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Re: Island of Doom [27.Dec.11] - V11 - p1&8

Postby DiM on Thu Dec 29, 2011 4:53 pm

V12:
*glow to terit names

large:
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image

small:
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Re: Island of Doom [30.Dec.11] - V12 - p1&9

Postby natty dread on Thu Dec 29, 2011 4:59 pm

I think you could try a different font for the territory names... Or at the very least, you could smooth out that stroke and make it a bit more like a dark outer glow.

The same with the coloured text in the legend, btw.
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Re: Island of Doom [30.Dec.11] - V12 - p1&9

Postby DiM on Thu Dec 29, 2011 5:17 pm

natty_dread wrote:I think you could try a different font for the territory names... Or at the very least, you could smooth out that stroke and make it a bit more like a dark outer glow.

The same with the coloured text in the legend, btw.


the font stays. i really like it.
the stroke will be tweaked.
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Re: Island of Doom [30.Dec.11] - V12 - p1&9

Postby DiM on Sun Jan 01, 2012 1:05 pm

V13:
*tweaked stroke

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small
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Re: Island of Doom [30.Dec.11] - V12 - p1&9

Postby ndrs on Sun Jan 01, 2012 1:29 pm

DiM wrote:the font stays. i really like it.

It's too hard to read as it is now.

If you're using PS and Stroke, do you have the stroke effect on "position: centered"? If so, changing it to "position: outside" would probably help.
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Re: Island of Doom [30.Dec.11] - V12 - p1&9

Postby DiM on Sun Jan 01, 2012 1:35 pm

ndrs wrote:
DiM wrote:the font stays. i really like it.

It's too hard to read as it is now.

If you're using PS and Stroke, do you have the stroke effect on "position: centered"? If so, changing it to "position: outside" would probably help.


it's outside
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Re: Island of Doom [01.Jan.12] - V13 - p1&9 - GFX done?

Postby natty dread on Sun Jan 01, 2012 2:51 pm

You could try a drop shadow instead.
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Re: Island of Doom [01.Jan.12] - V13 - p1&9 - GFX done?

Postby DiM on Sun Jan 01, 2012 2:56 pm

natty_dread wrote:You could try a drop shadow instead.



it has a drop shadow, an outer glow and an outside stroke. aside from an inner shadow and an inner glow there's nothing else i can add, and the inner effects won't help. in fact they'll make the text illegible.
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Re: Island of Doom [01.Jan.12] - V13 - p1&9 - GFX done?

Postby natty dread on Sun Jan 01, 2012 3:13 pm

That's the problem with dynamic filters (ie. layers styles and such)... lack of precision. They're convenient and all, but you're limited with the settings that are coded to the filters...

Anyway, there's got to be something you can do to them. Maybe you can try a thicker glow or shadow, or maybe you can try to find a similar font that is a little bolder, unless there's a bold version of your current font available? I don't know, I'm sure you'll figure something out.
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Re: Island of Doom [01.Jan.12] - V13 - p1&9 - GFX done?

Postby DiM on Sun Jan 01, 2012 3:37 pm

natty_dread wrote:That's the problem with dynamic filters (ie. layers styles and such)... lack of precision. They're convenient and all, but you're limited with the settings that are coded to the filters...

Anyway, there's got to be something you can do to them. Maybe you can try a thicker glow or shadow, or maybe you can try to find a similar font that is a little bolder, unless there's a bold version of your current font available? I don't know, I'm sure you'll figure something out.


that's already bolded. unbolded looks like crap :lol:
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Re: Island of Doom [01.Jan.12] - V13 - p1&9 - GFX done?

Postby natty dread on Sun Jan 01, 2012 3:41 pm

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Re: Island of Doom [01.Jan.12] - V13 - p1&9 - GFX done?

Postby DiM on Sun Jan 01, 2012 3:59 pm

various fonts and settings:

1. current one
Image
2.
Image
3.
Image
4.
Image
5.
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Re: Island of Doom [01.Jan.12] - V13 - p1&9 - GFX done?

Postby natty dread on Sun Jan 01, 2012 4:01 pm

I like 4 and 5 best.
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Re: Island of Doom [01.Jan.12] - V13 - p1&9 - GFX done?

Postby DiM on Sun Jan 01, 2012 4:12 pm

i like 3 and 5.
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Re: Island of Doom [01.Jan.12] - V13 - p1&9 - GFX done?

Postby natty dread on Sun Jan 01, 2012 4:23 pm

3 is nice, but it's a bit thin-lined, it could present the same problems as the current font... I'd say 5 is a safer bet.
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Re: Island of Doom [01.Jan.12] - V13 - p1&9 - GFX done?

Postby DiM on Sun Jan 01, 2012 4:36 pm

safer bet it is then:

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Re: Island of Doom [01.Jan.12] - V13 - p1&9 - GFX done?

Postby IcePack on Sun Jan 01, 2012 4:59 pm

Ya i liked 4 & 5.
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Re: Island of Doom [01.Jan.12] - V13 - p1&9 - GFX done?

Postby gimil on Sun Jan 01, 2012 5:28 pm

I am satisfied with the new choice of font as well. It look alot clear. Nice one.

The only thing I don't really like now is the arrangement of the legend icons n the right hand side. I think they could be better arranged... utilising the space better. Other than that I think we are about there.
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Re: Island of Doom [01.Jan.12] - V13 - p1&9 - GFX done?

Postby DiM on Sun Jan 01, 2012 5:36 pm

gimil wrote:The only thing I don't really like now is the arrangement of the legend icons n the right hand side. I think they could be better arranged... utilising the space better. Other than that I think we are about there.


utilising the space better is a very vague suggestion.
could you be a bit more specific?
are the icons too close? too far apart? too to the right? should they be smaller/larger?
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Re: Island of Doom [01.Jan.12] - V13 - p1&9 - GFX done?

Postby gimil on Sun Jan 01, 2012 6:10 pm

DiM wrote:
gimil wrote:The only thing I don't really like now is the arrangement of the legend icons n the right hand side. I think they could be better arranged... utilising the space better. Other than that I think we are about there.


utilising the space better is a very vague suggestion.
could you be a bit more specific?
are the icons too close? too far apart? too to the right? should they be smaller/larger?


To...untidy. Not immediately understandable. I would go for an arrangement where 'radio antenna' is above 'village'. 'Temples' next to 'village' and then fit the bigger 'military base' and 'one way' in the remaining space.
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Re: Island of Doom [01.Jan.12] - V13 - p1&9 - GFX done?

Postby DiM on Sun Jan 01, 2012 6:32 pm

gimil wrote:
DiM wrote:
gimil wrote:The only thing I don't really like now is the arrangement of the legend icons n the right hand side. I think they could be better arranged... utilising the space better. Other than that I think we are about there.


utilising the space better is a very vague suggestion.
could you be a bit more specific?
are the icons too close? too far apart? too to the right? should they be smaller/larger?


To...untidy. Not immediately understandable. I would go for an arrangement where 'radio antenna' is above 'village'. 'Temples' next to 'village' and then fit the bigger 'military base' and 'one way' in the remaining space.



i can't place them that way. one way and the military base are the biggest icons so they both need to be on the same line.

the best i can do for you is move the one way and military base icons to fit and follow the line of the legend space.

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Re: Island of Doom [01.Jan.12] - V13 - p1&9 - GFX done?

Postby gimil on Sun Jan 01, 2012 6:48 pm

That is actually much better than what I suggested. The legends look much better like that. One more minor suggestion from me...if you could put some more space between;

1. radio antenna text and village icon, and,
2.village text and temples icons.

Just to separate those bits a little more. Know what I mean?
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Re: Island of Doom [01.Jan.12] - V13 - p1&9 - GFX done?

Postby DiM on Sun Jan 01, 2012 6:55 pm

gimil wrote:That is actually much better than what I suggested. The legends look much better like that. One more minor suggestion from me...if you could put some more space between;

1. radio antenna text and village icon, and,
2.village text and temples icons.

Just to separate those bits a little more. Know what I mean?



like so?

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Re: Island of Doom [01.Jan.12] - V13 - p1&9 - GFX done?

Postby gimil on Sun Jan 01, 2012 7:11 pm

Perfect :)

48 hours for people to raise any further graphical concerns before I stamp this.

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Re: Island of Doom [01.Jan.12] - V13 - p1&9 - GFX done?

Postby zimmah on Mon Jan 02, 2012 7:11 am

then i'll wait 47 hours and 50 minutes to reply :lol:

nah i think it's fine.
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