Moderator: Cartographers
ViperOverLord wrote:Is the guide incorporated into the larger version of this map?
Kabanellas wrote:Thanks a lot dolomite for your interest!!!!
I've made initially an invite to thenobodies80 to be my partner on this one and he confirmed it in this past weekend, as he was a bit absent from CC due to personal stuff over the last week.
Kabanellas wrote:Thanks guys!!!
jcarter1, I'll be sending you a PM
The Voice, yup I could raise it from 40 to 50.... or more .
As for tunnel G03, yes it doesn't lead to nowhere, but it's useful for Dwarves because they can 'harvest' mountain's interiors. And they can also keep hiding in there, because the other races (apart from Orcs) can't enter Gates, they can only bombard them.
thenobodies80 wrote:Kab you have missed two territory labels in A18 and A14. Btw that link between the two regions via sea is visible enough? Also H01 - B01 is a bit, let me say, "uncommon"....it is clear to me, but is it the same for everyone?
Hi NB!!
I'll correct those missing labels. As for H01-B01 I'm sure that everyone will find it clear as you have.
Supply and Trade are requirements to gain the technology bonus, right? or the bonus is given anyway if you have that race? For example, elves Lv1A receive +1 from trade only if the player has at least one complete trade route as described in the legend (e.g. R16 with T15), if he doesn't have a complete trade route he gains nothing from Lv1A tech. This is correct?
yes, trade and supply are technological advances. So they will only trigger when you discover (assault and conquer) the proper technology and hold (at least) one complete connection. You example is absolutely correct.
Tech bonuses apply only once? I mean elves Lv1B is "+1 from sanctuary", it is just +1 or it is +1 for each sanctuary held?
+1 for each sanctuary held. As in every other situation. +1 from every Fortress, + 1 from every village, + 1 from every trade connection.... and so on.
A personal question: Why you decided to use this graphics style again? I know you have the skill to do something different....why you want to stick with it?
Just to be sure, I'm NOT syaing it looks bad.
It just felt right to me . I wanted to take more advantage from KC2 graphic style, and enhance it. Overall, I can pretty much say that I love the way this map is looking in the end
EricPhail wrote:Various Questions (mostly re:stacking)
The one race only limitation (currently -40 deploy) could you use conditional borders to enforce that instead?
How...? You need to be able to choose the one you want.
Also does this apply if you take a second capital?
yes, the idea is that taking a second race will make the game unplayable for you. -50 is a game killer
How does this bonus stack? (Is 3 races -80 or -120, thus would 4 be -120 or -240, 5 -160 or -400, all 6 -200 or -600? Do doubles of the same count toward this?
Yes, it should be cumulative. So you'll get -50 x2 if you take(choose) 3 races.
Do multiples of the same researches stack? (eg. If you have 2 capitals and 2x 1b is the bonus doubled? Even if you take the same race again?)
No, it will only work once, per race
Do range increases stack? (eg. Horsemen lv1a, 2a and 3a: Is it just +2 all hexes or +5 Forts +3 everything else)
With the Horsemen, for instance. If you have Lv1a tech you'll be able to reach 3 hexes from a fortress (the normal 1hex + 2 hexes from tech); if you have Lv2a you'll be able to reach 2 hexes from every hex (while keeping the 3 hexes range from fortress, if you own Lv1a). But it is a progression, so if you advance to Lv3a you'll raise those +1 to +2, meaning that you'll be able to reach 3 hexes from every Hex.
Do Similar Bonuses Stack? (eg. is Mage 1a + Mage 2a: +2 or +3 per orb?)
The same works for bonuses. With Mages Lv1a, Orbs will give you 1, with Lv2a Orbs will give you 2 (not 3)
Does taking the same race more than once have any benfits?
No, like I said above. It will only work once.
Do researches at one capital apply to a race at another?
No... and the idea is that every player will start with only 1 capital
Trade and supply both say nearest, does this mean only the nearest counts (per type or total?) or that it only counts once (per type?)
The mechanics here, are pretty much the same as you can find on King's Court 2. you'll get per connection, only once
Eg. P17 does is gain trade with:
P17 Village, can connect to:R16 Village (which is the nearest village) (trade bonus)
L18 Gate (supply bonus)
*It cannot connect to Addar, because Addar already connects to L20 Village (which is the nearest village)
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