Moderator: Cartographers
Aleena wrote:Well if this is going to be a 12 player map instead of 8 - most spots will start out as neutrals... Each player will most likely only start with one space... debating about giving them 2 scattered spaces at start ... (But I think one initial spot will win) Also reworking the mechanics now that London is no longer a Neutral - instead it's PLAYER #1 - so until I fully worked out all the balancing - I'm still playing with the actual QTY of neutrals.... But ALL BOATS, AND MOST SPACES WILL BE NEUTRAL TO START...
Aleena wrote:The colored regions are down by coloring the TOWNS - instead of blanket coloring of the grounds ... I think this gives the map more of a feel of an adventure game instead of just a paper map that everyone else seems focused on... Ports are towns too - and Ports are part of each region - So it makes no since to me to clutter the map with TWO icons to display a PORT - one as the TOWN which it is and one to show it's a port... I think that would be more confusing then just having a uniform port symbol as I all ready have a uniform town symbol - and as all the towns are colored for their regions - also should be their ports - I find it strange that you have an issue for such a logical and commonly used labeling practice... Not sure why the coloring back is confusing -
Aleena wrote:gosh for you the classic map must really confuse you with all the colored backing on the different regions it has.... (It's pretty much the same - and is also done with my towns - are they confusing to you too?)
Aleena wrote:The terrain text are all the same size (outside of Lincoln
Aleena wrote:it's an optical illusion because of the outlined colors around them and how some colors are more pronounced then others... But I'm all ready working on cleaning up the text - hope you'll like the new text better....
Aleena wrote:All the Ships are facing towards the center of the map -- - How would you place them? Since the focus of the war is mostly towards the center of the map - so the ships should appear facing in that direction... War of the roses is a family fighting itself - basically a huge civil war - so all ships are both apart of the same fleet as well as all ships are against each other - it really depends on which player owns which ship and what the player wishes to do with it....
Aleena wrote:Thank you for your support and your feed back - but was not sure if it was suppose to be constructive feedback - or just trying to poke my side... In any case - I hope these answers clearly explain your questions....
Aleena wrote:Symbols Towns are color castle icons
Symbols Ports are color coded Ancures
Lords/Ladies and their Affiliation are Shield Symbols
Aleena wrote:Douglas and Penzance are color coded and labeled identically
Only different is Douglas also has a Lord Affiliation (a shield)
Aleena wrote:The Initial Lords/Ladies starting places are listed on the Legend at the side of the map...
Does Actually say which Lord starts where - since all Lords have multiple affiliations through out the map..
Aleena wrote:If all the ships are facing the same direction - then it would appear that 1/2 the ships are fleeing from the battle field - Since this map is to look more like a adventure game, then a plain piece of paper - I think it makes more since that the ships face the action and not just generically stamped all in the same direction -
During the WARS OF THE ROSES, England had no standing fleet, and naval needs were met by indenting (contracting) with merchants and nobles to supply ships and crews to perform a specified service for a specified time. Not meant for voyaging in the open sea, civil war naval forces operated mainly in the Narrow Seas (i.e., the English Channel), where they undertook to intercept invaders, ward off coastal raiders, transport English armies, protect English traders, and maintain communication and supply lines with CALAIS
http://weaponsandwarfare.com/?p=303
ztodd wrote:I completely agree with Aleena on the direction the ships face. I think it's pretty funny that you make a big deal about that koontz.
Bruceswar wrote:leave the ships as they are... move on to the next issue.
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