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jasnostj wrote:Looky here, a Russian on CC! Go and have a peek at the Stalingrad map in Final Forge. That thing has a whole bunch of mistakes that I told the mapmaker (the legendary Cairns) about but he won't correct them. Says he doesn't think many Russians visit this site. Prove him wrong!
Industrial Helix wrote:.... So that's my thinking/reasoning on that, what do you think?
Industrial Helix wrote:2) The points that a commander attacks: should they start at a low number or perhaps neutral 1 or no difference at all?
Industrial Helix wrote:Hmm... i see what you mean. I think that I am stuck with a problem of wanting the cities to be very important to the map but then I have troubles with people starting with bonuses.
Industrial Helix wrote:@ Evildim - The problem I have with using the commanders to unlock the high pop bonus is that I don't want commanders to start neutral. I want a player to be assigned a commander and take on that role the commander had during the war. But its a good point and one I shall think on... there's got to be a way to figure this out.
Industrial Helix wrote:2) The points that a commander attacks: should they start at a low number or perhaps neutral 1 or no difference at all?
Industrial Helix wrote:So regarding the High Pop zone, are the gameplay mods willing to accept that each drop will not be the same and there will be some variance?
I think that if themap stays as it is in regards to this, I can lower the high population zone reward and lower further the Low Pop zone reward so as to emphasize the Commanders, which each player gets a very equal distribution of. Would this be a fair compromise?
MarshalNey wrote:I do have one question, more historical than anything I guess... the Czech Legion seized trains and used them to get around, or am I wrong? I'm basing this off of a vague memory of seeing an old photo of the Czechs with guns sprouting out of railcars. If that's correct, shouldn't they at least connect to a railroad somewhere?
Industrial Helix wrote:Autodeploy should work well enough as it represents the power of the Imperial arms depots and players face the logistics issue of moving them from the city to wherever the front is. As you will see, they're lightly guarded (neutral 2) as well, I chose such a low number because 1) that was the situation at the time and 2) it will put the cities quickly into the game.
Industrial Helix wrote:Stalin, unlike his allies and enemies, faces 3 neutrals for his HQ given that his is the only city which is also an HQ.
Industrial Helix wrote:As for listing the normal bonus for the regions outside the high pop zone, I thought it might help to improve clarity. I can take it out if you want it out, or I might just hang on until i know whether i need the space.
Kabanellas wrote:where are exactly the starting positions? Only the commanders?
Kabanellas wrote:I’m thinking that (maybe) not all Commanders have equal advantages.... Kolchak for instances: his headquarters will give access to 1 city and will have immediate access to the Check legion. But comparing to Kolchak, Stalin will start winning having his HQ on a city...
Kabanellas wrote:Owning Poland, for instances, will render all those regions in Ukraine useless. Shouldn’t they also yield territory bonus like the high or low populated areas?
iancanton wrote:if u hold only part of poland or ukraine, then u'll receive the default +1 for every 3 regions that is standard for most maps
Industrial Helix wrote:...Perhaps the immediate starting game advantage could be nullified if there were a different bonus system there... Secure both British flags for foreign support for +4, +6 if including Czech legion. I figure make it really high to always be tempting, but a player would have to be in the right situation to take advantage of it and always in the later part of the game rather than the early...
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