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[Abandoned] - Treasure Map

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Re: Treasure Map

Postby LED ZEPPELINER on Wed Dec 24, 2008 3:59 pm

captainwalrus wrote:Keep in mind that you are going to need to be able to fit in the numbers for the armies which are about 20 pixels. You need to make some of the territories slightly bigger to accomidate that. THe yellow bonus could also be worth 7 troops. It is 8 terits and 6 borders which generaly is 7. And you don't want anny corners bordering each other like the brown and yellow 3s do. Which brings up the point of territory names. YOu shouldn't have any territory that borders 2 of the same numbr. For example you don't want a territory to border yellow3 and brown 3 since people could acsedentaly atttack the wrong one. this can be fixed by just swiching some names around.

ok, i'll keep that in mind when creating my next version
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Re: Treasure Map

Postby JweezyIII on Fri Dec 26, 2008 1:06 am

I would recommend throwing a compass rose or skull and crossbones on it. looking good!
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Re: Treasure Map

Postby LED ZEPPELINER on Fri Dec 26, 2008 10:14 am

JweezyIII wrote:I would recommend throwing a compass rose or skull and crossbones on it. looking good!

oh ya i forgot to put it back in when i changed the look of it, i had the compass b4 so i'll try it again
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Re: Treasure Map

Postby captainwalrus on Fri Dec 26, 2008 10:31 am

It's comming along niccely! When will the next draft be up?
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Re: Treasure Map

Postby LED ZEPPELINER on Fri Dec 26, 2008 10:40 am

captainwalrus wrote:It's comming along niccely! When will the next draft be up?

im gonna start working on that right now
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Re: Treasure Map

Postby LED ZEPPELINER on Fri Dec 26, 2008 11:06 am

Treasure Map v8
INFO
Name: Treasure Map
Cartographer: LED ZEPPELINER
Territories: 49
Continents: 7
Special Features: Boats can bombard any territory on Grendelia except X. x starts with 10 neutral units, other territories on Grendelia start with 7 neutral units, and are killing neutrals
Objective: hold X for two turns to win
v8
Click image to enlarge.
image

v7
http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremapv7.jpg
v6
http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremapv6.jpg
v5
http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremapv5.jpg
v4
http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremapv4.jpg
v3
http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremapv3.jpg
v2.2
http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremapV22.jpg
v2
http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremapV2.jpg
v1
http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremap.jpg
changes:
1. added compass
2. added skull
3. got rid of the dividing lines in the writing box
Feedback?
Last edited by LED ZEPPELINER on Sat Dec 27, 2008 10:34 am, edited 1 time in total.
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Re: Treasure Map

Postby LED ZEPPELINER on Fri Dec 26, 2008 2:18 pm

Last edited by LED ZEPPELINER on Sat Dec 27, 2008 10:34 am, edited 1 time in total.
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Re: Treasure Map

Postby captainwalrus on Fri Dec 26, 2008 8:40 pm

How come it is so much smaller?
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Re: Treasure Map

Postby LED ZEPPELINER on Fri Dec 26, 2008 8:47 pm

captainwalrus wrote:How come it is so much smaller?

oh i may have changed the resolution... i'll fix it...i hope
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Re: Treasure Map

Postby sailorseal on Fri Dec 26, 2008 9:05 pm

I did not notice a change in size
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Re: Treasure Map

Postby LED ZEPPELINER on Fri Dec 26, 2008 9:49 pm

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Re: Treasure Map

Postby RjBeals on Sat Dec 27, 2008 10:37 am

RjBeals wrote:Here's what I would do:

Thin down the borders.
Work on the dock images.
Ships: They do not blend in with the map. Either adjust the map to match the ships, or vice-versa. It's fine if you find a ship online & clip it to use as an object, but it shouldn't be glaringly obvious. The map is feeling like it's a hand drawn map, with painted on colors. The ships look like photographs. They don't match. It might be tough, but try zooming in on a ship and outlining it.
Why no territory names? So the XML will be "Grendelia-1, Grendilia-2, Grendilia-3..."? I guess thats fine, just not as fun.
While your grunging up the borders, grunge up the territ colors also. If this was an old treasure map (as the faded stained background implies), then the territ colors would also be faded, not as bold. Maybe add a layer to adjust the color saturation.

Work on the dotted line sea routes and attacking arrows.
They also do not look hand drawn, as the rest of the map does.
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Re: Treasure Map v10 pgs. 1 & 5 (please comment!!!)

Postby sailorseal on Sat Dec 27, 2008 10:49 am

Hes right
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Re: Treasure Map

Postby LED ZEPPELINER on Sat Dec 27, 2008 11:47 am

RjBeals wrote:
RjBeals wrote:Here's what I would do:

Thin down the borders.
Work on the dock images.
Ships: They do not blend in with the map. Either adjust the map to match the ships, or vice-versa. It's fine if you find a ship online & clip it to use as an object, but it shouldn't be glaringly obvious. The map is feeling like it's a hand drawn map, with painted on colors. The ships look like photographs. They don't match. It might be tough, but try zooming in on a ship and outlining it.
Why no territory names? So the XML will be "Grendelia-1, Grendilia-2, Grendilia-3..."? I guess thats fine, just not as fun.
While your grunging up the borders, grunge up the territ colors also. If this was an old treasure map (as the faded stained background implies), then the territ colors would also be faded, not as bold. Maybe add a layer to adjust the color saturation.

Work on the dotted line sea routes and attacking arrows.
They also do not look hand drawn, as the rest of the map does.

ok. thanks for the input
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Re: Treasure Map v10 pgs. 1 & 5 (please comment!!!)

Postby LED ZEPPELINER on Sat Dec 27, 2008 12:06 pm

with the boats, i did take a pic from the internet, but i blurred it, i'll try some other things
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Re: Treasure Map v10 pgs. 1 & 5 (please comment!!!)

Postby captainwalrus on Sat Dec 27, 2008 4:23 pm

You still have the problem of the names. THe pink 6 can attack two 7s and the brownish 4 can attack two 3s. This can get confusing. also, can those two 3s attack each other, I can't tell. Finaly the purple shouldn't be 4 since it only has 2 borders and the yellow should be 8 cause it has 7 borders and 8 territories.
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Re: Treasure Map v10 pgs. 1 & 5 (please comment!!!)

Postby LED ZEPPELINER on Sat Dec 27, 2008 5:23 pm

captainwalrus wrote:You still have the problem of the names. THe pink 6 can attack two 7s and the brownish 4 can attack two 3s. This can get confusing. also, can those two 3s attack each other, I can't tell. Finaly the purple shouldn't be 4 since it only has 2 borders and the yellow should be 8 cause it has 7 borders and 8 territories.

ok thank you, i will deal with the numbering situation and the bonuses
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Re: Treasure Map v10 pgs. 1 & 5 (please comment!!!)

Postby LED ZEPPELINER on Sat Dec 27, 2008 6:12 pm

i was just wondering where my map stands in terms of the foundry and getting throught the process
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Re: Treasure Map v10 pgs. 1 & 5 (please comment!!!)

Postby el-presidente on Sat Dec 27, 2008 6:22 pm

If you think that your map is progressing well and you want to get some better imput you should PM a mod and ask them to take a look at it.
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Re: Treasure Map v10 pgs. 1 & 5 (please comment!!!)

Postby LED ZEPPELINER on Sat Dec 27, 2008 6:25 pm

el-presidente wrote:If you think that your map is progressing well and you want to get some better imput you should PM a mod and ask them to take a look at it.

thanx, good idea...i think i'll try that
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Re: Treasure Map v10 pgs. 1 & 5 (please comment!!!)

Postby MrBenn on Sat Dec 27, 2008 6:32 pm

Of the two maps you're working on, in my opinion this one has more potential than your Central America.

RjBeals has already posted a mini to-do list for graphics stuff - I would take heed of his advice as he generally knows what he's on about. ;-) I like the direction you're heading on, but would love it if you could make the map feel more piratey and treasure-mappy... I really think the map needs something more to drag people in... naming (rather than numbering) the territories on the map will help, and part of me would prefer a single 'treasure island' map with places like Dead Mans Hill, Pirate Cove, Parrots Rest etc. etc. - you could really play on the kitsch/comedy/swashbuckling value ;-)

Check out other 'Treasure Maps' for inspiration http://images.google.co.uk/images?hl=en&q=treasure+map

Before you spend hours and hours tweaking and re-tweaking things, it would be well worth your while thinking through how games are likely to pan out - especially with the victory condition. You will need to ensure that the 'treasure' is equally accessible to all players regardless of the drop, and that it isn't too easy to get and hold early on in a game...

I'm looking forward to seeing how this develops... Keep up the good work ;-)
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Re: Treasure Map v12 pgs. 1 & 5 (please comment!!!)

Postby sailorseal on Sat Dec 27, 2008 9:27 pm

This version is my favorite so far but the text is a little hard to read and you have so many different levels of shading its kind of confusing.
But very good!
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Re: Treasure Map v12 pgs. 1 & 5 (please comment!!!)

Postby LED ZEPPELINER on Sat Dec 27, 2008 9:30 pm

sailorseal wrote:This version is my favorite so far but the text is a little hard to read and you have so many different levels of shading its kind of confusing.
But very good!

should i change the font...or change the colors, the problem with the colors is that if they are all the same it is hard to see in some parts...any advice
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