Hi guys!
I'm all new to this topic... Though I made quite some promo for Gilgamesh on the Centerscape competition
First of all, oaktown, great work
Then, to hop onto the train:
MrBenn wrote:3. Between Nisir and The Great Darkness are two diagonal lines of beige/blue; I'd be inclined to mix up those colours a fraction to make them look more random
4. Arrata - there is a diagonal line of three beige mountains that blend into the non-playable area, and I would make one of them darker.
I think in general, the coloring of the mountain 'ridges' (there are a quite a few diagonal lines in all the big chunks of mountain) could and should be made more random. Either that, or just the placement of the actual mountains. I didn't look it up again, but I think in the original Centerscape revamp, they looked nicely spread out in a (sort of) natural way. I'm not very much into this alignment, especially if it's accented by the colors.
Secondly, (once again, compared to the original,) you've changed the region colors quite a bit, right? I find them a bit too 'saturated' or 'full'. I'm not a graphics man so I hope these terms make sense... They used to be more pale, 'washed off'. Mind you, I'm not trying to change everything back to the way it used to be
Maybe it's just that the paler colors seemed to be 'sandier', matching the concept of A) a wall painting B) in a desert-ish region...
Then I'd like to make one gameplay suggestion. I know it's been stamped recently but maybe this makes sense.
How would you feel about changing one city location from Ur to Susa? I don't know if there's any historical background for Ur being a big city or something, I haven't read all 12 pages. IMHO, the city bonus should be a not-so-easy extra, and this works better if all cities have >3 borders. I know Nineveh also has two, but somehow that doesn't feel bad to me
If you changed Ur to Susa, you'd also be rid of the easy Sumer + cities combo and you could go back to +4 for 5 cities which you've changed recently.
I hope this makes sense
Just lemme know if it doesn't