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Fractured China - [Quenched]

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Re: Fractured China V.1o - Maps with 888's included

Postby isaiah40 on Sun Jan 30, 2011 12:26 pm

Thanks natty and ian! I will be working on the new update this next week and should have one next weekend (busy doing the Golfe du St-Laurent map for the competition) ;)
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Re: Fractured China V.1o - Maps with 888's included

Postby natty dread on Tue Feb 01, 2011 5:19 am

Here, I made this texture for you. Use it if you want, no biggie if you don't... I think it would fit well with the fractured theme.

http://img717.imageshack.us/img717/5003/texture5.png

another version http://img23.imageshack.us/img23/5229/texture6.png
Image
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Re: Fractured China V.1o - Maps with 888's included

Postby tkr4lf on Thu Feb 03, 2011 11:24 pm

Wow, I gotta say, this map looks awesome! I cannot wait for this to hit beta! Great job guys!
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Re: Fractured China V.1o - Maps with 888's included

Postby isaiah40 on Tue Feb 08, 2011 10:43 pm

Okay a long awaited update!

A list of changes, most of which ian suggested with a couple myself.

There's still a few things I have to do like change the bonus colors in the legend and such (yes natty this includes the grunge background). ;)

Click image to enlarge.
image


Can a mod please remove the poll? It's a little old ya know ;)
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Re: Fractured China V.2 - Some major changes

Postby thenobodies80 on Wed Feb 09, 2011 3:48 pm

Poll Results

Do you want another Fractured map??

Yes.....15.....48%

No.......7.....23%

I want to see a draft first then I'll decide......9......29%



Total votes : 31
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Re: Fractured China V.2 - Some major changes

Postby MarshalNey on Wed Feb 09, 2011 11:21 pm

Make sure that the bonus colors match up, and if nobody else expresses any concerns within the next couple of days I'll stamp this sucker.

-- Marshal Ney
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Re: Fractured China V.2 - Some major changes

Postby isaiah40 on Thu Feb 10, 2011 8:22 am

MarshalNey wrote:Make sure that the bonus colors match up, and if nobody else expresses any concerns within the next couple of days I'll stamp this sucker.


Oooops forgot to post the newer version!

Here it is both large and small and both with 888's!

Click image to enlarge.
image


Image

With 888's
Click image to enlarge.
image


Image
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Re: Fractured China V.2 - Some major changes

Postby natty dread on Thu Feb 10, 2011 9:06 am

Looks nice. I like the colours! Only nitpick: Han looks a bit too similar to the sea colour... especially on the small. I suggest making Han a bit lighter.

You could also increase the opacity of the texture. More grunge -> more fracturedness... ;)

Ps. What layer mode do you use on textures? Lots of people use multiply, but I find multiply to work poorly on all but the lightest textures - for most textures, I get best results with either soft light or grain merge, sometimes hard light works too (depending on how strong I want the texture...)
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Re: Fractured China V.2 - Some major changes

Postby TaCktiX on Thu Feb 10, 2011 6:18 pm

This is a nitpick that's more related to the Graphics bit of things, but the large version's lines look very fuzzy comparative to the small version's. I assume the sea route and the trees will be getting revamps when this map moves over a forum, but the gameplay looks just fine to me.
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Re: Fractured China V.2 - Some major changes

Postby tkr4lf on Thu Feb 10, 2011 6:26 pm

One very minor spelling mistake....on the Tibet bonuses, one terit is named a Prefecture, two others are Prefacture...I'm assuming those are just typos, but just wanted to let you know. Other than that, this looks amazing, and I cannot wait to play this map! :D
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Re: Fractured China V.2 - Some major changes

Postby theBastard on Fri Feb 11, 2011 2:57 am

if you can, I will help you with sea routes. if you like them as they are, forgot this :D
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Re: Fractured China V.2 - Some major changes

Postby MarshalNey on Sat Feb 12, 2011 12:37 am

The gameplay of this map has met the Foundry standard- now on to Graphics with ye!

Image

Congratulations Izzy, on a Fractured China that looks as fun if not more than Fractured America =D>

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Re: Fractured China V.2 - Some major changes

Postby Victor Sullivan on Sat Feb 12, 2011 12:41 am

Don't forget the fun green icon, Marshal, dear :P ;)
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Re: Fractured China V.2 - Some major changes

Postby isaiah40 on Sat Feb 12, 2011 5:34 am

MarshalNey wrote:The gameplay of this map has met the Foundry standard- now on to Graphics with ye!

Image

Congratulations Izzy, on a Fractured China that looks as fun if not more than Fractured America =D>

-- Marshal Ney


COOL!! Thanks Marshal!!
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Re: Fractured China V.2 - Some major changes

Postby Industrial Helix on Sat Feb 12, 2011 12:36 pm

Ack... the trees. Not a fan. Furthermore... are there pine trees in those areas as you depicted? I was presuming more rainforest trees. But yeah, the problem with the trees are that they don't contrast with the map enough to stand out as an impassable. I suggest using a far more muted tone of green.
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Re: Fractured China V.2 - Some major changes

Postby isaiah40 on Sat Feb 12, 2011 1:46 pm

Industrial Helix wrote:Ack... the trees. Not a fan. Furthermore... are there pine trees in those areas as you depicted? I was presuming more rainforest trees. But yeah, the problem with the trees are that they don't contrast with the map enough to stand out as an impassable. I suggest using a far more muted tone of green.


Yea I know about those trees. Where the ones previous a little better or should I go to the drawing board so to speak and do new ones?

TaCktiX wrote:This is a nitpick that's more related to the Graphics bit of things, but the large version's lines look very fuzzy comparative to the small version's. I assume the sea route and the trees will be getting revamps when this map moves over a forum, but the gameplay looks just fine to me.


Must be your eyes! I'll take a real close look at them later. Concerning the sea route, how would you like to see it?

tkr4lf wrote:One very minor spelling mistake....on the Tibet bonuses, one terit is named a Prefecture, two others are Prefacture...I'm assuming those are just typos, but just wanted to let you know. Other than that, this looks amazing, and I cannot wait to play this map! :D


Easy enough to correct.

natty_dread wrote:Looks nice. I like the colours! Only nitpick: Han looks a bit too similar to the sea colour... especially on the small. I suggest making Han a bit lighter.

You could also increase the opacity of the texture. More grunge -> more fracturedness... ;)

Ps. What layer mode do you use on textures? Lots of people use multiply, but I find multiply to work poorly on all but the lightest textures - for most textures, I get best results with either soft light or grain merge, sometimes hard light works too (depending on how strong I want the texture...)


Concerning Han and the sea color, it should be okay once I get the texture in there and darkened a bit, but when I 'm done with the texture I'll do a color blind test just to make sure. Yes I'm working on the background grunge, trying different modes and so forth to get that good look.
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Re: Fractured China V.2 - Some major changes

Postby Victor Sullivan on Wed Feb 16, 2011 10:51 pm

How goes this, isaiah? I hope your Cartographic duties aren't stalling your map!
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Re: Fractured China V.2 - Some major changes

Postby AndyDufresne on Wed Feb 16, 2011 11:19 pm

Victor Sullivan wrote:How goes this, isaiah? I hope your Cartographic duties aren't stalling your map!

Maybe his Valentines Day Love Life got in the way. Oooooh la la.

===========

Industrial Helix wrote:Ack... the trees. Not a fan. Furthermore... are there pine trees in those areas as you depicted? I was presuming more rainforest trees. But yeah, the problem with the trees are that they don't contrast with the map enough to stand out as an impassable. I suggest using a far more muted tone of green.


I endorse this.


--Andy
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Re: Fractured China V.2 - Some major changes

Postby isaiah40 on Wed Feb 16, 2011 11:53 pm

Victor Sullivan wrote:How goes this, isaiah? I hope your Cartographic duties aren't stalling your map!


Nah, just figuring out some better trees and those sea routes.
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Re: Fractured China V.2a - New update!

Postby isaiah40 on Fri Feb 25, 2011 9:49 pm

Okay this update is loooooooonnng overdue!

I know about the trees, I'm still working on them!

Click image to enlarge.
image
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Re: Fractured China V.2a - New update!

Postby Victor Sullivan on Fri Feb 25, 2011 10:02 pm

What's your reasoning behind the name changes?
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Re: Fractured China V.2a - New update!

Postby isaiah40 on Sat Feb 26, 2011 10:23 pm

The reasoning is because I can! :lol:

No really, there are 3 name changes, one being more of an ehtnic one, one Nam Vet is the old empire name, and I liked Wu better than Chu (sounds more like I missed the ah in the ah chu).
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Re: Fractured China V.2a - New update!

Postby theBastard on Thu Mar 03, 2011 12:44 am

looks good. just two questions: could rivers have the same/similar colour as sea? what about to use the font from legend also for map?
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Re: Fractured China V.2a - New update!

Postby isaiah40 on Thu Mar 03, 2011 6:57 am

theBastard wrote:looks good. just two questions: could rivers have the same/similar color as sea? what about to use the font from legend also for map?


They do have the same color, see! If you look at my Fractured America map you'll see the rivers are the same way here which is what I want. I want the same style and feel for both maps since they are related so to speak.
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Re: Fractured China V.2a - New update!

Postby isaiah40 on Thu Mar 03, 2011 12:51 pm

Okay here are a couple of changes;

1) Swapped out the colors for Nam Vet and Han
2) Redid the trees - hopefully they look a little better
3) Redid the arrows a bit

So here is the new version:
Large
Click image to enlarge.
image


Small
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image
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