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[Abandoned] - Conquer National Bank

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Re: Conquer National Bank - Updated P25 [D]

Postby Hopscotcher on Mon Mar 22, 2010 8:50 am

=D> =D> =D> =D> =D> =D>
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Re: Conquer National Bank - Updated P25 [D]

Postby rishaed on Mon Mar 22, 2010 4:56 pm

iancanton wrote:welcome back, lzrman! for the benefit of those new to the thread, while u were away, we discussed changing the objective to holding any 3 stashes for the win, with the stashes inside the vault being single neutrals and the stashes outside being neutral-2s.
a.sub wrote:the goal shouldnt be too hard to get, so maybe another vote is needed? what will be

A) enough to prevent an easy win
B) easy enough to prevent it from being impossible
C) made so that no position has a major advantage.

i personally say 3 so they can either go for the vault or the ones out of the vault, since trying a bit of both would be stupid
any other opinions?

iancanton wrote:
Hopscotcher wrote:I still like at least 4 stashes

Gillipig wrote:May I suggest holding 4 stashes along with the get away car in order to win...

Hopscotcher wrote:I still like Stashes at 2.

That way you can't steam roll them, especially in the vault.

i also prefer 4 stashes plus getaway car to win because the vault alone has 3 stashes, all with a single neutral. to secure an objective win, a requirement for 4 stashes forces a player to break the vault as well as hold any stash elsewhere. it's also easier to code because there are fewer combinations - a minor point.

3 stashes plus getaway car is probably still playable, giving a much easier objective win.

since u like the latest image, i'm happy to issue an appropriate stamp for the map that has a 3-stash objective.

Image

ian. :)

Woot!! I'm sure that it will probably breeze through graphics since we've been nitpicking on gameplay and focusing more on graphic oriented things anyway :roll:
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

Image
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Re: Conquer National Bank - Updated P25 [D]

Postby lzrman on Mon Mar 22, 2010 7:00 pm

Great!!!

3 Stash Objective it is then :=)!
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Re: Conquer National Bank - Updated P25 [D]

Postby a.sub on Mon Mar 22, 2010 8:52 pm

iancanton wrote:Image
ian. :)



much obliged good sir \:D/ \:D/ \:D/ \:D/ \:D/ \:D/
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Re: Conquer National Bank - Updated P25 [D]

Postby lzrman on Tue Mar 23, 2010 3:10 pm

Thanks Ian :)!

Main post updated with 3 stash objective, and updated 1-3 stash to start w/ neutral 1 and 4-6 stash to start w/ neutral 2. Added Stamp ;)
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Re: Conquer National Bank - Updated P25 [D]

Postby a.sub on Fri Mar 26, 2010 8:49 pm

so about the graphics?
the only thing i can really see is that the guns and stashes may be too pix-elated around their edges, is that just me?
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Re: Conquer National Bank - Updated P25 [D]

Postby natty dread on Fri Mar 26, 2010 9:19 pm

Yes, try to fix that pixelation.

Also, the names of the mapmakers are barely visible...

I looked at the map for a long time trying to find something else to criticize, but I can't think of anything. Good job.
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Re: Conquer National Bank - Updated P25 [D]

Postby Hopscotcher on Fri Mar 26, 2010 9:27 pm

natty_dread wrote:Yes, try to fix that pixelation.

Also, the names of the mapmakers are barely visible...

I looked at the map for a long time trying to find something else to criticize, but I can't think of anything. Good job.


And I totally think Smalls should be called Hops or Hopper :D
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Re: Conquer National Bank - Updated P25 [D]

Postby a.sub on Fri Mar 26, 2010 10:12 pm

so i made all the updates (a whopping 2 of em) and while updating i deleted version 21 :oops: :oops:
so this is the new version 21
my bad
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image
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Re: Conquer National Bank - Updated P25 [D]

Postby natty dread on Fri Mar 26, 2010 10:22 pm

Hmm... Now that I think of it, what is the purpose for those black corners in the image? I'd like to see how it looks without them, if possible...

Also, you should start work on the small version.
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Re: Conquer National Bank - Updated P25 [D]

Postby a.sub on Fri Mar 26, 2010 11:38 pm

natty_dread wrote:Hmm... Now that I think of it, what is the purpose for those black corners in the image? I'd like to see how it looks without them, if possible...

Also, you should start work on the small version.





VERSION: TEMP(NOT AN OFFICIAL VERSION)
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image
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Re: Conquer National Bank - Updated P25 [D]

Postby a.sub on Fri Mar 26, 2010 11:44 pm

SMALL VERSION OPTIONS
im keeping the version without the black corners on the small ones because with it, the map was hard to read anyway, that may be our final for the map because i too like it without the black



ONE
Click image to enlarge.
image








TWO
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image
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Re: Conquer National Bank - Updated P25 [D]

Postby Hopscotcher on Sat Mar 27, 2010 2:08 am

I must say I agree! this cleaned up nicely now that that black is gone!

Kudos, Natty!! that's always bugged me and I didn't even know it! :lol: :lol:

I'm not exactly sure what the differences are, but for some reason i prefer image 2. I'm definitely not a graphics person though.
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Re: Conquer National Bank - Updated P25 [D]

Postby natty dread on Sat Mar 27, 2010 9:27 am

Yeah definitely looks better without the black corners.

Now I kept looking at those small versions and couldn't find any differences... maybe I'm just blind, or maybe you posted the same image twice? :D

Anyway... for the small version, you'll probably have to redo all the text. Everything else looks fine.
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Re: Conquer National Bank - Updated P25 [D]

Postby a.sub on Sat Mar 27, 2010 3:45 pm

alright, so no black is the new official i guess
ill make the final switch on page one after i eat EDIT: done

look at the font guys, i figured the rest didnt need any changing
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Re: Conquer National Bank - Updated P25 [D]

Postby natty dread on Sat Mar 27, 2010 4:26 pm

You know... there's a lot of very saturated colours in this image. I just realized what's been bothering me, is the wooden background... You already have a lot of clashing colours on the blueprint where you have red, green and yellow text and icons on a blue background... Which is cool, but when you add the reddish wood background around the blueprint it kinda clashes too much.

So it would be nice if you could try adjusting the colour of the wooden background... Try to decrease saturation, and adjust the hue more towards yellow than red. Then the dynamite would also be more noticeable...

Also, maybe the post-it notes could be desaturated a bit? Especially the one in the upper left corner is really bright...

And as for the small image, I prefer the font in version #2. But it's still a bit smudgy, perhaps you need to increase the font size by a pixel?
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Re: Conquer National Bank - Updated P25 [D]

Postby a.sub on Sat Mar 27, 2010 4:47 pm

VERSION 22
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Re: Conquer National Bank - Updated P25 [D]

Postby natty dread on Sat Mar 27, 2010 4:58 pm

That looks really nice!
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Re: Conquer National Bank - Updated P25 [D]

Postby lzrman on Sat Mar 27, 2010 6:00 pm

Wow I like the non black corners, could we almost make the table a little warehouse dirty looking, you now robbers plan heists at a ware house almost like Oceans 12, or we can do it on clean professional table w/ marble etc....... just a thought.

The post it note could we maybe add some scorch marks to the ends? like someone's cig ash hit the corner?
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Re: Conquer National Bank - Updated P25 [D]

Postby a.sub on Mon Mar 29, 2010 9:56 pm

lzrman wrote:Wow I like the non black corners, could we almost make the table a little warehouse dirty looking, you now robbers plan heists at a ware house almost like Oceans 12, or we can do it on clean professional table w/ marble etc....... just a thought.

The post it note could we maybe add some scorch marks to the ends? like someone's cig ash hit the corner?


what do you mean by dirty? like stains?
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Re: Conquer National Bank - Updated P25 [D]

Postby lzrman on Tue Mar 30, 2010 10:07 pm

like oil stains and scorch marks, like if the map was layed on abuncha work horses put together?

Objective still get 3 stashes to win or is it w/ the get away car too?
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Re: Conquer National Bank - Updated P25 [D]

Postby a.sub on Tue Mar 30, 2010 10:42 pm

lzrman wrote:like oil stains and scorch marks, like if the map was layed on abuncha work horses put together?

Objective still get 3 stashes to win or is it w/ the get away car too?

ah i see, ill see what i can do since ive never done that before :) learning experience LOL

i believe it still have the get away car
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Re: Conquer National Bank - Updated P25 [D]

Postby rishaed on Wed Mar 31, 2010 4:50 pm

The wood we have right now seems fine but maybe try plastic or glass as well? ;)
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

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Re: Conquer National Bank - Updated P25 [D]

Postby a.sub on Fri Apr 02, 2010 10:26 pm

ok so i have been experimenting, but to no avail, i cant make glass, plastic or anything as realistic as the wood.
however on a happier note, the new XML update makes the XML for this map, simply make a continent of all the stashes with a bonus of 0 if you hold at least 3, then make that continent and the get away car the objective.
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Re: Conquer National Bank - Updated P25 [D]

Postby lzrman on Fri Apr 02, 2010 10:45 pm

Great!
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