Hey, people. For now I read almost all the posts, so I will place some opinions.
First, about graphics:
I liked the A3 and D3 size the most, too. The variations added to attackers are great, and the horses are very good too.
Some other things:
- I think the defenders deserve a more beautiful standard too, something that can inspire them more in the battle. Thats not difficult, I assume.
- Using the new smaller size, Im sure we will soon have legions inside the castle, too! Yay!
- The attack lines: I dislike the actual ones much more than the old dotted lines. In fact, those we have now are not that visible near the standard and the wooden bridges over the moat.
- About routes between towers and barrels: in fact, barrels arent supposed to conquer any territories, so, they should have no connections to defenders rally points, and to towers, there should be one way from towers to them. In fact, we could replace those routes writing something in the legend, like "towers can attack adjacent oil barrels and towers"... ideas?
- About the little plataform over the gate: thats beautiful, but isnt it making trouble about maiking visible gate connecting to defenders rally points? Anyway I loved the archers, so maybe we could put some in the towers, maybe without roof?
Some questions about playability:
Juan_Bottom wrote:I seems to me,... that if someone gets stuck outside of the castle walls, it will be impossible to get back inside. Or am I being dumb? Other than that, I don't have a single thing to say about the map. I even like the attack lines.
The good news are, I think that invade the castle wont be that difficult, due to the catapults and ram bonuses (unless, of course people inside the castle is getting an even better bonus from buildings). The bad news are... I think that leave the castle is harder, because the gate is the single way to leave. As an option this is what Im thinking about:
A hidden passage accessible from the castle and with an exit "behind" the attackers. This exit is hidden, so attackers cant reach it and use it to invade. This would be implemented as one way borders, of course. Ideas?
max is gr8 wrote:Add farms or something, the people still need to eat and the way things are going the defenders have the advantage, sort it out by giving the people on the outside houses or camps, and a trade blockade, or something like that.
This is something I wouldnt like to do. The map is not focused on the months of the siege, while attackers wait the defenders to die without food and water, lol. It focuses the battle moment, with people burning in the oil, etc. I dont think this idea works at this map, but its a good one and I think there are other maps using it.
About making it more alike to a real castle, I can say this:
- we can think about a village near the castle, possibly to east, like a secondary target... Maybe we could even use the normal continent idea in this area, but its probably very difficult to implement graphically, once the map has already little space to be used.
- one idea much more possible is make it really a castle, and maybe even with more buildings near it. In this case, I would remove the inner wall (its not that important, anyway), and would replace it with the castle itself. We can even put the batlle inside the castle by 3 ways, I think:
> making each adjacent tower a territory, and maybe giving a progressive bonus for each number of them;
> using a skeletal castle, like in the old PC game called "Dominus". This picture ilustrates the idea:
http://i44.photobucket.com/albums/f44/M ... castle.jpg> using a small separated map to the castle inside, like the pow camps in bamboo map.
Opinions, please...
Im having a busy time in the college, so I wont be able to wrok on it this week. For now, lets try to acumulate ideas and discuss them.
Tel, if there is something that you think its impossible or very hard, please tell us.
Its all for now. Thanks to all that placed good comments.