this is a complex map that u've attempted,
kabanellas, but it is certainly impressive so far.
barterer2002 wrote:Much better without Eastern Europe in there at all a great improvement.
i have to agree here. no-one wanted much of the action to take place in eastern europe, which was not an important part of the battles of the third crusade. making the area unplayable was the easiest way to solve that problem.
in english, just as in latin, AD is correctly placed
before the year, not after it. can u amend the title accordingly?
http://www.catholicreference.net/index.cfm?id=31823http://www.thefreedictionary.com/anno+DominiKabanellas wrote:We've already set the capitols to 5 except London. Making Wales neutral will take out the risk of that player losing his homeland and not being able to take it back, on the other side not raising his starting number to 5, keeping the usual 3 (or even reduce it to 2), will give him a well needed handy-cap so things won't get too easy for that player.
until his death in AD 1199, normandy was ruled by the french-speaking king richard of england, not by paris. normandy and england were both part of the plantagenet lands (sometimes called the angevin empire, after the city and county of anjou), so normandy ought to be the same colour as england. the london player will therefore receive no bonus unless he holds either normandy or cyprus. this will encourage him to attack something instead of just building.
http://www.allcrusades.com/MAPS/MAPS_IN ... d-map.htmlhttp://www.cit.gu.edu.au/~s285238/Briti ... s.html#565the sea routes look rather messy, with lines that cross each other. i suggest using lines to divide the water into sea regions, similar to those in the
land and sea map, with only ports being able to attack the sea and (same as in
alexander's empire) islands being able to attack only the sea. as an example, london, crete, cyprus, malta, alexandria, st jean d'acre, tripoli and selinus will all be able to attack the eastern med sea region, with cyprus being adjacent only to the eastern med sea region.
Industrial Helix wrote:Perhaps you could start the capitols at a higher number, say 5, to prevent an early capitol take over and include the autodeploy.
although u've done this already, i wonder if u've considered having conquest-style gameplay that contrasts with the
first crusade map that is also making its way through the foundry. u have exactly 8 capitals that are not adjacent to each other, so the map appears to be suited to this.
ian.
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