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Postby Coleman on Fri Jan 04, 2008 10:42 pm

What's interesting about that map is it shows what could potentially have happened in a later part of the game on this map. France could easily sweep down like that and Spain could have wiped out aztecs to come up. I'd say Britain is in trouble but they've probably been building the whole time. :lol:

Which is good, I was going with 1600s, and that is 1750. Long game. :shock:
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Postby edbeard on Fri Jan 04, 2008 11:05 pm

you didn't explicitly say that Landing Points connect back to their homelands though I believe you mean them to do so. Probably a good idea to reword that bit of intstruction.

Maybe just include another line that says landing points can attack their homeland or just include a (and vice versa) in the instruction you already have.


Are you going to name the ports by their ocean? That would probably help the confused players.
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Postby Coleman on Fri Jan 04, 2008 11:07 pm

Yeah. On the map it's just N or S to save space but in the drop down it will be:

North Pacific Port
South Pacific Port
North Atlantic Port
South Atlantic Port

(err if I don't respond to something specific you said it means I agree and it's happening unless gimil hates it too much)
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Postby edbeard on Fri Jan 04, 2008 11:11 pm

another thing.

with the bonuses setup as they are, it looks like starting out with native colonies is a disadvantage. You only get the +4 bonus, but if you have homelands you get the +4 and the +3 from the landing zone (after you attack it) since you already have the +4, you'll most likely get the +3 next turn and have no one to stop you

If I'm the poor schmuck stuck on the aztec homeland, I'm pretty pissed.

I'm not quite sure how to fix this, but I'll let you know if I have an idea.
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Postby Coleman on Fri Jan 04, 2008 11:18 pm

The native lands get their +1 per 2 a lot faster then the Europe countries. The power to choose where this goes versus an autodeploy is pretty substantial, especially if the gametype isn't unlimited. The natives have a lot more mobility.

That said, I will play test this to make sure...
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Postby DublinDoogey on Fri Jan 04, 2008 11:28 pm

Dunno how critical it is, but just noticed that Corsica isn't colored like the rest of France. And could "European Homelands" replace "Homelands of Europe"? The way it is suddenly struck me as kinda awkwardly worded, but that could just be me and not the wording.
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Postby oaktown on Sat Jan 05, 2008 3:32 am

Coleman wrote:Would it be better if we made it all singular again? Maspuche too? I feel bad for jerking gimil around so much but oaktown said it was wrong and after seeing it spelled the other way in a lot of places I thought it was too. I think you know more then us on this though.

Grammar lessons by Professor Oaktown: it depends on whether you want to use each word as a plural noun or as an adjective. "Aztecs" would refer to multiple Aztec persons, while Aztec would describe a person or culture. By writing "Aztecs" on the map you are suggesting that the region is inhabited by many of a particular type of person (e.g. "Look at all those Aztecs!"). "British" is best use as an adjective ("British food can be very hard to digest."), but can also be used properly, though more clumsily, as a plural noun ("The British are coming!")

I would suggest going with all adjectives, since you are suggesting that a region is under Aztec influence or French influence. As such, you should drop the "s" off of everything, and please spell "Portuguese" correctly... if you flip the arc and run it under "landing point" you won't even have to reduce the font size.

And again, spell check "recieve." I before E except after C.

I think I might rather see the actual names of the countries on the homelands - it isn't Portguese, it actually IS Portugal!

gameplay question: if the homelands can be attacked by each other, how does somebody attack them?

Gameplay concern: that's a fat bonus for the homelands and landing points... if I happen to start with two or three homelands, I hit the corresponding landing points, advance all those armies into the landing points, and I never lose them. Nobody can hit my homelands from behind, and I now get a +7 for every turn for each homeland/landing point combination. Game over. I would say this constitutes a lack of balance.
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Postby yeti_c on Sat Jan 05, 2008 3:39 am

oaktown wrote:And again, spell check "recieve." I before E except after C.


Except in weird!!!

C.
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Postby Coleman on Sat Jan 05, 2008 3:51 am

oaktown wrote:I think I might rather see the actual names of the countries on the homelands - it isn't Portguese, it actually IS Portugal!

gameplay question: if the homelands can be attacked by each other, how does somebody attack them?

Gameplay concern: that's a fat bonus for the homelands and landing points... if I happen to start with two or three homelands, I hit the corresponding landing points, advance all those armies into the landing points, and I never lose them. Nobody can hit my homelands from behind, and I now get a +7 for every turn for each homeland/landing point combination. Game over. I would say this constitutes a lack of balance.


1) Agree

GQ) They can't. You have to go up the Landing Point.

GC) If you start with 3 European Homelands then chances are good I start with 3 Natives. It's pretty easy for me to get 6 for each of those. I don't have 5 neutrals to eat to move and I get to place 6 each turn by choice. You'll still only get 3 by choice, the rest are autodeploy.

Also, my decision for all my natives was likely to take a bunch of 1s, with the autodeploys it should be easy to take a few 4s at this point and have a nice main attacking force starting to fort up near where you look dangerous.

It will take some play testing to see how this scenario would play out. I get the feeling it isn't going to be in Europe's Favor though, it might be unbalanced in Native favor. We'll see. I should get some gameplay testing done soon.
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Postby oaktown on Sat Jan 05, 2008 11:00 am

Coleman wrote:GC) If you start with 3 European Homelands then chances are good I start with 3 Natives. It's pretty easy for me to get 6 for each of those. I don't have 5 neutrals to eat to move and I get to place 6 each turn by choice. You'll still only get 3 by choice, the rest are autodeploy.

5 neutrals to eat? Is that what the landing zones start with? because that's not clear from the version of the map I was looking at.
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Postby Coleman on Sat Jan 05, 2008 11:03 am

oaktown wrote:
Coleman wrote:GC) If you start with 3 European Homelands then chances are good I start with 3 Natives. It's pretty easy for me to get 6 for each of those. I don't have 5 neutrals to eat to move and I get to place 6 each turn by choice. You'll still only get 3 by choice, the rest are autodeploy.

5 neutrals to eat? Is that what the landing zones start with? because that's not clear from the version of the map I was looking at.
No, to get anywhere after that, or to get more of your place. The natives have less in their areas.

Anyway, I'm not sure it's something that can be figured out with out my having play tested it.

My current test plan:
Suicide Runs (3-5 tries of rushing each other in 8 players to see if someone can be killed before they get to move.)
Build vs Fuedal Strategy (3 tries of half building and half playing like they would on Feudal Wars)
1v1 Natives vs Europe (as many as it takes to ensure they are balanced)
3 players (need to make sure first player doesn't have a huge advantage)
1v1 Mixed (see if 2 Europe 1 native is better then 2 native 1 Europe)
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Postby Coleman on Sat Jan 05, 2008 4:32 pm

After my play testing as long as the rolls remain comparable all positions are viable. Spain is the least mobile but it doesn't matter because they can pick any one of 3 natives to go with.

It was almost in Native favor but the Europe bombardments make up for it. If Natives had bombardments it would be ridiculous, so it's going to stay a Europe only ability.

You can't be as free your first turn as you are in Feudal but if you stay smart and keep track of what your opponents could do it's fine.

My only concern, and it's a really mild one, is that in my first 1v1 with 3 natives vs 3 Europe one my Europe countries didn't get it's landing point first turn and it completely screwed their side over.

In retrospect that was probably just my mistake. I should have realized by my 5vs3 roll things weren't going my way, if I'd stopped there it would have gone better.
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Postby Ogrecrusher on Sat Jan 05, 2008 6:59 pm

How come all the European new world areas except the spanish one have Writing across the continent explaining which country they are belong to?
Spain deserve writing too :P
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Postby gimil on Sat Jan 05, 2008 7:02 pm

Ogrecrusher wrote:How come all the European new world areas except the spanish one have Writing across the continent explaining which country they are belong to?
Spain deserve writing too :P


do you want to fit it in the islands? :wink:
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Postby Ogrecrusher on Sat Jan 05, 2008 7:09 pm

gimil wrote:
Ogrecrusher wrote:How come all the European new world areas except the spanish one have Writing across the continent explaining which country they are belong to?
Spain deserve writing too :P


do you want to fit it in the islands? :wink:


Well maybe faint and behind them. In the style of the other writing. :)
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Postby InkL0sed on Sun Jan 06, 2008 2:00 pm

Are you going to give actual names to the territories, or just stick with numbers? Numbers can be confusing – that's my only complaint about Feudal Wars, in fact.

Long story short: try to name them, please.
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Postby Coleman on Sun Jan 06, 2008 2:52 pm

We could but we wanted numbers so that we didn't interfere with player's imagination and so we could have more territories as names would probably make us need to increase territory size. :(
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Postby Coleman on Mon Jan 07, 2008 5:54 pm

Version Whatever This Is (err sorry)

Changes
    Brighter
    Open Water Connecting Atlantic Ports
    Probably other stuff I didn't notice...
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To-Do
    Large Map
    Make Legend Better If Necessary
    Answer Concerns (always)
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Postby lanyards on Mon Jan 07, 2008 5:57 pm

Is the equator line supposed to be crooked?
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Postby gimil on Mon Jan 07, 2008 6:09 pm

lanyards wrote:Is the equator line supposed to be crooked?


correct geographically
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Postby lanyards on Mon Jan 07, 2008 6:10 pm

gimil wrote:
lanyards wrote:Is the equator line supposed to be crooked?


correct geographically

I don't like it. I say take it off.
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Postby gimil on Mon Jan 07, 2008 6:12 pm

lanyards wrote:
gimil wrote:
lanyards wrote:Is the equator line supposed to be crooked?


correct geographically

I don't like it. I say take it off.


what if i reduce the opacity and placed it under the continent?
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Postby lanyards on Mon Jan 07, 2008 6:14 pm

gimil wrote:
lanyards wrote:
gimil wrote:
lanyards wrote:Is the equator line supposed to be crooked?


correct geographically

I don't like it. I say take it off.


what if i reduce the opacity and placed it under the continent?

You can barly see it now. But it might be worth trying, just to see how it looks.

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Postby Coleman on Mon Jan 07, 2008 6:21 pm

Version Whatever This Is (err sorry)

Changes
    Small Wheel images
    Equator line
    Probably other stuff I didn't notice...
Image

To-Do
    Large Map
    Make Legend Better If Necessary
    Answer Concerns (always)
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Postby gimil on Mon Jan 07, 2008 6:24 pm

your concerns in the above update lanyard :)
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