Moderator: Cartographers
TaCktiX wrote:You shouldn't need the extra pixels. All map information is still clear even with the triple digits.
Nola_Lifer wrote:Is it possible to put TI in the sea above TIII and Constan.
Gillipig wrote:First off I'd like to congratulate you on creating a beautiful map! It looks awesome! Great color scheme and graphics. Gameplay is hard to understand though! I don't think you need to change the gameplay but try to work on your legend to describe it better. Maybe the space currently filled with text describing history could be used to something more useful to the player!? I don't think it's obvious that there is no normal territory bonuses and a text clarifying that would be very useful! I also have a problem understanding some of the latin terms that may be correct but not obvious what they actually mean. Like "diocesis" and "praetor". And finally and most importantly after looking at your map for 20 minutes I still don't get the bonus system! I know it's supposed to be a complicated map but I'm not a stranger to complicated maps and I don't get much of it.
Augustus Maximus wrote:I am looking forward to playing the Beta of this map.
Kabanellas wrote:Well, King's Court is mostly based on auto-deploy bonus. Which definitely isn't the case here...
Kabanellas wrote:Second layer with more blue (and less green)
Kabanellas wrote:I think this map has the exact amount of auto-deployable bonus that I think it should, for the game-play to work the way I want it to work.
I gave you the example of King's Court just to state that auto-deployable (a-d) bonus are not a problem. You might not like to play it, but conceptually, I made it so it works based on a-d bonus. And honestly i think it works pretty well. But again, that is not the case here. The LARGE majority of these bonus will came from government and regions association.
Users browsing this forum: No registered users