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[Abandoned] - Winter

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Re: ---Winter--- V3 update. (page 1 and 10) --- October 31

Postby Jumentum on Tue Nov 04, 2008 9:05 am

the snow looks too artificial, though i really dont know how you could make it more realistic
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Re: ---Winter--- V3 update. (page 1 and 10) --- October 31

Postby xruan on Sun Nov 16, 2008 1:05 am

So after I played Oasis and saw how perfect it was to get people to complete the objective of holding the grand oasis and moving away from fertile land, I was wondering...is Winter going to be the same way?

Will people actually move out of the village? I think that's one of the major points that you need to keep in mind, but I might be wrong. You did it for Oasis. I think you can do it for winter too, but i cant really imagine how.
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Re: ---Winter--- V3 update. (page 1 and 10) --- October 31

Postby Bavarian Raven on Wed Dec 03, 2008 5:23 pm

make the village bigger and the outer buildings closer. maybe have some snow free ground or something where the cold won't hurt u
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Re: ---Winter--- V3 update. (page 1 and 10) --- October 31

Postby neanderpaul14 on Wed Dec 10, 2008 12:45 am

hey wca,

As a huge fan of the oasis map I can hardly wait for your latest creation to be playable.

If your still looking for suggestions I was thinking it might be called "the Frozen Wastes"
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Re: ---Winter--- V3 update. (page 1 and 10) --- October 31

Postby wcaclimbing on Wed Dec 10, 2008 12:47 am

neanderpaul14 wrote:hey wca,

As a huge fan of the oasis map I can hardly wait for your latest creation to be playable.

If your still looking for suggestions I was thinking it might be called "the Frozen Wastes"


Thanks for the support!
We don't need any new name suggestions. We decided on Winter a few pages back.

Anyway, this map is on hold for a while. I have been working on the Centerscape revamp, and now finals are coming up for school, so I won't have much free time.
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Re: ---Winter--- V3 update. (page 1 and 10) --- October 31

Postby MrBenn on Sat Dec 13, 2008 3:53 pm

[Moved]

It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the CAs will be able to help put the thread back into the Foundry system, after an update has been made. ;-)

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Re: ---Winter--- [vacation]

Postby wcaclimbing on Thu Dec 18, 2008 3:32 am

vacation until further notice.
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Re: ---Winter--- [vacation]

Postby phantomzero on Tue Dec 30, 2008 6:19 pm

I saw this photo, and thought of this map...

http://photo.net/photodb/photo?photo_id=5726623
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Re: ---Winter--- [vacation]

Postby The Neon Peon on Sat Jan 17, 2009 12:43 pm

Everyone starts out in those houses in the center, all other territories start out neutral. (might want to add a few more houses. 40 would be a nice number since everyone gets 5 in an 8 man game)

Bonus System Change: Recourse + House = 1

Why I like this gameplay: While the houses are all in the center and sort of crammed with each other, they do not provide any type of bonus, so even under the current situation, you wan to go and get a recourse. But what good is it if you have a recourse and no houses to supply it to in real life? So, what this does is it makes is a lot more realistic. You get money (deployment) for everyone who you supply the recourse too. Meaning that you can't just go off to the side of the map and use all your troops to get a recourse, the center is what you have to fight over, but it is useless if you don't have the edges of the map. The edges are useless without the center.

Please end the vacation. It is a great map and looks really good.
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Re: ---Winter--- [vacation]

Postby wcaclimbing on Fri Jun 26, 2009 3:09 am

I'm considering taking this out of retirement and working on it again....
It'll give me something else to work on in Photoshop, at least. And I've learned a few new tricks ;)

For the village/starting position problem, I think it would work to instead of having the one super-village, I would have multiple clusters of 5-7 territories each spread throughout the map.

A bunch of mini-villages instead of one big one.

I am still strongly against adding more impassables. Instead of impassables, the long distances between villages would help slow the game down and make the fighting less about conquering and controlling land. More about travelling from place to place, since you would have little chance of being able to defend everything you own.
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Re: ---Winter--- [vacation]

Postby Bruceswar on Fri Jun 26, 2009 3:24 am

Bring it back!
Highest Rank: 26 Highest Score: 3480
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Re: ---Winter--- [vacation]

Postby Riazor on Fri Jun 26, 2009 6:07 am

Bruceswar wrote:Bring it back!


seconded!
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Re: ---Winter--- [vacation]

Postby neanderpaul14 on Fri Jun 26, 2009 7:22 pm

Riazor wrote:
Bruceswar wrote:Bring it back!


seconded!



thirded :P
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Re: ---Winter--- [vacation]

Postby phantomzero on Mon Jul 20, 2009 3:45 pm

neanderpaul14 wrote:
Riazor wrote:
Bruceswar wrote:Bring it back!


seconded!



thirded :P


Forthed.... Adopted by the general council. Work to begin shorty.
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Re: ---Winter--- [vacation]

Postby sailorseal on Tue Jul 21, 2009 11:21 am

I love winter and the graphics are splendid, pick it up
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Re: ---Winter--- [vacation]

Postby captainwalrus on Tue Jul 21, 2009 3:39 pm

sailorseal wrote:I love winter and the graphics are splendid, pick it up
~ CaptainWalrus
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Re: ---Winter--- [vacation]

Postby neanderpaul14 on Thu Jul 23, 2009 2:13 pm

phantomzero wrote:
neanderpaul14 wrote:
Riazor wrote:
Bruceswar wrote:Bring it back!


seconded!



thirded :P


Forthed.... Adopted by the general council. Work to begin shorty.



Who you callin' shorty ??? :-s :-s
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Re: ---Winter--- [vacation]

Postby phantomzero on Mon Jul 27, 2009 4:17 pm

neanderpaul14 wrote:
phantomzero wrote:
neanderpaul14 wrote:
Riazor wrote:
Bruceswar wrote:Bring it back!


seconded!



thirded :P


Forthed.... Adopted by the general council. Work to begin shorty.



Who you callin' shorty ??? :-s :-s


You!
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Re: ---Winter--- [vacation]

Postby 00iCon on Fri Sep 11, 2009 5:36 am

Sooo are we gona sit here quoting each other... or will someone do some work?
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