Very interesting map. Im surprised, because its my first look at this one... But I like it.
The legend could still be improved, I think. The word regions is not needed. Also, you could add some people, and sharks in the water

But I like your graphs.
I will start to discuss the bonuses:
The swamps - 5 territories, 3 borders, 3 attack routes. Bonus 3 is ok.
The beachs - 7 territories, 2 borders, 2 attack routes. Bonus 3.
Agate hills - 5, 2, 2 - Bonus 2 (but I dislike the way its linear; maybe open Dimbulah to Rocky Ck, and adjust bonus to 3)
Fruit pickers - 7, 4, 4 - Bonus should be 4, maybe 5, at maximum. Surely not 6, even why you can grab Agate hills without increase number of borders...
Rainforest - 5, 4, 4. 4 borders, but you can reduce to 3 just getting Tinaroo... So it can become a 6, 3, 4... alike to Africa in classic. I would give it a 3, with a 4 to Fruit pickers.
City Estates - 5, 2, 3... surely a 2. But Im a bit worried about this one plus beachs becoming a very powerfull area...
Maize Silos - 7, 5, 6 - As it is now, surely a 5, with Fruit being a 4. But I strongly suggest remove the bridge between Atherton and The Lakes. In this case, you can use the same bonus to this area and Fruit.
Dairy Farmers - 7, 6, 7 - Very difficult to hold. Beyond remove the Atherton Lakes bridge, maybe you could block Malanda from being attacked from Crater. Or at least remove the bridge, and have it as a bonus of 5 (with Fruit and Silos as 4).
Sugarland - 7, 4, 5 - Again, not 5, but 4.
Bananaland - 5, 2, 3 - Surely a 2.
Just thinking... It was on purpose you have 5 continents with 5 territories, and 5 with 7 territories? In this case, really most bonuses will be alike.