Moderator: Cartographers
Industrial Helix wrote:Yeah... those are tiny.
Here's a thought... how about ditching the inset and making the white a region of its own, perhaps starting neutral 2 or 3 with a bonus of 1 and conglomorating some of those pink territories. OR make pink a territory and white a territory and then make it a two territory bonus region.
Industrial Helix wrote:Yeah, i know quite little about Thailand and have not been there so... but I do work in a Thai restaurant. Just an idea though. I think that generally, insets ought not be used if at all possible. But if those states are as key as you say, then perhaps its unavoidable.
natty_dread wrote:I don't think you should add trains on the map. You have a lot going on already, trains would just needlessly complicate the map.
FarangDemon wrote:Ok, ditch the trains. Agreed it would complicate things further.
So my current suggestions are:
- Move airport from Trang to Phuket
- Add Mekong River graphically and the connectivity Chiang Rai -> Loei, Loei -> Mukdahan (I suggest this because maybe making it hit Ubon Ratchatani makes the Lower Mekong bonus a bit untenable) The Mekong River is an essential part of Thai identity (at least in Isan) and this could help add some connectivity.
- Add to the legend the bonus for holding the entire superregions - Phak Neua, Phak Klang, Phak Isan, Phak Tai. The concept is the same as in World 2.1 or NYC where you have bonus super regions which yield a bonus greater than the sum of the parts. You can use that program to determine what the bonus should be for the entire super region. If that bonus turns out to be less than the sum of the parts, then you'll need to add a few to it, though.
Evil DIMwit wrote:Are the super regions really necessary? Anyone holding one of these sets is already putting out a good number of troops and I doubt a couple more would be worth the added map complexity.
If you do decide to use the Mekong for transportation, come up with some icon to put in the selected territories so they're easy to tell at a glance.
Victor Sullivan wrote:Evil DIMwit wrote:Are the super regions really necessary? Anyone holding one of these sets is already putting out a good number of troops and I doubt a couple more would be worth the added map complexity.
If you do decide to use the Mekong for transportation, come up with some icon to put in the selected territories so they're easy to tell at a glance.
Valid points, Wit. Now, does the Mekong River require the bonuses it attacks to be higher?
Evil DIMwit wrote:Are the super regions really necessary? Anyone holding one of these sets is already putting out a good number of troops and I doubt a couple more would be worth the added map complexity.
Victor Sullivan wrote:1. Allow Tak to attack Kanchana buri (and vice versa) in the West.
army of nobunaga wrote:make the white a territory, merge some of it.
You have to remember its a game. The map is wonderful and accurate, but those timy's will be tough to work with. And at some point functionality for play will have to come into it. If not you will have a beautiful map that not a lot of people like to play. I could name some examples here.
FarangDemon wrote:Victor Sullivan wrote:1. Allow Tak to attack Kanchana buri (and vice versa) in the West.
Yes it is strange, though not without precedent, to have a territory within a bonus region that is not adjacent to the rest of the territories within the bonus region. However, there really is no paved road connecting the two provinces, as it becomes a dense mountainous jungle. So I think it's ok for it to match reality in this case. It makes the west a more interesting bonus region, albeit much more difficult to attain (maybe increase it to +6?)
That being said, it might be more fun to play if there were a break in the mountain pass.
If you guys think it would make it much more fun to play that way, then I'm for it, too.
Best solution - Mountain Pass Killer Neutral
There is one solution that would model the reality and still make it possible for the would-be West bonus possessor to consolidate his bonus without having to go around through the neighboring bonus region's provinces.
We could use a killer neutral (2) to facilitate attack from Tak <--> Kanchanaburi. This would most accurately model the fact that any army is going to lose time, energy and materials trying to get through that dense jungle. Still, it gives the player a decent chance to consolidate the bonus, improving enjoyability.
Evil DIMwit wrote:To summarize: Which territories start neutral now?
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