.
- Added little cartoonish characters shopping with Carts
- Added fancy Logo (suggested by MrBenn)
- Drew Department Ariel Diagrams
- solid/dotted line by the dress ware area, removed.
- Removed Money Symbols
- Corrected Bonuses

Any thoughts?! from
http://www3.telus.net/lzrman/misc/conqu ... mart17.jpg
to
http://www3.telus.net/lzrman/misc/conqu ... mart18.jpg
User avatar
Cook lzrman
 
Posts: 235
Joined: Wed Aug 20, 2008 3:04 am
Location: Western Canada

Re: Conquer Mart! - [V18]

Postby hoschke118 on Wed Mar 11, 2009 6:48 am

Hi! I'm just gonna stop by and give an opinion.
Nice map! V18 looks much nicer than V17 although:
- I do prefer those shopping carts used in V17
- That new logo looks a bit out of place. It looks a bit too... umm, evil (?) for the rest of the map imo. (it looks good, but not for this map)
- I think the bonuses could use some work (eg children's wear looks a lot easier to hold than service)
hope this helps!
User avatar
Major hoschke118
 
Posts: 33
Joined: Wed Aug 27, 2008 2:21 am

Re: Conquer Mart! - [V18]

Postby rishaed on Wed Mar 11, 2009 8:47 am

personally because every area in the service area connects to every other area, I think it should be bumped up to a bonus of 2
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

Image
User avatar
Corporal 1st Class rishaed
 
Posts: 1052
Joined: Fri Jul 20, 2007 8:54 pm
Location: Somewhere in the Foundry forums looking for whats going on!

Re: Conquer Mart! - [V18]

Postby sailorseal on Wed Mar 11, 2009 7:17 pm

I like the new texture. Will be back with more support
User avatar
Cook sailorseal
 
Posts: 2735
Joined: Sun May 25, 2008 1:49 pm
Location: conquerclub.com

Re: Conquer Mart! - [V18]

Postby lzrman on Wed Mar 11, 2009 11:29 pm

rishaed wrote:personally because every area in the service area connects to every other area, I think it should be bumped up to a bonus of 2


Next Revision will include a increase of 1 to the Service Area.
User avatar
Cook lzrman
 
Posts: 235
Joined: Wed Aug 20, 2008 3:04 am
Location: Western Canada

Re: Conquer Mart! - [V18]

Postby john9blue on Thu Mar 12, 2009 1:54 am

Ooooh, who's that in the Women's Wear Fitting Rooms? And who's that guy peeking in? Whoa there! :lol:
natty_dread wrote:Do ponies have sex?
Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
(proud member of the Occasionally Wrongly Banned)
User avatar
Captain john9blue
 
Posts: 1268
Joined: Mon Aug 20, 2007 6:18 pm
Location: FlutterChi-town

Re: Conquer Mart! - [V18]

Postby MrBenn on Thu Mar 12, 2009 4:49 pm

I like the little people, they add a bit of kitsch charm to the map, although I'm sure others will dislike them ;-)

The new title doesn't really do anything for me - your name should be a lot smaller...

The little lines in the background are a great touch - it might be worth splitting the sections onto different layers and tweaking the transparency so that they're fractionally darker on some areas where they don't show up as clearly.

Anyway, let's get this boat on the road:

Image

Welcome to the Foundry Proper... Onwards and upwards!
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: Conquer Mart! - [V18]

Postby LED ZEPPELINER on Thu Mar 12, 2009 5:07 pm

MrBenn wrote:I like the little people, they add a bit of kitsch charm to the map, although I'm sure others will dislike them ;-)

The new title doesn't really do anything for me - your name should be a lot smaller...

The little lines in the background are a great touch - it might be worth splitting the sections onto different layers and tweaking the transparency so that they're fractionally darker on some areas where they don't show up as clearly.

Anyway, let's get this boat on the road:

Image

Welcome to the Foundry Proper... Onwards and upwards!

congrats, its taken a while, but the time spent has been worth it
Sergeant LED ZEPPELINER
 
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: Conquer Mart! [D] - [V18]

Postby lzrman on Thu Mar 12, 2009 6:48 pm

W00t! Thanks Mr. Benn :)!

Next Update Will Have:
1. Connection from Infants > Foot Wear
2. Change on the Floor Background to Raise the Opacity of the lines slightly.
3. Service bonus increased to +2
4. Different Colored Logo to match the map colors, (not so evil) :P


If you could add another connection point, where would you add it? to assist in balancing the bonus?
Last edited by lzrman on Thu Mar 12, 2009 7:09 pm, edited 2 times in total.
User avatar
Cook lzrman
 
Posts: 235
Joined: Wed Aug 20, 2008 3:04 am
Location: Western Canada

Re: Conquer Mart! [D] - [V18]

Postby sailorseal on Thu Mar 12, 2009 6:54 pm

Glad to see you brought back some cool drawings and that you are in the main foundry!
User avatar
Cook sailorseal
 
Posts: 2735
Joined: Sun May 25, 2008 1:49 pm
Location: conquerclub.com

Re: Conquer Mart! [D] - [V19]

Postby lzrman on Thu Mar 12, 2009 9:10 pm

Click image to enlarge.
image


Any thing else you guys can think of before I start XML?
Last edited by lzrman on Thu Mar 12, 2009 9:14 pm, edited 1 time in total.
User avatar
Cook lzrman
 
Posts: 235
Joined: Wed Aug 20, 2008 3:04 am
Location: Western Canada

Re: Conquer Mart! [D] - [V19]

Postby LED ZEPPELINER on Thu Mar 12, 2009 9:13 pm

right now i don't realy like your background, maybe add a parking lot outside or something
Sergeant LED ZEPPELINER
 
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: Conquer Mart! [D] - [V19]

Postby lzrman on Thu Mar 12, 2009 9:14 pm

LED ZEPPELINER wrote:right now i don't realy like your background, maybe add a parking lot outside or something


Like a darker-light gray with yellow lines for the parking dividers?
User avatar
Cook lzrman
 
Posts: 235
Joined: Wed Aug 20, 2008 3:04 am
Location: Western Canada

Re: Conquer Mart! [D] - [V19_2]

Postby lzrman on Thu Mar 12, 2009 9:50 pm

LED ZEPPELINER wrote:right now i don't realy like your background, maybe add a parking lot outside or something


Click image to enlarge.
image


Something like so?!
User avatar
Cook lzrman
 
Posts: 235
Joined: Wed Aug 20, 2008 3:04 am
Location: Western Canada

Re: Conquer Mart! [D] - [V19]

Postby LED ZEPPELINER on Thu Mar 12, 2009 9:54 pm

yes but it would be better if you kept your lines consistent, and maybe make the doorway and actual door
Sergeant LED ZEPPELINER
 
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: Conquer Mart! [D] - [V19]

Postby a.sub on Thu Mar 12, 2009 10:01 pm

too gray imo
User avatar
Cadet a.sub
 
Posts: 1834
Joined: Thu Jun 14, 2007 2:07 am

Re: Conquer Mart! [D] - [V19]

Postby shakeycat on Fri Mar 13, 2009 12:54 am

Congratulations on making it to the main foundry!

But your colour scheme still does nothing for me. The colours simply do not go together, they are not pleasing to look at. Look at other maps - Cairns Metro or Coral Coast, Duck and Cover, Egypt Upper, NYC, Puget Sound, Mongol Empire. The colours go together, they jive. They're arranged in a pleasant manner, and look professional.

Can we try something different?
User avatar
Lieutenant shakeycat
 
Posts: 390
Joined: Sun Mar 11, 2007 5:13 am
Location: Vancouver

PreviousNext

Return to Recycling Box

Who is online

Users browsing this forum: No registered users