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Androidz wrote:Even tough i like the graphics on this one you keep makeing it Symmatrical.
And Catapoults can bombard wall what the point of that when its revert to 10 neatruals again?
Kaplowitz wrote:Androidz wrote:Even tough i like the graphics on this one you keep makeing it Symmatrical.
And Catapoults can bombard wall what the point of that when its revert to 10 neatruals again?
So that you can attack the wall, and then go in with your army.
Maybe it should start with 10 and re-spawn to like 5?
ZeakCytho wrote:There are only 24 starting territories - in an 8p game, there's a good chance someone will be eliminated in round 1, especially in a speed assassin game because all BF Knights can attack each other. Is there any way you can increase the number of starters?
previsualconsent wrote:This looks really good and it does have lots of potential.
The gameplay appears unique but i have not been able to look at the current maps cause there are so many.
this are a bit nitpicky but i don't have a clue about balance or gameplay aspects
1.across is spelled wrong in title
2.I also didn't know where the kings where before i realized they were off the map. kind of confusing
3.You call them cannons once and catapults another time. consistency is nice.
Gameplay
1.At first glance i didn't realize it was made for 8 players. It seems way to small for that like was stated above.
2. maybe some more detail in the battlefield. more intricate workings like a classicly styled map
3. the title is battlefield and the battlefield in this game does not seem like an integral part of the map.
4. More territories in the battlefield would help out a ton. each player only starting with 3 territories with 21 enemy borders would not work out in any 8 player game. I would like this map better with half the stuff. make it for 4 players. or maybe 6. Just because 8 players is an option doesn't mean you have to work a map to suit that.
thats all i have. Potentially good and it looks pretty
TheShiningSun wrote:Instead of having all the battlefield knights being the starters why not give everyone a king and nothing else so that they have to build their own army then go out and fight, also completely eliminates the chance of being eliminated on the first turn.
ZeakCytho wrote:Don't you still have the too-few start positions problem?
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