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hulmey wrote:hey kangroo man , will pop in later to give u a little feedback![]()
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DiM wrote:AA guns attack like normal or are they using the bombardment feature?
also i understand they attack one way. then what happens to AA A? it has an impassable border in the back. or does it border oil C and oil E?
yeti_c wrote:2 of your lines have arrows on the end?
I assume they need to be removed?
Otherwise - I like it...
C.
DiM wrote:the oil tap is a part of the oil tanks or the naval yard?
if it is a part of the oil tanks then it's not really clear because in the legend it says only oil tanks. maybe rename to oil refinery or oil rig.
also pensylvania battleship is bordering the dry dock AND the navy yard?
more connections that confuse me:
officers' club borders district hq?
st louis cruiser and honolulu cruiser border eachother? in the legend i says they border either navy yard or dry dock. does this mean they don't border eachother?
also a gameplay problem. it says in the legend that planes can't attack eachother. then how are we supposed to get the zeroes continent?
let's say i have lots of troops in Z7 and i want to take the zeroes cont.
i have to conquer half the map to take ~22 terits to be able to do it. so basically unless you get a really lucky deployment it's basically impossible to get the zeroes. and even if you get a lucky deployment it will be impossible to hold it. if you lose Z3 you'll have to breach 2-3 other continents to be able to reach Z3 and take it back. either via cruisers and fort is; or via bombers tenders and fort is.
same problem is present also for the other aircraft continents.
so either make them connect. or make them worth 100 troops to justify the trouble of taking half the map to connect them
DiM wrote:all the problems have been solved except the airplanes.
they still are impossible continents. even if you made them easier to get they are still almost impossible.
let's look at each.
zeroes. 7 terits 7 borders 7 bonus. in order to travel from one airplane to another you must pass through 6 other terits.
kates. 6 terits 6 borders 6 bonus. in order to travel from one airplane to another you must pass through 7 other terits.
bombers. 5 terits 5 borders 5 bonus. in order to travel from one airplane to another you must pass through 11 other terits.
so i would never ever go for any of the airplane continents. impossible to get and hold unless you already have 90% of the map in which case it does not really matter.
you have changed some connections around and reduced traveling a great deal but would you really go to all much trouble to travel through 11 terits to conquer 5 more and protect all 5 just for a bonus of 5? i don't think so.
and remember the planes can be bombarded by AA guns. this means you need to move fast from one plane to another to retake you bonus and moving fast is impossible here. i think the 2way radio comm was the best solution.
the planes are already hard to hold because of the bombardments and of the exposure in every terit. you don't need to add hard movement to that difficulty.
edbeard wrote:I don't really see what was wrong with the planes having connecting lines like they originally did.
dolemite wrote:-Airplanes have no normal attack routes, airplanes can only bombard ships (ie can attack ships but not deploy on them)
-Only batteries can attack airplanes
-Airplanes get a +1 deployment bonus (the new thing where a troop gets added to that territory and only that territory)
Within any section (region):
Any 2 aircraft - 3
Any 4 aircraft - 5
Any 6 aircraft - 7
KEYOGI wrote:A couple of little things. I think the ships could probably use some sort of effect to give them the appearance of sitting in the water rather than floating in the sky. Basically, I get no sense of depth between the ships and the aircraft. Perhaps shadows for both, but the aircraft shadows would obviously be smaller and further away?
Also, is there any way to neaten up the attack lines between ships/aircraft?
KEYOGI wrote:Thanks for the direct response cairns, but I can't see any shadows!![]()
In regards to the attack lines, is there some sort of anti-aliasing effect you could apply to help? That should smooth out the line, maybe?
KEYOGI wrote:Thanks for the direct response cairns, but I can't see any shadows!![]()
In regards to the attack lines, is there some sort of anti-aliasing effect you could apply to help? That should smooth out the line, maybe?
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