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RjBeals wrote:I would hate to see you waste anymore time on this map if it's not going to be playable for a while. You could do something just as cool that we could play much quicker.
Incandenza wrote:You raise an extraordinarily valid point.
The problem is that all of CC seems to move at that glacial pace. I suppose the question is, which would happen first: you finishing a new map, or the map size restriction being lifted?
If you were to start on a new map, do you have anything in mind?
TaCktiX wrote:mibi, to help you along with continuing development on this astonishingly beautiful map, here are a few suggestions for the legend:
- Altar, not alter (typo)
- Haphaestus is the god of the forge. Considering that Troy is in the middle of a war and crafting weapons on a regular basis, perhaps he can attack any Troy territory? That may be a little bit too powerful considering the ease of getting him, perhaps any non-Troy town?
- Athena is the goddess of wisdom, having her around would help with training soldiers and warriors. I would advocate a conditional +1 autodeploy on all altars the player owns. XML isn't capable of doing this right now, but hey, you could ask for such a change.
- Apollo supported Troy during the Trojan War, helping them eventually strike down Achilles. +1 conditional autodeploy to Troy and/or surrounding territories.
Hope that helps with stirring the pot of ideas. Can't wait for you to bring this map further along.
RjBeals wrote:I would hate to see you waste anymore time on this map if it's not going to be playable for a while. You could do something just as cool that we could play much quicker.
natty_dread wrote:I was wrong
wcaclimbing wrote:I love the graphics, but I still don't see how this will fit within the map size restrictions.
Did I miss an explanation somewhere, or is the size issue still a problem?
gimil wrote:mibi maybe we could stick to a basic map rather than the complex section in the legends? With this theme and these graphics I see hugh success coming out of this one if you where to keep it simple.
RjBeals wrote:The graphics are outstanding. As gimil said, I think you should try to squeeze this down to fit the size restrictions so we have a chance of playing this map.
yeti_c wrote:Not to mention that some of the rules aren't possible without an XML update either...
mibi wrote:yeti_c wrote:Not to mention that some of the rules aren't possible without an XML update either...
I know. The rules were created before the last xml update so I can update or change most of them to suit. The only thing I would like to see is non-deployable territories.
natty_dread wrote:I was wrong
gimil wrote:The legends is genius but it seems a waste of potential success for a map that wont be around legal for a long time. Just my 2p's worth.
mibi wrote:gimil wrote:The legends is genius but it seems a waste of potential success for a map that wont be around legal for a long time. Just my 2p's worth.
Its civil disobedience for a just cause. Surely you are not suggesting Rosa Parks should have sat at the back of the bus until the establishment got around to changing their own laws.
hulmey wrote:mibi wrote:gimil wrote:The legends is genius but it seems a waste of potential success for a map that wont be around legal for a long time. Just my 2p's worth.
Its civil disobedience for a just cause. Surely you are not suggesting Rosa Parks should have sat at the back of the bus until the establishment got around to changing their own laws.
oh my, call in the riot police![]()
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