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ZeakCytho wrote:I like that much better. The top part of the German flag has some weirdness going on, though.
Maybe you could do the same style flag for the Luxembourg flag in the minimap area?
natty_dread wrote:I was wrong
edbeard wrote:I'm not sure it's obvious enough that Luxembourg City is part of the Letzebuerg bonus.
It'd be a good idea to come out and just say that on the legend somewhere.
Ruben Cassar wrote:edbeard wrote:I'm not sure it's obvious enough that Luxembourg City is part of the Letzebuerg bonus.
It'd be a good idea to come out and just say that on the legend somewhere.
It is not part of the Lƫtzebuerg bonus. Check the mini map. They are marked as different bonuses and Luxembourg City has a white colour.
edbeard wrote:Ruben Cassar wrote:edbeard wrote:I'm not sure it's obvious enough that Luxembourg City is part of the Letzebuerg bonus.
It'd be a good idea to come out and just say that on the legend somewhere.
It is not part of the Lƫtzebuerg bonus. Check the mini map. They are marked as different bonuses and Luxembourg City has a white colour.
so then how come the border around the north of the city is not like the other continent to continent borders?
before you had it called Luxembourg City and surroundings so I thought it was all of it combined. I don't see any reason to have one border different than the others.
edbeard wrote:yeaaaaa. Anyway the point was the border.
edbeard wrote:Well the name change to that region has definitely made it clear. But, if it's part of that region then why isn't it part of the region for the bonus? Gameplay issues probably made this the case and that's probably for the best and isn't even my point. It seems like a weird idea to have the border be different from all the others. Obviously it's to show the significance that it's part of that entire region but other than the different border it's not represented in any way on the map. I just don't see the point.
ZeakCytho wrote:I think it's a bit confusing as it is. I wasn't sure at first if Luxembourg City was part of the Letzebuerg bonus. Personally, I'd just make the border between the city and Letzebuerg the same as the border between all the other continents. Gameplay is more important to me than preserving a small bit of reality.
Alternatively, you could make Lux. City part of the Letzebuerg bonus. I think the current continent bonuses could stay the same even if you do that, since LC comes with it's own +1 bonus. It'd be like a subcontinent.
AndyDufresne wrote:I am somewhat in agreement with Zeak, but I lean more toward the consistency argument (Though I've never been a fan of the continent separations as they are in this map, in any map!)
Also, Lux. City seems to oddly look visually higher (read: raised) than the southern blue continent. Same possibly could be said for Mull. too.
The text "Map Legend" seems redunant and only there to fill empty space. All the dead area this map...oddly draws me to look at it...because nothing is going on it. Seems a like a wasteland, and it's what I first notice. After I notice it, I'm pushed away by it all. I'm sure someone mentioned something about a texture...or really anything...to lessen the "generic feel" of the dead space surrounding the board...and the over all genericness.
--Andy
AndyDufresne wrote:I agree, simplicity is something that can work wonderfully (a number of maps on the website show that), but I see this more as dead genericness...which is different than simplicity.
A cooking metaphor, if I may. Cooking naked (without all sorts of spices, sauces, seasonings, added extras) can produce some of the best and most delightful tastes if done properly---but when a few errors are made, the food can turn bland and rather unapetizing.
In any case, You and I rarely seem to agree on graphics, Ruben.This I know, going all the way back to the your Malta map's beginnnings! But I appreciate the civility we share, if in disagreement.
--Andy
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