RedBaron0 wrote:Well spoken Flapcake. There is always a happy medium, just gotta find it.
Thumbs up.
--Andy
Moderator: Cartographers
RedBaron0 wrote:Well spoken Flapcake. There is always a happy medium, just gotta find it.
Flapcake wrote:Changes: bomb icon for airplanes, cross-hair icon for cannon.
I tryed to set a icon on what can be hitted, but the map got so plastered with icons, that the hole idea seemed stupid, insted the icons now only tells where to find the aricraft and cannons,
natty dread wrote:Gillipig wrote:Don't come here with the rulebook, I know where to find it if I need it and I'm sure flapcake does too!
I'm trying to be creative and throw some ideas around with him. And the rulebook is the ultimate creativity killer!
Sorry but that's not how it works. The rules are not optional. You can't choose to ignore them no matter how much of a buzzkill you think they are. The rules are in place for a reason, and any mapmaker who wants to make maps in the foundry needs to follow them.
Gillipig wrote:Obviously the map would still have to be clear enough to be playable but there's no extra points for making a map ridiculously clear and sterile.
This map is not even close to being unclear at the moment so it's not something he needs to worry about.
RedBaron0 wrote:Let's not go crazy here kids... The point of us asking for icons was for the artillery and aircraft targets be more visible on the map itself, rather than continuing to look back and forth between the legend and the board. BOB points this out, but not every one uses BOB, so for all players something should be added to make those target territories easier to see without constantly looking back and forth.
The rule of thumb, however you phrase it is, "function over form" The main overwhelming standard is, and always has been make the map easy enough for everyone to play the game without undue hardship. The icons, or some other identifier, really needs to be placed in/on the targets territories.
Flapcake wrote:I have already an idea in the spoon, comming up soon (oh look I can do Rhymes )
koontz1973 wrote:Now that is a lot of bombardments. Flapcake, go and have a look at Stalingrad map. That should give you a good idea on how to do it.
natty dread wrote:How about you just do icons like these
Then give them slight drop shadows or dark outer glows to make them pop up a bit from the background, and you have 8 different icons that are neat, clean and easy to distinguish.
natty dread wrote:You know, after you receive the gameplay stamp, you can't make further gameplay changes without consultation from the gameplay mods...
natty dread wrote:Yeah I just figured since you wrote in the legend "A1 + A2 can hit any *" but in the previous version each plane has it's own targets...
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