Lorn EmpireLong years ago, in some where far away, there was a glorious empire named Great Empire. An empire that was controlling a large area, from northern mountains to southern seas. After death of king, the empire got disintegrated and disparted to eight small empires. Since then, all eight empires are in fight with each other for years and the former Great Empire is now just a Lorn Empire. You are king of one of these eight empires, take other empires out and build the great empire back.Map Size: 82 Territories (Total)
Play Type Support: All Types
Starting Territories (Where Players May Start): 8
Auto Deploy Territories: 12 (8 Barracks, 4 Post)
Bonus Territories: 8 Castles
Combined Bonus Territories: 56 (All Territories In Empires)
Winning Conditions: Take Out All Other Rivals
Losing Conditions: Get Taken Out Or Have No Castles
Map Rules:1. Each player starts the game on 1 or 2 castles depending on number of players.
2. Each castle has 4 armies at start and has a +1 deployment bonus.
3. Players get 1 army per every 3 territories. The minimum army getting is 3 armies (Like normal maps).
4. There is a barracks territory in each empire bordering the castle with 4 naturals on it. The barracks territory has an auto deploy bonus of 4 per turn.
5. All other empire territories will start with 2 naturals on them except 2 bordering territories with other empires that will start with 12 naturals.
6. Having every 3 empire territories will have a +2 bonus.
7. Having every 5 empire territories will have a +4 bonus.
8. Having every 6 empire territories will have a +5 bonus.
Note: castle and barracks are counted as empire territories too.
9. Every player must have at least 1 castle or will be eliminated.
10. The farmlands in middle of map will have low number of naturals on them, 2 or 4 except some important ones that will have more naturals.
11. There are territories in farmlands named "Grail Caravan", "Silk Villages", "Viller Camp" and "Tent" that will start with 12 naturals on each and will have an auto deploy of 8 each turn.
12. Out ways of each empire will start with 12 naturals at start.
Balanced deployment: Deployment and initial drop of the map is completely balanced, in 2 player games, each player starts on 2 castles, while in 3, 4, 5, 6, 7 and 8 player games, each player starts on 1 castle. All castles are in balanced positions due the blow reasons:
About game play and balances, be sure everything is balanced, all castles have 2 territories between them and another castle. Every castle has 2 territories between it and a Post. connections between empires is somehow that every empire connects to one empire's territory that is bordered with barracks and connects to another one empire's territory that is not bordered with barracks.
Every empire has 3 connections to farmlands that 2 of them are not connected with each other but connected to another empire ...
Reasonable bonus structure: The bonus structure does not give any advantage to any player in map and are same for all players. Every castle has +1 bonus, so in start of game it helps with the normal +3 that the player gets to start expanding. There is a barracks that give +4 auto deploy, the reason that auto deploy territory is different from main castle is this: as each player must have 1 castle as requirement, so if the auto deploy territory would be castle, then players would make big stacks there and wait for long times, now there is more choices for them, protect castle or barracks or both?
Also the main reason of a +4 auto deploy beside the castle is to give player more income to grow and move faster.
Some combined bonuses are given too for each 3, 5 and 6 empire territories, so as player grows, bounces grow too.
There are four posts in main farmlands that have auto deploy bonuses of 8, this is a good reason for players to move into middle.
Game type flexibility: All types with all player counts are supported.
Player-friendliness: I guess it is, any feedback for this one if it's not?
Open-play: At first there was only 2 way outs for each empire, but now I added connections between empires too, I guess it is open enough and already a lot of ways for moving around.
Function trumps form: I already made many changes to get these, if still there are any problems, let me know.
Form must follow function: ^^
Based on this topic: viewtopic.php?f=241&t=105183