Conquer Club

Fractured China - [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Fractured China V.1k - Still Game Play discussion!

Postby jefjef on Sun Jan 16, 2011 3:11 pm

What stands out is North - South movement is very restricted/limited.
This post was made by jefjef who should be on your ignore list.
Image
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
User avatar
Colonel jefjef
 
Posts: 6026
Joined: Mon Feb 23, 2009 8:41 pm
Location: on my ass

Re: Fractured China V.1k - Still Game Play discussion!

Postby isaiah40 on Sun Jan 16, 2011 3:14 pm

jefjef wrote:What stands out is North - South movement is very restricted/limited.


Okay do you have any suggestions on how too improve that?
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Fractured China V.1k - Still Game Play discussion!

Postby jefjef on Sun Jan 16, 2011 3:15 pm

isaiah40 wrote:
jefjef wrote:What stands out is North - South movement is very restricted/limited.


Okay do you have any suggestions on how too improve that?


Well you have 3 North to south mainland paths and 2 South to North. Add a South to North to balance it.

Maybe a one way North from Shigatse or 2-way Nyingchi.

Also maybe extend the mountain barrier across the North border of Nepal and make that a deadend tert.
This post was made by jefjef who should be on your ignore list.
Image
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
User avatar
Colonel jefjef
 
Posts: 6026
Joined: Mon Feb 23, 2009 8:41 pm
Location: on my ass

Re: Fractured China V.1k - Still Game Play discussion!

Postby isaiah40 on Sun Jan 16, 2011 3:28 pm

jefjef wrote:Well you have 3 North to south mainland paths and 2 South to North. Add a South to North to balance it.

Maybe a one way North from Shigatse or 2-way Nyingchi.

Also maybe extend the mountain barrier across the North border of Nepal and make that a deadend tert.


How about if I make the Nanning - Guangxi a two way?
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Fractured China V.1k - Still Game Play discussion!

Postby jefjef on Sun Jan 16, 2011 3:35 pm

isaiah40 wrote:
jefjef wrote:Well you have 3 North to south mainland paths and 2 South to North. Add a South to North to balance it.

Maybe a one way North from Shigatse or 2-way Nyingchi.

Also maybe extend the mountain barrier across the North border of Nepal and make that a deadend tert.


How about if I make the Nanning - Guangxi a two way?


Well almost already have that with Kunming.

I also think looking at making a one way from Beijing across the wall worthwhile. The wall was made to stop invasion from the North but not to Keep China from attacking and that would that would help with flow in the top.
This post was made by jefjef who should be on your ignore list.
Image
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
User avatar
Colonel jefjef
 
Posts: 6026
Joined: Mon Feb 23, 2009 8:41 pm
Location: on my ass

Re: Fractured China V.1k - Still Game Play discussion!

Postby isaiah40 on Sun Jan 16, 2011 3:40 pm

jefjef wrote:I also think looking at making a one way from Beijing across the wall worthwhile. The wall was made to stop invasion from the North but not to Keep China from attacking and that would that would help with flow in the top.


True, how about from Beijing to Hohhot?
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Fractured China V.1k - Still Game Play discussion!

Postby jefjef on Sun Jan 16, 2011 3:57 pm

isaiah40 wrote:
jefjef wrote:I also think looking at making a one way from Beijing across the wall worthwhile. The wall was made to stop invasion from the North but not to Keep China from attacking and that would that would help with flow in the top.


True, how about from Beijing to Hohhot?


I like Beijing to Chifing a lot more.
This post was made by jefjef who should be on your ignore list.
Image
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
User avatar
Colonel jefjef
 
Posts: 6026
Joined: Mon Feb 23, 2009 8:41 pm
Location: on my ass

Re: Fractured China V.1k - Still Game Play discussion!

Postby Joodoo on Mon Jan 17, 2011 1:05 am

I feel like Taiwan shouldn't be able to one way attack Fujian. Instead, Fujian and Taiwan are capable of bombarding each other, which would reflect the tension between the CPC and KMT during the Cold War (First Taiwan Strait Crisis, Second Taiwan Strait Crisis, Third Taiwan Strait Crisis). Even though this is set in the future, it would be interesting to see a resurgence in that military tension between the two political entities in this map.
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

:D
User avatar
Lieutenant Joodoo
 
Posts: 1639
Joined: Fri Mar 21, 2008 12:19 am
Location: Greater Toronto, Canada

Re: Fractured China V.1k - Still Game Play discussion!

Postby isaiah40 on Mon Jan 17, 2011 8:53 am

Joodoo wrote:I feel like Taiwan shouldn't be able to one way attack Fujian. Instead, Fujian and Taiwan are capable of bombarding each other, which would reflect the tension between the CPC and KMT during the Cold War (First Taiwan Strait Crisis, Second Taiwan Strait Crisis, Third Taiwan Strait Crisis). Even though this is set in the future, it would be interesting to see a resurgence in that military tension between the two political entities in this map.


Okay, this can be done. So just so I have this right, you would like to see them BOMBARD each other and not ATTACK each other correct?
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Fractured China V.1k - Still Game Play discussion!

Postby isaiah40 on Mon Jan 17, 2011 9:37 pm

A couple of changes:

1) Reduced Mongolia from +6 to +5
2) Added one way attack from Beijing - Chifeng
3) Changed the attack route from Taiwan - Fujian to a bombardment between the two

Click image to enlarge.
image
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Fractured China V.1m - Still Game Play discussion!

Postby jefjef on Mon Jan 17, 2011 9:49 pm

Nice changes/additions. I still like another south to north attack route to balance it.

Did you look at/consider extending mountain barrier across Nepal tert North border?

The mountainous north has eight of the world's ten tallest mountains. Mnt Everest...
This post was made by jefjef who should be on your ignore list.
Image
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
User avatar
Colonel jefjef
 
Posts: 6026
Joined: Mon Feb 23, 2009 8:41 pm
Location: on my ass

Re: Fractured China V.1m - Still Game Play discussion!

Postby isaiah40 on Mon Jan 17, 2011 10:17 pm

jefjef wrote:Nice changes/additions. I still like another south to north attack route to balance it.

Did you look at/consider extending mountain barrier across Nepal tert North border?

The mountainous north has eight of the world's ten tallest mountains. Mnt Everest...


Thank you. If anyone has any suggestions on another n-s attack route please let me know.

Yes I considered extending the mountains across Nepal's northern border, but I think it would create too much of a chokepoint which probably would not be a good idea.
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Fractured China V.1m - Still Game Play discussion!

Postby jefjef on Mon Jan 17, 2011 10:37 pm

How about mountain between Nepal and Shigatse and open up Nepal to Ngari. I like that.
This post was made by jefjef who should be on your ignore list.
Image
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
User avatar
Colonel jefjef
 
Posts: 6026
Joined: Mon Feb 23, 2009 8:41 pm
Location: on my ass

Re: Fractured China V.1k - Still Game Play discussion!

Postby Joodoo on Tue Jan 18, 2011 6:34 am

isaiah40 wrote:A couple of changes:

1) Reduced Mongolia from +6 to +5
2) Added one way attack from Beijing - Chifeng
3) Changed the attack route from Taiwan - Fujian to a bombardment between the two

Click image to enlarge.
image


Looks nice :D
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

:D
User avatar
Lieutenant Joodoo
 
Posts: 1639
Joined: Fri Mar 21, 2008 12:19 am
Location: Greater Toronto, Canada

Re: Fractured China V.1m - Still Game Play discussion!

Postby jefjef on Tue Jan 18, 2011 8:28 am

How about mountain between Nepal and Shigatse and open up Nepal to Ngari. That and a one way from Shagatse to Lhasa. I really like that.
This post was made by jefjef who should be on your ignore list.
Image
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
User avatar
Colonel jefjef
 
Posts: 6026
Joined: Mon Feb 23, 2009 8:41 pm
Location: on my ass

Re: Fractured China V.1m - Still Game Play discussion!

Postby Industrial Helix on Tue Jan 18, 2011 8:36 am

I rather like Tibet all closed up in the mountains.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

Re: Fractured China V.1m - Still Game Play discussion!

Postby isaiah40 on Tue Jan 18, 2011 1:38 pm

I could possibly open up Ngari - Qeimo. Would that suffice? Personally, I like the fact that it is a little harder to get around. You have to think strategy on this one as far as I see there would be no easy way to eliminate an opponent in one fatal swoop without dividing your armies.
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Fractured China V.1m - Still Game Play discussion!

Postby AndyDufresne on Tue Jan 18, 2011 5:16 pm

Industrial Helix wrote:I rather like Tibet all closed up in the mountains.

Agreed, yes.


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: Fractured China V.1m - Still Game Play discussion!

Postby isaiah40 on Wed Jan 19, 2011 1:31 pm

Any other thoughts, ideas, comments, suggestions?
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Fractured China V.1m - Still Game Play discussion!

Postby Victor Sullivan on Wed Jan 19, 2011 5:10 pm

isaiah40 wrote:Any other thoughts, ideas, comments, suggestions?

I say ball it up and throw it in the trash,

Then get it out of the trash and un-crinkle it! What the hell did you do that for??? This is a great map!

:D Sully :D
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Fractured China V.1m - Still Game Play discussion!

Postby 24Keyser on Wed Jan 19, 2011 6:53 pm

Victor Sullivan wrote:
isaiah40 wrote:Any other thoughts, ideas, comments, suggestions?

I say ball it up and throw it in the trash,

Then get it out of the trash and un-crinkle it! What the hell did you do that for??? This is a great map!

:D Sully :D


agreed

24Keyser
Cook 24Keyser
 
Posts: 32
Joined: Wed Sep 08, 2010 9:39 am

Re: Fractured China V.1m - Still Game Play discussion!

Postby isaiah40 on Thu Jan 20, 2011 2:09 pm

Okay after reexamining the game play, I thought I would redo the capital bonus. So you would now get +2 for 3, +5 for 5, +10 for 8 and then +14 for holding all of them.
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Fractured China V.1m - Still Game Play discussion!

Postby Victor Sullivan on Thu Jan 20, 2011 4:19 pm

isaiah40 wrote:Okay after reexamining the game play, I thought I would redo the capital bonus. So you would now get +2 for 3, +5 for 5, +10 for 8 and then +14 for holding all of them.

Ah, good. I did think your increments were rather large. I forgot about that...
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Fractured China V.1m - Still Game Play discussion!

Postby danfrank on Thu Jan 20, 2011 7:07 pm

i missed the poll and i vote yes.. :!:
Corporal 1st Class danfrank
 
Posts: 611
Joined: Mon Dec 24, 2007 1:19 am

Re: Fractured China V.1m - Still Game Play discussion!

Postby MarshalNey on Thu Jan 20, 2011 7:39 pm

isaiah40 wrote:Okay after reexamining the game play, I thought I would redo the capital bonus. So you would now get +2 for 3, +5 for 5, +10 for 8 and then +14 for holding all of them.


:D This makes me happy.

I have to say that I have very little to say. This might be due for a sticky soon.
User avatar
Captain MarshalNey
 
Posts: 781
Joined: Mon Sep 28, 2009 9:02 pm
Location: St. Louis, MO

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users

cron