Moderator: Cartographers
iancanton wrote:welcome back, lzrman! for the benefit of those new to the thread, while u were away, we discussed changing the objective to holding any 3 stashes for the win, with the stashes inside the vault being single neutrals and the stashes outside being neutral-2s.a.sub wrote:the goal shouldnt be too hard to get, so maybe another vote is needed? what will be
A) enough to prevent an easy win
B) easy enough to prevent it from being impossible
C) made so that no position has a major advantage.
i personally say 3 so they can either go for the vault or the ones out of the vault, since trying a bit of both would be stupid
any other opinions?iancanton wrote:Hopscotcher wrote:I still like at least 4 stashesGillipig wrote:May I suggest holding 4 stashes along with the get away car in order to win...Hopscotcher wrote:I still like Stashes at 2.
That way you can't steam roll them, especially in the vault.
i also prefer 4 stashes plus getaway car to win because the vault alone has 3 stashes, all with a single neutral. to secure an objective win, a requirement for 4 stashes forces a player to break the vault as well as hold any stash elsewhere. it's also easier to code because there are fewer combinations - a minor point.
3 stashes plus getaway car is probably still playable, giving a much easier objective win.
since u like the latest image, i'm happy to issue an appropriate stamp for the map that has a 3-stash objective.
ian.
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
iancanton wrote:
ian.
natty_dread wrote:Yes, try to fix that pixelation.
Also, the names of the mapmakers are barely visible...
I looked at the map for a long time trying to find something else to criticize, but I can't think of anything. Good job.
natty_dread wrote:Hmm... Now that I think of it, what is the purpose for those black corners in the image? I'd like to see how it looks without them, if possible...
Also, you should start work on the small version.
lzrman wrote:Wow I like the non black corners, could we almost make the table a little warehouse dirty looking, you now robbers plan heists at a ware house almost like Oceans 12, or we can do it on clean professional table w/ marble etc....... just a thought.
The post it note could we maybe add some scorch marks to the ends? like someone's cig ash hit the corner?
lzrman wrote:like oil stains and scorch marks, like if the map was layed on abuncha work horses put together?
Objective still get 3 stashes to win or is it w/ the get away car too?
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
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